* Regeneration abilities improved:

* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221);
 * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846);
 * Added card hint with regeneration shields amount (#6846);
This commit is contained in:
Oleg Agafonov 2020-08-02 14:01:58 +04:00
parent 516a4104f1
commit 00411b4a9b
7 changed files with 411 additions and 99 deletions

View file

@ -41,7 +41,7 @@ public class RegenerateTargetEffect extends ReplacementEffectImpl {
public void init(Ability source, Game game) {
super.init(source, game);
RegenerateSourceEffect.initRegenerationInfo(game, source, targetPointer.getFirst(game, source));
RegenerateSourceEffect.initRegenerationShieldInfo(game, source, targetPointer.getFirst(game, source));
}
@Override