forked from External/mage
* Regeneration abilities improved:
* Fixed that regeneration shield isn't added to permanent on aura sacrifice cost (example: Stamina, Carapace, see #2221); * Fixed that regeneration shields accumulated in attached aura instead permanent (bug example: re-attached aura gives old shields to new permanent, see #6846); * Added card hint with regeneration shields amount (#6846);
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7 changed files with 411 additions and 99 deletions
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@ -41,7 +41,7 @@ public class RegenerateTargetEffect extends ReplacementEffectImpl {
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public void init(Ability source, Game game) {
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super.init(source, game);
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RegenerateSourceEffect.initRegenerationInfo(game, source, targetPointer.getFirst(game, source));
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RegenerateSourceEffect.initRegenerationShieldInfo(game, source, targetPointer.getFirst(game, source));
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}
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@Override
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