Revert "Added missing fields to many copy constructors. (#8957)" (#8999)

This reverts commit 82708e4273.

Some of these (AI related result in bloated memory usage, needs more investigation).
This commit is contained in:
Alex Vasile 2022-05-25 12:57:24 -06:00 committed by GitHub
parent 2f3831599d
commit 015cdf3136
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GPG key ID: 4AEE18F83AFDEB23
79 changed files with 597 additions and 811 deletions

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@ -39,7 +39,6 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
public GameTinyLeadersImpl(final GameTinyLeadersImpl game) {
super(game);
this.alsoHand = game.alsoHand;
this.alsoLibrary = game.alsoLibrary;
this.startingPlayerSkipsDraw = game.startingPlayerSkipsDraw;
}
@ -51,37 +50,35 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
// move tiny leader to command zone
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player == null) {
continue;
}
String commanderName = player.getMatchPlayer().getDeck().getName();
Card commander = findCommander(this, player, commanderName);
if (commander != null) {
// already exists - just move to zone (example: game restart by Karn Liberated)
commander.moveToZone(Zone.COMMAND, null, this, true);
} else {
// create new commander
commander = getCommanderCard(commanderName, player.getId());
if (player != null) {
String commanderName = player.getMatchPlayer().getDeck().getName();
Card commander = findCommander(this, player, commanderName);
if (commander != null) {
Set<Card> cards = new HashSet<>();
cards.add(commander);
this.loadCards(cards, playerId);
player.addCommanderId(commander.getId());
// already exists - just move to zone (example: game restart by Karn Liberated)
commander.moveToZone(Zone.COMMAND, null, this, true);
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
ability.addEffect(new CommanderCostModification(commander));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
getState().addWatcher(watcher);
watcher.addCardInfoToCommander(this);
this.getState().addAbility(ability, null);
} else {
// GameWorker.call processing errors and write it in magediag.log by defalt
// Test use case: create tiny game with random generated deck - game freezes with empty battlefield
throw new IllegalStateException("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
// create new commander
commander = getCommanderCard(commanderName, player.getId());
if (commander != null) {
Set<Card> cards = new HashSet<>();
cards.add(commander);
this.loadCards(cards, playerId);
player.addCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
ability.addEffect(new CommanderCostModification(commander));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
getState().addWatcher(watcher);
watcher.addCardInfoToCommander(this);
this.getState().addAbility(ability, null);
} else {
// GameWorker.call processing errors and write it in magediag.log by defalt
// Test use case: create tiny game with random generated deck - game freezes with empty battlefield
throw new IllegalStateException("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
}
}
}
}