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55 lines
2.1 KiB
Java
55 lines
2.1 KiB
Java
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package mage.cards.a;
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import java.util.UUID;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.effects.common.TapSourceUnlessPaysEffect;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author MajorLazar
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*/
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public final class ApocalypseDemon extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature");
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static {
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filter.add(AnotherPredicate.instance);
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}
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public ApocalypseDemon(UUID ownerId, CardSetInfo cardSetInfo) {
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super(ownerId, cardSetInfo, new CardType[]{CardType.CREATURE}, "{4}{B}{B}");
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subtype.add(SubType.DEMON);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInControllerGraveyardCount(), Duration.EndOfGame)));
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// At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
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TapSourceUnlessPaysEffect tapEffect = new TapSourceUnlessPaysEffect(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
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tapEffect.setText("tap {this} unless you sacrifice another creature.");
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(tapEffect, TargetController.YOU, false));
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}
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public ApocalypseDemon(final ApocalypseDemon card) {
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super(card);
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}
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@Override
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public ApocalypseDemon copy() {
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return new ApocalypseDemon(this);
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}
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}
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