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Will Hall eebd6b3af4 Fix: multiple token copies of Aurelia didn't trigger additional combat
Cause: the checkTrigger was trying to find the source as a card but if the source was a token, getCard wouldn't find anything, causing sourceCard to be null. The first token copy would trigger, but additional copies attacking for the first time were using the same counter in game.getState because sourceCard was null. By using getPermanent, checkTrigger can now find the token that was the source of the trigger and can accurately track amountAttacks for each Aurelia permanent.
2018-04-08 12:48:13 -07:00
Mage add 3 DOM cards, added a token, updated card text 2018-04-08 02:16:52 +02:00
Mage.Client * Fixed that second or higher level of attachments was not shown correctly on battlefield (fixes #892 fixes #4539 fixes #785 fixes #258). 2018-04-08 20:38:26 +02:00
Mage.Common * Fixed that second or higher level of attachments was not shown correctly on battlefield (fixes #892 fixes #4539 fixes #785 fixes #258). 2018-04-08 20:38:26 +02:00
Mage.Plugins XMage 1.4.28V0 2018-03-10 20:42:29 +01:00
Mage.Server Attempt to allow players to fix the game if the active/choosing/person with priority has left or has run down the clock 2018-04-02 19:31:05 +10:00
Mage.Server.Console * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
Mage.Server.Plugins Some minor changes to Momir code. 2018-04-01 12:33:59 +02:00
Mage.Sets Fix: multiple token copies of Aurelia didn't trigger additional combat 2018-04-08 12:48:13 -07:00
Mage.Stats XMage 1.4.28V0 2018-03-10 20:42:29 +01:00
Mage.Tests add 3 DOM cards, added a token, updated card text 2018-04-08 02:16:52 +02:00
Mage.Updater Blocker and Critical level bugfixes throughout the project (#4648) 2018-03-22 08:13:13 -05:00
Mage.Verify Blocker and Critical level bugfixes throughout the project (#4648) 2018-03-22 08:13:13 -05:00
repository/com/googlecode/jspf/jspf-core Added local repository to pom 2012-07-25 20:22:18 +03:00
Utils Mox Lotus (UNH) 2018-03-09 23:58:05 +11:00
.gitignore Added option to activate/deactivate JSON game log. Added logic to write the logs to subdirectory. Some changes to SEND_PLAYER_ACTION type logging. 2018-03-10 00:04:56 +01:00
.travis.yml setup TravisCI build, add badge to readme 2016-07-30 09:57:16 -07:00
clean_dbs.sh make clean_dbs.sh executable 2015-11-08 22:32:42 -08:00
mageadmin.log subtypes #1 2017-05-20 22:41:25 +02:00
pom.xml XMage 1.4.28V0 2018-03-10 20:42:29 +01:00
readme.md Fixed card count in readme 2018-03-29 14:14:36 +02:00

XMage — Magic, Another Game Engine

Join the chat at https://gitter.im/magefree/mage Build Status

XMage allows you to play Magic against one or more online players or computer opponents. It includes full rules enforcement for over 16950 unique cards (over 32800 counting all cards from different editions). Starting with Morningtide, all regular sets have nearly all the cards implemented.

There are public servers where you can play XMage against other players. You can also host your own server to play against the AI and/or your friends.

XMage community:

Features

  • Deck editor (load and save decks)
  • Simple computer AI opponent
  • Two player duel or a multiplayer free-for-all game with up to 10 players
  • Supports special formats like Commander (up to 10 players), Cube, Tiny Leaders, Super Standard, Historic Standard
  • There are two tournament types supported (elimination or swiss type handling), which can be played with up to 16 players:
    • Booster (also Cube) draft tournaments (4-16)
    • Sealed (also from Cube) tournaments (2-16)

Installation

Download and install the latest XMage release. You will need to have Version 7 or later of the Java Runtime Environment.

Look here for more detailed instructions. Here you can find a log of the latest changes.

Developer

If you are interested in developing XMage, here are some useful resources: