Revert "Added missing fields to many copy constructors. (#8957)" (#8999)

This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
This commit is contained in:
Alex Vasile 2022-05-25 12:57:24 -06:00 committed by GitHub
parent 2f3831599d
commit 015cdf3136
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GPG key ID: 4AEE18F83AFDEB23
79 changed files with 597 additions and 811 deletions

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@ -73,9 +73,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
protected boolean morphed = false;
protected int classLevel = 1;
protected final Set<UUID> goadingPlayers = new HashSet<>();
// The UUID of the controller under who the permanent first entered the battelfield under.
protected UUID originalControllerId;
// The UUID of the current controller.
protected UUID controllerId;
protected UUID beforeResetControllerId;
protected int damage;
@ -131,7 +129,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.flipped = permanent.flipped;
this.originalControllerId = permanent.originalControllerId;
this.controllerId = permanent.controllerId;
this.beforeResetControllerId = permanent.controllerId;
this.damage = permanent.damage;
this.controlledFromStartOfControllerTurn = permanent.controlledFromStartOfControllerTurn;
this.turnsOnBattlefield = permanent.turnsOnBattlefield;
@ -144,9 +141,11 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.deathtouched = permanent.deathtouched;
this.markedLifelink = permanent.markedLifelink;
this.connectedCards.putAll(permanent.connectedCards);
for (Map.Entry<String, List<UUID>> entry : permanent.connectedCards.entrySet()) {
this.connectedCards.put(entry.getKey(), entry.getValue());
}
if (permanent.dealtDamageByThisTurn != null) {
this.dealtDamageByThisTurn = new HashSet<>(permanent.dealtDamageByThisTurn);
dealtDamageByThisTurn = new HashSet<>(permanent.dealtDamageByThisTurn);
}
if (permanent.markedDamage != null) {
markedDamage = new ArrayList<>();
@ -172,7 +171,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.bandedCards.addAll(permanent.bandedCards);
this.timesLoyaltyUsed = permanent.timesLoyaltyUsed;
this.transformCount = permanent.transformCount;
this.removedFromCombat = permanent.removedFromCombat;
this.morphed = permanent.morphed;
this.manifested = permanent.manifested;
@ -195,14 +193,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
abilities.setControllerId(controllerId);
}
/**
* Used to override the original controller of a permanent to be different than the player who cast the spell
* or activated the ability.
*
* E.g. Xantcha, Sleeper Agent. Who enters the battlefield directly under someone else's control.
*
* @param originalControllerId The UUID of the original controller of the permanent
*/
@Override
public void setOriginalControllerId(UUID originalControllerId) {
this.originalControllerId = originalControllerId;
@ -774,7 +764,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean checkControlChanged(Game game) {
// TODO Put a break point and see what's going on with controllerID, beforeResetControllerID, and originalControllerID
if (!controllerId.equals(beforeResetControllerId)) {
this.removeFromCombat(game);
this.controlledFromStartOfControllerTurn = false;
@ -915,7 +904,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
* @return
*/
private int doDamage(int damageAmount, UUID attackerId, Ability source, Game game, boolean preventable, boolean combat, boolean markDamage, List<UUID> appliedEffects) {
int damageDone;
int damageDone = 0;
if (damageAmount < 1 || !canDamage(game.getObject(attackerId), game)) {
return 0;
}
@ -1769,22 +1758,20 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
public boolean moveToZone(Zone toZone, Ability source, Game game, boolean flag, List<UUID> appliedEffects) {
Zone fromZone = game.getState().getZone(objectId);
Player controller = game.getPlayer(controllerId);
if (controller == null) {
return false;
if (controller != null) {
ZoneChangeEvent event = new ZoneChangeEvent(this, source, controllerId, fromZone, toZone, appliedEffects);
ZoneChangeInfo zoneChangeInfo;
if (toZone == Zone.LIBRARY) {
zoneChangeInfo = new ZoneChangeInfo.Library(event, flag /* put on top */);
} else {
zoneChangeInfo = new ZoneChangeInfo(event);
}
boolean successfullyMoved = ZonesHandler.moveCard(zoneChangeInfo, game, source);
//20180810 - 701.3d
detachAllAttachments(game);
return successfullyMoved;
}
ZoneChangeEvent event = new ZoneChangeEvent(this, source, controllerId, fromZone, toZone, appliedEffects);
ZoneChangeInfo zoneChangeInfo;
if (toZone == Zone.LIBRARY) {
zoneChangeInfo = new ZoneChangeInfo.Library(event, flag /* put on top */);
} else {
zoneChangeInfo = new ZoneChangeInfo(event);
}
boolean successfullyMoved = ZonesHandler.moveCard(zoneChangeInfo, game, source);
//20180810 - 701.3d
detachAllAttachments(game);
return successfullyMoved;
return false;
}
@Override