/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/

package mage.game.stack;

import java.util.ArrayDeque;
import java.util.UUID;
import mage.Constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class SpellStack extends ArrayDeque<StackObject> {

    public SpellStack () {}

    public SpellStack(final SpellStack stack) {
        for (StackObject spell: stack) {
            this.push(spell.copy());
        }
    }

    //resolve top StackObject
    public void resolve(Game game) {
        StackObject top = null;
        try {
            top = this.peek();
            top.resolve(game);
        } finally {
            if (top != null)
                this.remove(top);
        }
    }

    public void remove(StackObject object) {
        for (StackObject spell: this) {
            if (spell.getId().equals(object.getId())) {
                super.remove(spell);
                return;
            }
        }
    }

    public boolean counter(UUID objectId, UUID sourceId, Game game) {
        StackObject stackObject = getStackObject(objectId);
        if (stackObject != null) {
            if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.COUNTER, objectId, sourceId, stackObject.getControllerId()))) {
                if ( stackObject instanceof Spell ) {
                    game.rememberLKI(objectId, Zone.STACK, (Spell)stackObject);
                }
                this.remove(stackObject);
                stackObject.counter(sourceId, game);
                game.fireEvent(GameEvent.getEvent(GameEvent.EventType.COUNTERED, objectId, sourceId, stackObject.getControllerId()));
                return true;
            }
            return false;
        }
        return false;
    }

    public StackObject getStackObject(UUID id) {
        for (StackObject stackObject: this) {
            UUID objectId = stackObject.getId();
            if (objectId.equals(id))
                return stackObject;
            UUID sourceId = stackObject.getSourceId();
            if (sourceId.equals(id))
                return stackObject;
        }
        return null;
    }

    public Spell getSpell(UUID id) {
        for (StackObject stackObject: this) {
            if (stackObject.getId().equals(id)) {
                if (stackObject instanceof Spell)
                    return (Spell)stackObject;
                else
                    return null;
            }
        }
        return null;
    }

    public SpellStack copy() {
        return new SpellStack(this);
    }
}
