mirror of
https://github.com/magefree/mage.git
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213 lines
7.7 KiB
Java
213 lines
7.7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.filter.FilterPlayer;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TargetPlayer extends TargetImpl {
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protected final FilterPlayer filter;
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public TargetPlayer() {
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this(1, 1, false);
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}
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public TargetPlayer(int numTargets) {
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this(numTargets, numTargets, false);
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}
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public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget) {
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this(minNumTargets, maxNumTargets, notTarget, new FilterPlayer());
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}
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public TargetPlayer(int minNumTargets, int maxNumTargets, boolean notTarget, FilterPlayer filter) {
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this.minNumberOfTargets = minNumTargets;
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this.maxNumberOfTargets = maxNumTargets;
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this.filter = filter;
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this.targetName = filter.getMessage();
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this.notTarget = notTarget;
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}
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public TargetPlayer(final TargetPlayer target) {
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super(target);
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this.filter = target.filter.copy();
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}
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@Override
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public FilterPlayer getFilter() {
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return filter;
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}
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/**
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* Checks if there are enough {@link Player} that can be chosen. Should only
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* be used for Ability targets since this checks for protection, shroud etc.
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*
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* @param sourceId - the target event source
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* @param sourceControllerId - controller of the target event source
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* @param game
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* @return - true if enough valid {@link Player} exist
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*/
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Checks if there are enough {@link Player} that can be selected. Should
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* not be used for Ability targets since this does not check for protection,
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* shroud etc.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Player} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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int count = 0;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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possibleTargets.add(playerId);
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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possibleTargets.add(playerId);
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}
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}
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return possibleTargets;
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}
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@Override
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public boolean isLegal(Ability source, Game game) {
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//20101001 - 608.2b
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if (getNumberOfTargets() == 0 && targets.isEmpty()) {
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return true; // 0 targets selected is valid
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}
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for (UUID playerId : targets.keySet()) {
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if (canTarget(playerId, source, game)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean canTarget(UUID id, Game game) {
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Player player = game.getPlayer(id);
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return player != null && filter.match(player, game);
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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Player player = game.getPlayer(id);
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if (player != null) {
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if (source != null) {
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return (isNotTarget() || player.canBeTargetedBy(game.getObject(source.getSourceId()), source.getControllerId(), game))
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&& filter.match(player, source.getSourceId(), source.getControllerId(), game);
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} else {
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return filter.match(player, game);
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}
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}
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return false;
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}
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@Override
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public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
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return canTarget(id, source, game);
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}
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@Override
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public String getTargetedName(Game game) {
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StringBuilder sb = new StringBuilder();
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for (UUID targetId : getTargets()) {
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Player player = game.getPlayer(targetId);
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if (player != null) {
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sb.append(player.getLogName()).append(" ");
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} else {
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sb.append("[target missing]");
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}
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}
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return sb.toString();
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}
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@Override
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public TargetPlayer copy() {
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return new TargetPlayer(this);
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}
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}
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