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package mage.sets.scarsofmirrodin;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;

import java.util.HashSet;
import java.util.Set;
import java.util.UUID;

/**
 * @author nantuko
 */
public class GolemArtisan extends CardImpl<GolemArtisan> {

	private static final FilterPermanent filter = new FilterPermanent("artifact creature");

	static {
		filter.getCardType().add(CardType.ARTIFACT);
		filter.getCardType().add(CardType.CREATURE);
		filter.setScopeCardType(Filter.ComparisonScope.All);
	}

	public GolemArtisan(UUID ownerId) {
		super(ownerId, 159, "Golem Artisan", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
		this.expansionSetCode = "SOM";
		this.subtype.add("Golem");

		this.power = new MageInt(3);
		this.toughness = new MageInt(3);

		// {2}: Target artifact creature gets +1/+1 until end of turn.
		Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new BoostTargetEffect(1, 1, Constants.Duration.EndOfTurn), new GenericManaCost(2));
		Target target = new TargetPermanent(filter);
		ability.addTarget(target);
		this.addAbility(ability);

		// {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
		ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new GolemArtisanEffect(), new GenericManaCost(2));
		target = new TargetPermanent(filter);
		ability.addTarget(target);
		this.addAbility(ability);

	}

	public GolemArtisan(final GolemArtisan card) {
		super(card);
	}

	@Override
	public GolemArtisan copy() {
		return new GolemArtisan(this);
	}
}

class GolemArtisanEffect extends OneShotEffect<GolemArtisanEffect> {
	GolemArtisanEffect() {
		super(Constants.Outcome.AddAbility);
		staticText = "Target artifact creature gains your choice of flying, trample, or haste until end of turn";
	}

	GolemArtisanEffect(final GolemArtisanEffect effect) {
		super(effect);
	}

	@Override
	public boolean apply(Game game, Ability source) {
		Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
		Player playerControls = game.getPlayer(source.getControllerId());
		if (permanent != null && playerControls != null) {
			Choice abilityChoice = new ChoiceImpl();
			abilityChoice.setMessage("Choose an ability to add");

			Set<String> abilities = new HashSet<String>();
			abilities.add(FlyingAbility.getInstance().getRule());
			abilities.add(TrampleAbility.getInstance().getRule());
			abilities.add(HasteAbility.getInstance().getRule());
			abilityChoice.setChoices(abilities);
			playerControls.choose(Constants.Outcome.AddAbility, abilityChoice, game);

			String chosen = abilityChoice.getChoice();
			Ability ability = null;
			if (FlyingAbility.getInstance().getRule().equals(chosen)) {
				ability = FlyingAbility.getInstance();
			} else if (TrampleAbility.getInstance().getRule().equals(chosen)) {
				ability = TrampleAbility.getInstance();
			} else if (HasteAbility.getInstance().getRule().equals(chosen)) {
				ability = HasteAbility.getInstance();
			}

			if (ability != null) {
				ContinuousEffect effect = new GainAbilityTargetEffect(ability, Constants.Duration.EndOfTurn);
				game.addEffect(effect, source);
				return true;
			}
		}

		return false;
	}

	@Override
	public GolemArtisanEffect copy() {
		return new GolemArtisanEffect(this);
	}

}
