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 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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 *        conditions and the following disclaimer.
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 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
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 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.scarsofmirrodin;

import java.util.List;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
 *
 * @author North
 */
public class GoblinGaveleer extends CardImpl<GoblinGaveleer> {

    public GoblinGaveleer(UUID ownerId) {
        super(ownerId, 92, "Goblin Gaveleer", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{R}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Goblin");
        this.subtype.add("Warrior");

        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(new EquipmentAttachedCount(),
                new StaticValue(0), Duration.WhileOnBattlefield)));
    }

    public GoblinGaveleer(final GoblinGaveleer card) {
        super(card);
    }

    @Override
    public GoblinGaveleer copy() {
        return new GoblinGaveleer(this);
    }

    private class EquipmentAttachedCount implements DynamicValue {

        @Override
        public int calculate(Game game, Ability source) {
            int count = 0;
            Permanent p = game.getPermanent(source.getSourceId());
            if (p != null) {
                List<UUID> attachments = p.getAttachments();
                for (UUID attachmentId : attachments) {
                    Permanent attached = game.getPermanent(attachmentId);
                    if (attached != null && attached.getSubtype().contains("Equipment")) {
                        count++;
                    }
                }

            }
            return 2 * count;
        }

        @Override
        public DynamicValue clone() {
            return new EquipmentAttachedCount();
        }

        @Override
        public String toString() {
            return "2";
        }

        @Override
        public String getMessage() {
            return "Equipment attached to it";
        }
    }
}
