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package mage.sets.worldwake;

import java.util.UUID;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.target.common.TargetCardInHand;

/**
 *
 * @author Loki
 */
public class WalkingAtlas extends CardImpl<WalkingAtlas> {

    public WalkingAtlas (UUID ownerId) {
        super(ownerId, 131, "Walking Atlas", Rarity.COMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}");
        this.expansionSetCode = "WWK";
        this.subtype.add("Construct");
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new WalkingAtlasEffect(), new TapSourceCost());
        ability.addTarget(new TargetCardInHand(new FilterLandCard()));
        this.addAbility(ability);
    }

    public WalkingAtlas (final WalkingAtlas card) {
        super(card);
    }

    @Override
    public WalkingAtlas copy() {
        return new WalkingAtlas(this);
    }

}

class WalkingAtlasEffect extends OneShotEffect<WalkingAtlasEffect> {
    WalkingAtlasEffect() {
        super(Constants.Outcome.PutLandInPlay);
        staticText = "You may put a land card from your hand onto the battlefield";
    }

    WalkingAtlasEffect(final WalkingAtlasEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Card c = game.getCard(targetPointer.getFirst(source));
        if (c != null) {
            c.moveToZone(Constants.Zone.BATTLEFIELD, source.getSourceId(), game, false);
            return true;
        }
        return false;
    }

    @Override
    public WalkingAtlasEffect copy() {
        return new WalkingAtlasEffect(this);
    }

}