forked from External/mage
* Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221); * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846); * Added card hint with regeneration shields amount (#6846);
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7 changed files with 411 additions and 99 deletions
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@ -82,7 +82,7 @@ public enum CombatManager {
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private void drawDefender(CombatGroupView group, MagePermanent attackerCard, UUID gameId) {
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UUID defenderId = group.getDefenderId();
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if (defenderId != null) {
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// if attacker was blocked then use another allow color
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// if attacker was blocked then use another arrow color
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Color attackColor = group.getBlockers().isEmpty() ? ARROW_COLOR_ATTACKER : ARROW_COLOR_BLOCKED_ATTACKER;
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parentPoint = getParentPoint(attackerCard);
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PlayAreaPanel p = MageFrame.getGamePlayers(gameId).get(defenderId);
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