/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 * 
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 * 
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 * 
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 * 
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 *  authors and should not be interpreted as representing official policies, either expressed
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 */

package mage.sets.tenth;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class Traumatize extends CardImpl<Traumatize> {

	public Traumatize(UUID ownerId) {
		super(ownerId, 119, "Traumatize", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{U}{U}");
		this.expansionSetCode = "10E";
		this.color.setBlue(true);
		this.getSpellAbility().addTarget(new TargetPlayer());
		this.getSpellAbility().addEffect(new TraumatizeEffect());
	}

	public Traumatize(final Traumatize card) {
		super(card);
	}

	@Override
	public Traumatize copy() {
		return new Traumatize(this);
	}
}

class TraumatizeEffect extends OneShotEffect<TraumatizeEffect> {

	public TraumatizeEffect() {
		super(Outcome.GainLife);
		staticText = "Target player puts the top half of his or her library, rounded down, into his or her graveyard";
	}

	public TraumatizeEffect(final TraumatizeEffect effect) {
		super(effect);
	}

	@Override
	public boolean apply(Game game, Ability source) {
		Player player = game.getPlayer(source.getFirstTarget());
		Card card;
		int amount = player.getLibrary().size() / 2;
		for (int i = 0; i < amount; i++) {
			card = player.getLibrary().removeFromTop(game);
			if (card != null) {
				card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
			} else {
				break;
			}
		}
		return true;
	}

	@Override
	public TraumatizeEffect copy() {
		return new TraumatizeEffect(this);
	}

}