/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
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*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* The views and conclusions contained in the software and documentation are those of the
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package mage.sets.magic2010;

import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.OnEventTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.WolfToken;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class MasterOfTheWildHunt extends CardImpl<MasterOfTheWildHunt> {

	private static WolfToken wolfToken = new WolfToken();

	public MasterOfTheWildHunt(UUID ownerId) {
		super(ownerId, 191, "Master of the Wild Hunt", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{2}{G}{G}");
		this.expansionSetCode = "M10";
		this.subtype.add("Human");
		this.subtype.add("Shaman");
		this.color.setGreen(true);
		this.power = new MageInt(3);
		this.toughness = new MageInt(3);

		this.addAbility(new OnEventTriggeredAbility(EventType.UPKEEP_STEP_PRE, "beginning of your upkeep", new CreateTokenEffect(wolfToken)));
		Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MasterOfTheWildHuntEffect(), new TapSourceCost());
		ability.addTarget(new TargetCreaturePermanent());
		this.addAbility(ability);
	}

	public MasterOfTheWildHunt(final MasterOfTheWildHunt card) {
		super(card);
	}

	@Override
	public MasterOfTheWildHunt copy() {
		return new MasterOfTheWildHunt(this);
	}
}

class MasterOfTheWildHuntEffect extends OneShotEffect<MasterOfTheWildHuntEffect> {

	private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();

	static {
		filter.getName().add("Wolf");
		filter.setTapped(false);
		filter.setUseTapped(true);
	}

	public MasterOfTheWildHuntEffect() {
		super(Outcome.Damage);
		staticText = "Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves";
	}

	public MasterOfTheWildHuntEffect(final MasterOfTheWildHuntEffect effect) {
		super(effect);
	}

	@Override
	public MasterOfTheWildHuntEffect copy() {
		return new MasterOfTheWildHuntEffect(this);
	}

	@Override
	public boolean apply(Game game, Ability source) {
		List<UUID> wolves = new ArrayList<UUID>();
		Permanent target = game.getPermanent(source.getFirstTarget());
		if (target != null && game.getBattlefield().countAll(filter, source.getControllerId()) > 0) {
			for (Permanent permanent: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId())) {
				permanent.tap(game);
				target.damage(permanent.getToughness().getValue(), permanent.getId(), game, true, false);
				wolves.add(permanent.getId());
			}
			Player player = game.getPlayer(target.getControllerId());
			player.assignDamage(target.getPower().getValue(), wolves, "Wolf", target.getId(), game);
			return true;
		}
		return false;
	}

}