/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 * 
 *  Redistribution and use in source and binary forms, with or without modification, are
 *  permitted provided that the following conditions are met:
 * 
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
 * 
 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 * 
 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 *  The views and conclusions contained in the software and documentation are those of the
 *  authors and should not be interpreted as representing official policies, either expressed
 *  or implied, of BetaSteward_at_googlemail.com.
 */

package mage.sets.magic2011;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.ForestwalkAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class DryadsFavor extends CardImpl<DryadsFavor> {

	public DryadsFavor(UUID ownerId) {
		super(ownerId, 169, "Dryad's Favor", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{G}");
		this.expansionSetCode = "M11";
		this.color.setGreen(true);
		this.subtype.add("Aura");

		TargetPermanent auraTarget = new TargetCreaturePermanent();
		this.getSpellAbility().addTarget(auraTarget);
		this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit));
		Ability ability = new EnchantAbility(auraTarget.getTargetName());
		this.addAbility(ability);
		this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DryadsFavorEffect()));

	}

	public DryadsFavor(final DryadsFavor card) {
		super(card);
	}

	@Override
	public DryadsFavor copy() {
		return new DryadsFavor(this);
	}
}

class DryadsFavorEffect extends ContinuousEffectImpl<DryadsFavorEffect> {

	public DryadsFavorEffect() {
		super(Duration.WhileOnBattlefield, Outcome.Detriment);
		staticText = "Enchanted creature has forestwalk";
	}

	public DryadsFavorEffect(final DryadsFavorEffect effect) {
		super(effect);
	}

	@Override
	public DryadsFavorEffect copy() {
		return new DryadsFavorEffect(this);
	}

	@Override
	public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
		Permanent enchantment = game.getPermanent(source.getSourceId());
		if (enchantment != null && enchantment.getAttachedTo() != null) {
			Permanent creature = game.getPermanent(enchantment.getAttachedTo());
			if (creature != null) {
				switch (layer) {
					case AbilityAddingRemovingEffects_6:
						if (sublayer == SubLayer.NA) {
							creature.addAbility(new ForestwalkAbility());
						}
						break;
				}
				return true;
			}
		}
		return false;
	}

	@Override
	public boolean apply(Game game, Ability source) {
		return false;
	}

	@Override
	public boolean hasLayer(Layer layer) {
		return layer == Layer.AbilityAddingRemovingEffects_6;
	}

}