/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 * 
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 * 
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 * 
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 * 
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */

package mage.target;

import java.util.*;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.game.Game;
import mage.players.Player;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public abstract class TargetAmount<T extends TargetAmount<T>> extends TargetImpl<T> {

    boolean amountWasSet = false;
    DynamicValue amount;
    int remainingAmount;

    public TargetAmount(int amount) {
        this(new StaticValue(amount));
    }

    public TargetAmount(DynamicValue amount) {
        this.amount = amount;
        //this.remainingAmount = amount;
        amountWasSet = false;
        this.required = true;
    }

    public TargetAmount(final TargetAmount target) {
        super(target);
        this.amount = target.amount;
        this.remainingAmount = target.remainingAmount;
        this.amountWasSet = target.amountWasSet;
    }

    public int getAmountRemaining() {
        return remainingAmount;
    }

    @Override
    public boolean isChosen() {
        return doneChosing();
    }

    @Override
    public boolean doneChosing() {
        if (amountWasSet == false) {
            return false;
        }
        return remainingAmount == 0;
    }

    @Override
    public void clearChosen() {
        super.clearChosen();
        amountWasSet = false;
        // remainingAmount = amount;
    }

    public void setAmount(Ability source, Game game) {
        remainingAmount = amount.calculate(game, source);
        amountWasSet = true;
    }


    @Override
    public void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent) {
        if (!amountWasSet) {
            setAmount(source, game);
        }
        if (amount <= remainingAmount) {
            super.addTarget(id, amount, source, game, skipEvent);
            remainingAmount -= amount;
        }
    }

    @Override
    public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) {
        if (!amountWasSet) {
            setAmount(source, game);
        }
        Player player = game.getPlayer(playerId);
        chosen = remainingAmount == 0;
        while (remainingAmount > 0) {
            if (!player.chooseTargetAmount(outcome, this, source, game)) {
                return chosen;
            }
            chosen = remainingAmount == 0;
        }
        return chosen = true;
    }

    @Override
    public List<T> getTargetOptions(Ability source, Game game) {
        List<T> options = new ArrayList<T>();
        Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), source.getControllerId(), game);

        addTargets(this, possibleTargets, options, source, game);

        return options;
    }

    protected void addTargets(TargetAmount<T> target, Set<UUID> targets, List<T> options, Ability source, Game game) {
        if (!amountWasSet) {
            setAmount(source, game);
        }
        for (UUID targetId: targets) {
            for (int n = 1; n <= target.remainingAmount; n++) {
                T t = target.copy();
                t.addTarget(targetId, n, source, game, true);
                if (t.remainingAmount > 0) {
                    if (targets.size() > 1) {
                        Set<UUID> newTargets = new HashSet<UUID>();
                        for (UUID newTarget: targets) {
                            if (!newTarget.equals(targetId)) {
                                newTargets.add(newTarget);
                            }
                        }
                        addTargets(t, newTargets, options, source, game);
                    }
                }
                else {
                    options.add(t);
                }
            }
        }
    }
}
