mage/Mage.Sets/src/mage/cards/j/JadelightRanger.java

68 lines
3.1 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.cards.j;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.keyword.ExploreSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
/**
*
* @author LevelX2
*/
public class JadelightRanger extends CardImpl {
public JadelightRanger(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}{G}");
this.subtype.add(SubType.MERFOLK);
this.subtype.add(SubType.SCOUT);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// When Jadelight Ranger enters the battlefield, it explores, then it explores again.
Ability ability = new EntersBattlefieldTriggeredAbility(new ExploreSourceEffect().setText("it explores"), false);
ability.addEffect(new ExploreSourceEffect().setText(", then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) "));
this.addAbility(ability);
}
public JadelightRanger(final JadelightRanger card) {
super(card);
}
@Override
public JadelightRanger copy() {
return new JadelightRanger(this);
}
}