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90 lines
3.2 KiB
Java
90 lines
3.2 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game;
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import java.io.Serializable;
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import java.util.LinkedList;
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import java.util.List;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GameStates implements Serializable {
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private static final Logger logger = Logger.getLogger(GameStates.class);
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private final List<GameState> states;
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public GameStates() {
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this.states = new LinkedList<>();
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}
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public void save(GameState gameState) {
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// states.add(new Copier<GameState>().copyCompressed(gameState));
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states.add(gameState.copy());
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logger.trace("Saved game state: " + states.size());
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}
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public int getSize() {
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return states.size();
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}
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public GameState rollback(int index) {
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if (!states.isEmpty() && index < states.size()) {
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while (states.size() > index + 1) {
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states.remove(states.size() - 1);
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}
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logger.trace("Rolling back state: " + index);
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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}
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public int remove(int index) {
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if (!states.isEmpty() && index < states.size()) {
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while (states.size() > index && !states.isEmpty()) {
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states.remove(states.size() - 1);
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}
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}
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return states.size();
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}
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public GameState get(int index) {
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if (index < states.size()) {
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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}
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public void clear() {
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states.clear();
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}
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}
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