* Regeneration abilities improved:

* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
This commit is contained in:
Oleg Agafonov 2020-08-02 14:01:58 +04:00
parent 516a4104f1
commit 00411b4a9b
7 changed files with 411 additions and 99 deletions

View file

@ -82,7 +82,7 @@ public enum CombatManager {
private void drawDefender(CombatGroupView group, MagePermanent attackerCard, UUID gameId) {
UUID defenderId = group.getDefenderId();
if (defenderId != null) {
// if attacker was blocked then use another allow color
// if attacker was blocked then use another arrow color
Color attackColor = group.getBlockers().isEmpty() ? ARROW_COLOR_ATTACKER : ARROW_COLOR_BLOCKED_ATTACKER;
parentPoint = getParentPoint(attackerCard);
PlayAreaPanel p = MageFrame.getGamePlayers(gameId).get(defenderId);