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 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 *
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 *
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
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 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
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 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.shadowmoor;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;

/**
 *
 * @author North
 */
public class BoartuskLiege extends CardImpl<BoartuskLiege> {

    private static final FilterCreaturePermanent filterRed = new FilterCreaturePermanent("red creatures");
    private static final FilterCreaturePermanent filterGreen = new FilterCreaturePermanent("green creatures");

    static {
        filterRed.getColor().setRed(true);
        filterRed.setUseColor(true);
        filterGreen.getColor().setGreen(true);
        filterGreen.setUseColor(true);
    }

    public BoartuskLiege(UUID ownerId) {
        super(ownerId, 202, "Boartusk Liege", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R/G}{R/G}{R/G}");
        this.expansionSetCode = "SHM";
        this.subtype.add("Goblin");
        this.subtype.add("Knight");

        this.color.setRed(true);
        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

        this.addAbility(TrampleAbility.getInstance());
        // Other red creatures you control get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterRed, true)));
        // Other green creatures you control get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterGreen, true)));
    }

    public BoartuskLiege(final BoartuskLiege card) {
        super(card);
    }

    @Override
    public BoartuskLiege copy() {
        return new BoartuskLiege(this);
    }
}
