* Regeneration abilities improved:

* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
This commit is contained in:
Oleg Agafonov 2020-08-02 14:01:58 +04:00
parent 516a4104f1
commit 00411b4a9b
7 changed files with 411 additions and 99 deletions

View file

@ -10,6 +10,7 @@ import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.HintUtils;
import mage.abilities.keyword.*;
@ -1179,8 +1180,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.removeFromCombat(game);
this.removeAllDamage(game);
// remove regen info
game.getState().setValue(CardUtil.getCardZoneString("RegenerationActivated", this.getId(), game), Boolean.FALSE);
// remove one regen shield
RegenerateSourceEffect.decRegenerationShieldsAmount(game, this.getId());
game.fireEvent(GameEvent.getEvent(EventType.REGENERATED, objectId, source.getSourceId(), controllerId));
return true;