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* Fix Tergrid's Lantern and add test * Remove custom effect, fix SacrificeTargetCost to avoid checking for activated abilities and sidestepping the controllerID * Add test to verify change to SacrificeTargetCost * Add special action test * Fix canPay check for SacrificeTargetCost * Remove activated ability check in SacrificeAllCost * Remove cost-specific activator checks for special actions, as they are redundant * add null check for game.getPlayer |
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