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 *        conditions and the following disclaimer.
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 *        of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.scarsofmirrodin;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.Watcher;
import mage.watchers.WatcherImpl;

import java.util.UUID;

/**
 * @author Loki
 */
public class TunnelIgnus extends CardImpl<TunnelIgnus> {

    public TunnelIgnus(UUID ownerId) {
        super(ownerId, 105, "Tunnel Ignus", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}");
        this.expansionSetCode = "SOM";
        this.subtype.add("Elemental");
        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);
        this.watchers.add(new TunnelIgnusWatcher(ownerId));
        this.addAbility(new TunnelIgnusTriggeredAbility());
    }

    public TunnelIgnus(final TunnelIgnus card) {
        super(card);
    }

    @Override
    public TunnelIgnus copy() {
        return new TunnelIgnus(this);
    }

}

class TunnelIgnusWatcher extends WatcherImpl {
    int count = 0;

    public TunnelIgnusWatcher(UUID controllerId) {
        super("LandPlayedCount", controllerId);
    }

    public TunnelIgnusWatcher(final TunnelIgnusWatcher watcher) {
        super(watcher);
        this.count = watcher.count;
    }

    @Override
    public TunnelIgnusWatcher copy() {
        return new TunnelIgnusWatcher(this);
    }

    @Override
    public void watch(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Constants.Zone.BATTLEFIELD) {
            Permanent permanent = game.getPermanent(event.getTargetId());
            if (permanent.getCardType().contains(CardType.LAND) && game.getOpponents(this.controllerId).contains(permanent.getControllerId())) {
                count++;
                if (count > 1) {
                    condition = true;
                }
            }
        }
        if (event.getType() == GameEvent.EventType.END_TURN_STEP_POST) {
            count = 0;
        }
    }
}

class TunnelIgnusTriggeredAbility extends TriggeredAbilityImpl<TunnelIgnusTriggeredAbility> {
    TunnelIgnusTriggeredAbility() {
        super(Constants.Zone.BATTLEFIELD, new DamageTargetEffect(3));
    }

    TunnelIgnusTriggeredAbility(final TunnelIgnusTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public TunnelIgnusTriggeredAbility copy() {
        return new TunnelIgnusTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        Watcher watcher = game.getState().getWatchers().get(this.getControllerId(), "LandPlayedCount");
        if (watcher != null && watcher.conditionMet()) {
            if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Constants.Zone.BATTLEFIELD) {
                Permanent permanent = game.getPermanent(event.getTargetId());
                if (permanent != null && permanent.getCardType().contains(CardType.LAND) && game.getOpponents(this.controllerId).contains(permanent.getControllerId())) {
                    for (Effect effect : this.getEffects()) {
                        effect.setTargetPointer(new FixedTarget(permanent.getControllerId()));
                    }
                    return true;
                }
            }
            return false;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, {this} deals 3 damage to that player.";
    }
}