/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 *
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 *
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */
package mage.sets.championsofkamigawa;

import java.util.List;
import java.util.UUID;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.SearchEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;

/**
 *
 * @author Loki
 */
public class InameDeathAspect extends CardImpl<InameDeathAspect> {

    public InameDeathAspect(UUID ownerId) {
        super(ownerId, 118, "Iname, Death Aspect", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{B}{B}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Spirit");
        this.color.setBlack(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);
        this.addAbility(new EntersBattlefieldTriggeredAbility(new InameDeathAspectEffect(), true));
    }

    public InameDeathAspect(final InameDeathAspect card) {
        super(card);
    }

    @Override
    public InameDeathAspect copy() {
        return new InameDeathAspect(this);
    }
}

class InameDeathAspectEffect extends SearchEffect<InameDeathAspectEffect> {

    private final static FilterCreatureCard filter = new FilterCreatureCard();

//    static {
//        filter.getSubtype().add("Spirit");
//        filter.setScopeSubtype(Filter.ComparisonScope.Any);
//    }

    public InameDeathAspectEffect() {
		super(new TargetCardInLibrary(0, 0, filter), Constants.Outcome.Neutral);
		staticText = "search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library";
    }

	public InameDeathAspectEffect(final InameDeathAspectEffect effect) {
		super(effect);
	}

	@Override
	public InameDeathAspectEffect copy() {
		return new InameDeathAspectEffect(this);
	}

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
		player.searchLibrary(target, game);
        if (target.getTargets().size() > 0) {
            for (UUID cardId: target.getTargets()) {
                Card card = player.getLibrary().remove(cardId, game);
                if (card != null){
					card.moveToZone(Constants.Zone.GRAVEYARD, source.getId(), game, false);
                }
            }
            player.shuffleLibrary(game);
        }
        return true;
    }
}