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 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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 *        conditions and the following disclaimer.
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 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
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package mage.sets.darksteel;

import java.util.UUID;

import mage.Constants.AttachmentType;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInYourGraveyard;

/**
 * @author Loki
 */
public class SwordOfLightAndShadow extends CardImpl<SwordOfLightAndShadow> {

    private static final FilterCard filter = new FilterCard("white and from black");

    static {
        filter.setUseColor(true);
        filter.getColor().setWhite(true);
        filter.getColor().setBlack(true);
        filter.setScopeColor(Filter.ComparisonScope.Any);
    }

    public SwordOfLightAndShadow(UUID ownerId) {
        super(ownerId, 149, "Sword of Light and Shadow", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "DST";
        this.subtype.add("Equipment");
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new ProtectionAbility(filter), AttachmentType.EQUIPMENT)));
        this.addAbility(new SwordOfLightAndShadowAbility());
        this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
    }

    public SwordOfLightAndShadow(final SwordOfLightAndShadow card) {
        super(card);
    }

    @Override
    public SwordOfLightAndShadow copy() {
        return new SwordOfLightAndShadow(this);
    }

}

class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl<SwordOfLightAndShadowAbility> {

    private static FilterCreatureCard filter = new FilterCreatureCard("creature");

    public SwordOfLightAndShadowAbility() {
        super(Zone.BATTLEFIELD, new ReturnToHandTargetEffect());
        this.addEffect(new GainLifeEffect(3));
        this.addTarget(new TargetCardInYourGraveyard(filter));
    }

    public SwordOfLightAndShadowAbility(final SwordOfLightAndShadowAbility ability) {
        super(ability);
    }

    @Override
    public SwordOfLightAndShadowAbility copy() {
        return new SwordOfLightAndShadowAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event instanceof DamagedPlayerEvent) {
            DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
            Permanent p = game.getPermanent(event.getSourceId());
            if (damageEvent.isCombatDamage() && p != null && p.getAttachments().contains(this.getSourceId())) {
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.";
    }
}
