/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 * 
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 * 
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 * 
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 * 
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */

package mage.sets.magic2011;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class CaptivatingVampire extends CardImpl<CaptivatingVampire> {

	private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("Vampire creatures");
	private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("untapped Vampire");

	static {
		filter1.getSubtype().add("Vampire");
		filter2.getSubtype().add("Vampire");
		filter2.setTapped(false);
		filter2.setUseTapped(true);
	}

	public CaptivatingVampire(UUID ownerId) {
		super(ownerId, 87, "Captivating Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
		this.expansionSetCode = "M11";
		this.color.setBlack(true);
		this.subtype.add("Vampire");
		this.power = new MageInt(2);
		this.toughness = new MageInt(2);

		this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true)));
		Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CaptivatingVampireEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(5, 5, filter2, true)));
		ability.addTarget(new TargetCreaturePermanent());
		this.addAbility(ability);
	}

	public CaptivatingVampire(final CaptivatingVampire card) {
		super(card);
	}

	@Override
	public CaptivatingVampire copy() {
		return new CaptivatingVampire(this);
	}

}

class CaptivatingVampireEffect extends ContinuousEffectImpl<CaptivatingVampireEffect> {

	public CaptivatingVampireEffect() {
		super(Duration.WhileOnBattlefield, Outcome.Detriment);
		staticText = "Gain control of target creature. It becomes a Vampire in addition to its other types";
	}

	public CaptivatingVampireEffect(final CaptivatingVampireEffect effect) {
		super(effect);
	}

	@Override
	public CaptivatingVampireEffect copy() {
		return new CaptivatingVampireEffect(this);
	}

	@Override
	public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
		Permanent permanent = game.getPermanent(source.getFirstTarget());
		if (permanent != null) {
			switch (layer) {
				case ControlChangingEffects_2:
					if (sublayer == SubLayer.NA) {
						permanent.changeControllerId(source.getControllerId(), game);
					}
					break;
				case TypeChangingEffects_4:
					if (sublayer == SubLayer.NA) {
						permanent.getSubtype().add("Vampire");
					}
					break;
			}
			return true;
		}
		return false;
	}

	@Override
	public boolean apply(Game game, Ability source) {
		return false;
	}

	@Override
	public boolean hasLayer(Layer layer) {
		return layer == Layer.ControlChangingEffects_2 || layer == layer.TypeChangingEffects_4;
	}

}