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package mage.sets.guildpact;

import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.filter.Filter;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledCreaturePermanent;

/**
 *
 * @author anonymous
 */
public class SkeletalVampire extends CardImpl<SkeletalVampire> {

    private final static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("a Bat");

    static {
        filter.getSubtype().add("Bat");
        filter.setScopeSubtype(Filter.ComparisonScope.Any);
    }

    public SkeletalVampire(UUID ownerId) {
        super(ownerId, 62, "Skeletal Vampire", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{B}{B}");
        this.expansionSetCode = "GPT";
        this.subtype.add("Vampire");
        this.subtype.add("Skeleton");
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BatToken(), 2)));
        Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new CreateTokenEffect(new BatToken(), 2), new ManaCostsImpl("{3}{B}{B}"));
        ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
        this.addAbility(ability);
        this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateSourceEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false))));
    }

    public SkeletalVampire(final SkeletalVampire card) {
        super(card);
    }

    @Override
    public SkeletalVampire copy() {
        return new SkeletalVampire(this);
    }
}

class BatToken extends Token {
    BatToken() {
        super("Bat", "1/1 black Bat creature tokens with flying");
        cardType.add(CardType.CREATURE);
        color = ObjectColor.BLACK;
        subtype.add("Bat");
        power = new MageInt(1);
        toughness = new MageInt(1);
        this.addAbility(FlyingAbility.getInstance());
    }
}
