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 *        conditions and the following disclaimer.
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 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
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package mage.sets.shardsofalara;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.ExaltedAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetCreaturePermanent;

/**
 *
 * @author Loki
 */
public class BattlegraceAngel extends CardImpl<BattlegraceAngel> {

    public BattlegraceAngel (UUID ownerId) {
        super(ownerId, 6, "Battlegrace Angel", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
        this.expansionSetCode = "ALA";
        this.subtype.add("Angel");
        this.color.setWhite(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);
        this.addAbility(new ExaltedAbility());
        this.addAbility(new BattlegraceAngelAbility());
    }

    public BattlegraceAngel (final BattlegraceAngel card) {
        super(card);
    }

    @Override
    public BattlegraceAngel copy() {
        return new BattlegraceAngel(this);
    }

}

class BattlegraceAngelAbility extends TriggeredAbilityImpl<BattlegraceAngelAbility> {

	public BattlegraceAngelAbility() {
		super(Zone.BATTLEFIELD, new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn));
	}

	public BattlegraceAngelAbility(final BattlegraceAngelAbility ability) {
		super(ability);
	}

	@Override
	public BattlegraceAngelAbility copy() {
		return new BattlegraceAngelAbility(this);
	}

	@Override
	public boolean checkTrigger(GameEvent event, Game game) {
		if (event.getType() == GameEvent.EventType.DECLARED_ATTACKERS && game.getActivePlayerId().equals(this.controllerId) ) {
			if (game.getCombat().attacksAlone()) {
				TargetCreaturePermanent target = new TargetCreaturePermanent();
				this.addTarget(target);
				this.getTargets().get(0).add(game.getCombat().getAttackers().get(0),game);
				return true;
			}
		}
		return false;
	}

	@Override
	public String getRule() {
		return "Whenever a creature you control attacks alone, it gains lifelink until end of turn.";
	}

}
