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package mage.sets.magic2012;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SoldierToken;
import mage.game.permanent.token.Token;

import java.util.UUID;

/**
 * @author nantuko
 */
public class ThroneOfEmpires extends CardImpl<ThroneOfEmpires> {

	public ThroneOfEmpires(UUID ownerId) {
		super(ownerId, 221, "Throne of Empires", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
		this.expansionSetCode = "M12";

		// {1}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
		Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new ThroneOfEmpiresEffect(), new GenericManaCost(1));
		ability.addCost(new TapSourceCost());
		this.addAbility(ability);
	}

	public ThroneOfEmpires(final ThroneOfEmpires card) {
		super(card);
	}

	@Override
	public ThroneOfEmpires copy() {
		return new ThroneOfEmpires(this);
	}
}

class ThroneOfEmpiresEffect extends OneShotEffect<ThroneOfEmpiresEffect> {

	public ThroneOfEmpiresEffect() {
		super(Constants.Outcome.PutCreatureInPlay);
		staticText = "Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires";
	}

	public ThroneOfEmpiresEffect(ThroneOfEmpiresEffect effect) {
		super(effect);
	}

	@Override
	public boolean apply(Game game, Ability source) {
		boolean scepter = false;
		boolean crown = false;
		for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) {
			if (permanent.getName().equals("Scepter of Empires")) {
				scepter = true;
			} else if (permanent.getName().equals("Crown of Empires")) {
				crown = true;
			}
			if (scepter && crown) break;
		}
		Token soldier = new SoldierToken();
		int count = scepter && crown ? 5 : 1;
		for (int i = 0; i < count; i++) {
			soldier.putOntoBattlefield(game, source.getSourceId(), source.getControllerId());
		}
		return false;
	}

	@Override
	public ThroneOfEmpiresEffect copy() {
		return new ThroneOfEmpiresEffect(this);
	}
}
