/*
 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
 * 
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 *  permitted provided that the following conditions are met:
 * 
 *     1. Redistributions of source code must retain the above copyright notice, this list of
 *        conditions and the following disclaimer.
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 *     2. Redistributions in binary form must reproduce the above copyright notice, this list
 *        of conditions and the following disclaimer in the documentation and/or other materials
 *        provided with the distribution.
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 *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
 *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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 *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 *  authors and should not be interpreted as representing official policies, either expressed
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package mage.sets.conflux;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpecialAction;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.RemoveDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.RemoveSpecialActionEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;

import mage.target.TargetPlayer;

/**
 *
 * @author BetaSteward_at_googlemail.com
 */
public class QuenchableFire extends CardImpl<QuenchableFire> {

	public QuenchableFire(UUID ownerId) {
		super(ownerId, 70, "Quenchable Fire", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}");
		this.expansionSetCode = "CON";
		this.color.setRed(true);
		this.getSpellAbility().addTarget(new TargetPlayer());
		this.getSpellAbility().addEffect(new DamageTargetEffect(3));
		this.getSpellAbility().addEffect(new QuenchableFireEffect());
	}

	public QuenchableFire(final QuenchableFire card) {
		super(card);
	}

	@Override
	public QuenchableFire copy() {
		return new QuenchableFire(this);
	}
}

class QuenchableFireEffect extends OneShotEffect<QuenchableFireEffect> {

	public QuenchableFireEffect() {
		super(Outcome.Damage);
		staticText = "{this} deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step";
	}
	
	public QuenchableFireEffect(final QuenchableFireEffect effect) {
		super(effect);
	}

	@Override
	public QuenchableFireEffect copy() {
		return new QuenchableFireEffect(this);
	}

	@Override
	public boolean apply(Game game, Ability source) {
		//create delayed triggered ability
		QuenchableFireDelayedTriggeredAbility delayedAbility = new QuenchableFireDelayedTriggeredAbility();
		delayedAbility.setSourceId(source.getSourceId());
		delayedAbility.setControllerId(source.getControllerId());
		delayedAbility.getTargets().addAll(source.getTargets());
		game.addDelayedTriggeredAbility(delayedAbility);
		//create special action
		QuenchableFireSpecialAction newAction = new QuenchableFireSpecialAction(delayedAbility.getId());
		delayedAbility.setSpecialActionId(newAction.getId());
		newAction.setSourceId(source.getSourceId());
		newAction.setControllerId(source.getFirstTarget());
		newAction.getTargets().addAll(source.getTargets());
		game.getState().getSpecialActions().add(newAction);
		return true;
	}

}

class QuenchableFireDelayedTriggeredAbility extends DelayedTriggeredAbility<QuenchableFireDelayedTriggeredAbility> {

	private UUID specialActionId;

	public QuenchableFireDelayedTriggeredAbility() {
		super(new DamageTargetEffect(3));
	}

	public void setSpecialActionId(UUID specialActionId) {
		this.specialActionId = specialActionId;
	}

	public QuenchableFireDelayedTriggeredAbility(final QuenchableFireDelayedTriggeredAbility ability) {
		super(ability);
	}

	@Override
	public QuenchableFireDelayedTriggeredAbility copy() {
		return new QuenchableFireDelayedTriggeredAbility(this);
	}

	@Override
	public boolean checkTrigger(GameEvent event, Game game) {
		if (event.getType() == EventType.UPKEEP_STEP_PRE && event.getPlayerId().equals(this.controllerId)) {
			for (SpecialAction action: game.getState().getSpecialActions()) {
				if (action.getId().equals(specialActionId)) {
					game.getState().getSpecialActions().remove(action);
					break;
				}
			}
			return true;
		}
		return false;
	}

}

class QuenchableFireSpecialAction extends SpecialAction<QuenchableFireSpecialAction> {

	public QuenchableFireSpecialAction(UUID effectId) {
		this.addCost(new ManaCostsImpl("{U}"));
		this.addEffect(new RemoveDelayedTriggeredAbilityEffect(effectId));
		this.addEffect(new RemoveSpecialActionEffect(this.getId()));
	}

	public QuenchableFireSpecialAction(final QuenchableFireSpecialAction ability) {
		super(ability);
	}

	@Override
	public QuenchableFireSpecialAction copy() {
		return new QuenchableFireSpecialAction(this);
	}

}