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 *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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 *        conditions and the following disclaimer.
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 *        of conditions and the following disclaimer in the documentation and/or other materials
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package mage.sets.eventide;

import java.util.UUID;

import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.SpellCastTriggeredAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.target.TargetPlayer;

/**
 * @author Loki
 */
public class BalefireLiege extends CardImpl<BalefireLiege> {

    private final static FilterCreaturePermanent filterRedCreature = new FilterCreaturePermanent("red creatures");
    private final static FilterCreaturePermanent filterWhiteCreature = new FilterCreaturePermanent("white creatures");
    private final static FilterCard filterRedSpell = new FilterCard("a red spell");
    private final static FilterCard filterWhiteSpell = new FilterCard("a white spell");

    static {
        filterRedCreature.setUseColor(true);
        filterRedCreature.setColor(ObjectColor.RED);
        filterWhiteCreature.setUseColor(true);
        filterWhiteCreature.setColor(ObjectColor.WHITE);
        filterRedSpell.setUseColor(true);
        filterRedSpell.setColor(ObjectColor.RED);
        filterWhiteSpell.setUseColor(true);
        filterWhiteSpell.setColor(ObjectColor.WHITE);
    }

    public BalefireLiege(UUID ownerId) {
        super(ownerId, 132, "Balefire Liege", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{R/W}{R/W}{R/W}");
        this.expansionSetCode = "EVE";
        this.subtype.add("Spirit");
        this.subtype.add("Horror");
        this.color.setRed(true);
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(4);
        this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Constants.Duration.WhileOnBattlefield, filterRedCreature, true)));
        this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Constants.Duration.WhileOnBattlefield, filterWhiteCreature, true)));
        Ability ability = new SpellCastTriggeredAbility(new DamageTargetEffect(3), filterRedSpell, false);
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
        this.addAbility(new SpellCastTriggeredAbility(new GainLifeEffect(3), filterWhiteSpell, false));
    }

    public BalefireLiege(final BalefireLiege card) {
        super(card);
    }

    @Override
    public BalefireLiege copy() {
        return new BalefireLiege(this);
    }
}
