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* refactor SacrificeCostManaValue to be an enum. * [CMM] Implement Demon of Fates Design * Add Unit Tests, including one bug on alternative cost. * fix alternativeCosts made from dynamicCost returning that they were not activated when paid. * fix small issues, add hint * cleanup tests and add a couple * Capitalize enum instances * Minor fixes * simplify the ContinuousEffect * use the ConditionPermanentHint made for the Demon * fix text
37 lines
1.3 KiB
Java
37 lines
1.3 KiB
Java
package mage.abilities.condition.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.cards.AdventureCardSpell;
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import mage.cards.Card;
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import mage.cards.ModalDoubleFacedCardHalf;
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import mage.cards.SplitCardHalf;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import java.util.UUID;
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public enum IsBeingCastFromHandCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject object = game.getObject(source);
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if (object instanceof SplitCardHalf || object instanceof AdventureCardSpell || object instanceof ModalDoubleFacedCardHalf) {
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UUID mainCardId = ((Card) object).getMainCard().getId();
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object = game.getObject(mainCardId);
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}
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if (object instanceof Spell) { // needed to check if it can be cast by alternate cost
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Spell spell = (Spell) object;
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return Zone.HAND.equals(spell.getFromZone());
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}
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if (object instanceof Card) { // needed for the check what's playable
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Card card = (Card) object;
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return game.getPlayer(card.getOwnerId()).getHand().get(card.getId(), game) != null;
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}
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return false;
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}
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}
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