mirror of
https://github.com/magefree/mage.git
synced 2025-12-23 20:11:59 -08:00
* Dev: added card's LKI support of multi part cards (mdf/split/adventure); * Dev: improved support of adding/removing counters from mdf cards; * Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
3459 lines
135 KiB
Java
3459 lines
135 KiB
Java
package mage.game;
|
||
|
||
import mage.MageException;
|
||
import mage.MageObject;
|
||
import mage.abilities.*;
|
||
import mage.abilities.common.AttachableToRestrictedAbility;
|
||
import mage.abilities.common.CantHaveMoreThanAmountCountersSourceAbility;
|
||
import mage.abilities.common.SagaAbility;
|
||
import mage.abilities.common.SimpleStaticAbility;
|
||
import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
|
||
import mage.abilities.effects.ContinuousEffect;
|
||
import mage.abilities.effects.ContinuousEffects;
|
||
import mage.abilities.effects.Effect;
|
||
import mage.abilities.effects.PreventionEffectData;
|
||
import mage.abilities.effects.common.CopyEffect;
|
||
import mage.abilities.effects.common.InfoEffect;
|
||
import mage.abilities.keyword.BestowAbility;
|
||
import mage.abilities.keyword.CompanionAbility;
|
||
import mage.abilities.keyword.MorphAbility;
|
||
import mage.abilities.keyword.TransformAbility;
|
||
import mage.abilities.mana.DelayedTriggeredManaAbility;
|
||
import mage.abilities.mana.TriggeredManaAbility;
|
||
import mage.actions.impl.MageAction;
|
||
import mage.cards.*;
|
||
import mage.cards.decks.Deck;
|
||
import mage.choices.Choice;
|
||
import mage.constants.*;
|
||
import mage.counters.CounterType;
|
||
import mage.counters.Counters;
|
||
import mage.designations.Designation;
|
||
import mage.designations.Monarch;
|
||
import mage.filter.Filter;
|
||
import mage.filter.FilterCard;
|
||
import mage.filter.FilterPermanent;
|
||
import mage.filter.StaticFilters;
|
||
import mage.filter.common.FilterControlledPermanent;
|
||
import mage.filter.common.FilterCreaturePermanent;
|
||
import mage.filter.predicate.mageobject.NamePredicate;
|
||
import mage.filter.predicate.permanent.ControllerIdPredicate;
|
||
import mage.game.combat.Combat;
|
||
import mage.game.command.CommandObject;
|
||
import mage.game.command.Commander;
|
||
import mage.game.command.Emblem;
|
||
import mage.game.command.Plane;
|
||
import mage.game.events.*;
|
||
import mage.game.events.TableEvent.EventType;
|
||
import mage.game.mulligan.Mulligan;
|
||
import mage.game.permanent.Battlefield;
|
||
import mage.game.permanent.Permanent;
|
||
import mage.game.permanent.PermanentCard;
|
||
import mage.game.stack.Spell;
|
||
import mage.game.stack.SpellStack;
|
||
import mage.game.stack.StackObject;
|
||
import mage.game.turn.Phase;
|
||
import mage.game.turn.Step;
|
||
import mage.game.turn.Turn;
|
||
import mage.game.turn.TurnMod;
|
||
import mage.players.Player;
|
||
import mage.players.PlayerList;
|
||
import mage.players.Players;
|
||
import mage.target.Target;
|
||
import mage.target.TargetCard;
|
||
import mage.target.TargetPermanent;
|
||
import mage.target.TargetPlayer;
|
||
import mage.util.CardUtil;
|
||
import mage.util.GameLog;
|
||
import mage.util.MessageToClient;
|
||
import mage.util.RandomUtil;
|
||
import mage.util.functions.CopyApplier;
|
||
import mage.watchers.common.*;
|
||
import org.apache.log4j.Logger;
|
||
|
||
import java.io.IOException;
|
||
import java.io.Serializable;
|
||
import java.util.*;
|
||
import java.util.Map.Entry;
|
||
|
||
public abstract class GameImpl implements Game, Serializable {
|
||
|
||
private static final int ROLLBACK_TURNS_MAX = 4;
|
||
|
||
private static final Logger logger = Logger.getLogger(GameImpl.class);
|
||
|
||
private transient Object customData;
|
||
|
||
protected boolean simulation = false;
|
||
protected boolean checkPlayableState = false;
|
||
|
||
protected final UUID id;
|
||
|
||
protected boolean ready;
|
||
protected transient TableEventSource tableEventSource = new TableEventSource();
|
||
protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
|
||
|
||
protected Map<UUID, Card> gameCards = new HashMap<>();
|
||
protected Map<UUID, MeldCard> meldCards = new HashMap<>(0);
|
||
|
||
protected Map<Zone, Map<UUID, MageObject>> lki = new EnumMap<>(Zone.class);
|
||
protected Map<Zone, Map<UUID, CardState>> lkiCardState = new EnumMap<>(Zone.class);
|
||
protected Map<UUID, Map<Integer, MageObject>> lkiExtended = new HashMap<>();
|
||
// Used to check if an object was moved by the current effect in resolution (so Wrath like effect can be handled correctly)
|
||
protected Map<Zone, Set<UUID>> shortLivingLKI = new EnumMap<>(Zone.class);
|
||
|
||
// Permanents entering the Battlefield while handling replacement effects before they are added to the battlefield
|
||
protected Map<UUID, Permanent> permanentsEntering = new HashMap<>();
|
||
|
||
protected GameState state;
|
||
private transient Stack<Integer> savedStates = new Stack<>();
|
||
protected transient GameStates gameStates = new GameStates();
|
||
// game states to allow player rollback
|
||
protected transient Map<Integer, GameState> gameStatesRollBack = new HashMap<>();
|
||
protected boolean executingRollback;
|
||
protected int turnToGoToForRollback;
|
||
|
||
protected Date startTime;
|
||
protected Date endTime;
|
||
protected UUID startingPlayerId;
|
||
protected UUID winnerId;
|
||
protected boolean gameStopped = false;
|
||
|
||
protected RangeOfInfluence range;
|
||
protected Mulligan mulligan;
|
||
|
||
protected MultiplayerAttackOption attackOption;
|
||
protected GameOptions gameOptions;
|
||
protected String startMessage;
|
||
|
||
// private final transient LinkedList<MageAction> actions;
|
||
private Player scorePlayer;
|
||
// private int score = 0;
|
||
private Player losingPlayer;
|
||
private boolean stateCheckRequired = false;
|
||
|
||
// used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
|
||
private boolean scopeRelevant = false;
|
||
private boolean saveGame = false;
|
||
private int priorityTime;
|
||
|
||
private final int startLife;
|
||
private final int startingSize;
|
||
protected PlayerList playerList; // auto-generated from state, don't copy
|
||
|
||
// infinite loop check (no copy of this attributes neccessary)
|
||
private int infiniteLoopCounter; // used to check if the game is in an infinite loop
|
||
private int lastNumberOfAbilitiesOnTheStack; // used to check how long no new ability was put to stack
|
||
private List<Integer> lastPlayersLifes = null; // if life is going down, it's no infinite loop
|
||
private final LinkedList<UUID> stackObjectsCheck = new LinkedList<>(); // used to check if different sources used the stack
|
||
|
||
// used to set the counters a permanent adds the battlefield (if no replacement effect is used e.g. Persist)
|
||
protected Map<UUID, Counters> enterWithCounters = new HashMap<>();
|
||
|
||
// temporary store for income concede commands, don't copy
|
||
private final LinkedList<UUID> concedingPlayers = new LinkedList<>();
|
||
|
||
public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startLife, int startingSize) {
|
||
this.id = UUID.randomUUID();
|
||
this.range = range;
|
||
this.mulligan = mulligan;
|
||
this.attackOption = attackOption;
|
||
this.state = new GameState();
|
||
this.startLife = startLife;
|
||
this.executingRollback = false;
|
||
this.startingSize = startingSize;
|
||
initGameDefaultWatchers();
|
||
}
|
||
|
||
public GameImpl(final GameImpl game) {
|
||
this.id = game.id;
|
||
this.ready = game.ready;
|
||
this.startingPlayerId = game.startingPlayerId;
|
||
this.winnerId = game.winnerId;
|
||
this.range = game.range;
|
||
this.mulligan = game.getMulligan().copy();
|
||
this.attackOption = game.attackOption;
|
||
this.state = game.state.copy();
|
||
this.gameCards = game.gameCards;
|
||
this.simulation = game.simulation;
|
||
this.checkPlayableState = game.checkPlayableState;
|
||
this.gameOptions = game.gameOptions;
|
||
this.lki.putAll(game.lki);
|
||
this.lkiExtended.putAll(game.lkiExtended);
|
||
this.lkiCardState.putAll(game.lkiCardState);
|
||
this.shortLivingLKI.putAll(game.shortLivingLKI);
|
||
this.permanentsEntering.putAll(game.permanentsEntering);
|
||
|
||
this.stateCheckRequired = game.stateCheckRequired;
|
||
this.scorePlayer = game.scorePlayer;
|
||
this.scopeRelevant = game.scopeRelevant;
|
||
this.priorityTime = game.priorityTime;
|
||
this.saveGame = game.saveGame;
|
||
this.startLife = game.startLife;
|
||
this.enterWithCounters.putAll(game.enterWithCounters);
|
||
this.startingSize = game.startingSize;
|
||
this.gameStopped = game.gameStopped;
|
||
}
|
||
|
||
@Override
|
||
public boolean isSimulation() {
|
||
return simulation;
|
||
}
|
||
|
||
@Override
|
||
public void setSimulation(boolean simulation) {
|
||
this.simulation = simulation;
|
||
}
|
||
|
||
@Override
|
||
public void setCheckPlayableState(boolean checkPlayableState) {
|
||
this.checkPlayableState = checkPlayableState;
|
||
}
|
||
|
||
@Override
|
||
public boolean inCheckPlayableState() {
|
||
return checkPlayableState;
|
||
}
|
||
|
||
@Override
|
||
public UUID getId() {
|
||
return id;
|
||
}
|
||
|
||
@Override
|
||
public Object getCustomData() {
|
||
return customData;
|
||
}
|
||
|
||
@Override
|
||
public void setCustomData(Object data) {
|
||
this.customData = data;
|
||
}
|
||
|
||
@Override
|
||
public GameOptions getOptions() {
|
||
if (gameOptions != null) {
|
||
return gameOptions;
|
||
}
|
||
return new GameOptions(); // happens during the first game updates
|
||
}
|
||
|
||
@Override
|
||
public void loadCards(Set<Card> cards, UUID ownerId) {
|
||
for (Card card : cards) {
|
||
if (card instanceof PermanentCard) {
|
||
card = ((PermanentCard) card).getCard();
|
||
}
|
||
|
||
// init each card by parts... if you add new type here then getInitAbilities must be
|
||
// implemented too (it allows to split abilities between card and parts)
|
||
|
||
// main card
|
||
card.setOwnerId(ownerId);
|
||
addCardToState(card);
|
||
|
||
// parts
|
||
if (card instanceof SplitCard) {
|
||
// left
|
||
Card leftCard = ((SplitCard) card).getLeftHalfCard();
|
||
leftCard.setOwnerId(ownerId);
|
||
addCardToState(leftCard);
|
||
// right
|
||
Card rightCard = ((SplitCard) card).getRightHalfCard();
|
||
rightCard.setOwnerId(ownerId);
|
||
addCardToState(rightCard);
|
||
} else if (card instanceof ModalDoubleFacesCard) {
|
||
// left
|
||
Card leftCard = ((ModalDoubleFacesCard) card).getLeftHalfCard();
|
||
leftCard.setOwnerId(ownerId);
|
||
addCardToState(leftCard);
|
||
// right
|
||
Card rightCard = ((ModalDoubleFacesCard) card).getRightHalfCard();
|
||
rightCard.setOwnerId(ownerId);
|
||
addCardToState(rightCard);
|
||
} else if (card instanceof AdventureCard) {
|
||
Card spellCard = ((AdventureCard) card).getSpellCard();
|
||
spellCard.setOwnerId(ownerId);
|
||
addCardToState(spellCard);
|
||
}
|
||
}
|
||
}
|
||
|
||
private void addCardToState(Card card) {
|
||
gameCards.put(card.getId(), card);
|
||
state.addCard(card);
|
||
}
|
||
|
||
@Override
|
||
public Collection<Card> getCards() {
|
||
return gameCards.values();
|
||
}
|
||
|
||
@Override
|
||
public void addMeldCard(UUID meldId, MeldCard meldCard) {
|
||
meldCards.put(meldId, meldCard);
|
||
}
|
||
|
||
@Override
|
||
public MeldCard getMeldCard(UUID meldId) {
|
||
return meldCards.get(meldId);
|
||
}
|
||
|
||
@Override
|
||
public void addPlayer(Player player, Deck deck) {
|
||
player.useDeck(deck, this);
|
||
state.addPlayer(player);
|
||
initPlayerDefaultWatchers(player.getId());
|
||
}
|
||
|
||
@Override
|
||
public RangeOfInfluence getRangeOfInfluence() {
|
||
return range;
|
||
}
|
||
|
||
@Override
|
||
public MultiplayerAttackOption getAttackOption() {
|
||
return attackOption;
|
||
}
|
||
|
||
@Override
|
||
public Player getPlayer(UUID playerId) {
|
||
if (playerId == null) {
|
||
return null;
|
||
}
|
||
return state.getPlayer(playerId);
|
||
}
|
||
|
||
@Override
|
||
public Player getPlayerOrPlaneswalkerController(UUID playerId) {
|
||
Player player = getPlayer(playerId);
|
||
if (player != null) {
|
||
return player;
|
||
}
|
||
Permanent permanent = getPermanent(playerId);
|
||
if (permanent == null) {
|
||
return null;
|
||
}
|
||
player = getPlayer(permanent.getControllerId());
|
||
return player;
|
||
}
|
||
|
||
@Override
|
||
public MageObject getObject(UUID objectId) {
|
||
if (objectId == null) {
|
||
return null;
|
||
}
|
||
MageObject object;
|
||
if (state.getBattlefield().containsPermanent(objectId)) {
|
||
object = state.getBattlefield().getPermanent(objectId);
|
||
return object;
|
||
}
|
||
if (getPermanentsEntering().containsKey(objectId)) {
|
||
return getPermanentEntering(objectId);
|
||
}
|
||
for (StackObject item : state.getStack()) {
|
||
if (item.getId().equals(objectId)) {
|
||
return item;
|
||
}
|
||
if (item.getSourceId().equals(objectId) && item instanceof Spell) {
|
||
return item;
|
||
}
|
||
}
|
||
|
||
for (CommandObject commandObject : state.getCommand()) {
|
||
if (commandObject.getId().equals(objectId)) {
|
||
return commandObject;
|
||
}
|
||
}
|
||
|
||
object = getCard(objectId);
|
||
|
||
if (object == null) {
|
||
for (Designation designation : state.getDesignations()) {
|
||
if (designation.getId().equals(objectId)) {
|
||
return designation;
|
||
}
|
||
}
|
||
// can be an ability of a sacrificed Token trying to get it's source object
|
||
object = getLastKnownInformation(objectId, Zone.BATTLEFIELD);
|
||
}
|
||
|
||
return object;
|
||
}
|
||
|
||
/**
|
||
* Get permanent, card or command object (not spell or ability on the stack)
|
||
*
|
||
* @param objectId
|
||
* @return
|
||
*/
|
||
@Override
|
||
public MageObject getBaseObject(UUID objectId) {
|
||
if (objectId == null) {
|
||
return null;
|
||
}
|
||
MageObject object;
|
||
if (state.getBattlefield().containsPermanent(objectId)) {
|
||
object = state.getBattlefield().getPermanent(objectId);
|
||
return object;
|
||
}
|
||
// can be an ability of a sacrificed Token trying to get it's source object
|
||
object = getLastKnownInformation(objectId, Zone.BATTLEFIELD);
|
||
if (object != null) {
|
||
return object;
|
||
}
|
||
for (CommandObject commandObject : state.getCommand()) {
|
||
if (commandObject instanceof Commander && commandObject.getId().equals(objectId)) {
|
||
return commandObject;
|
||
}
|
||
}
|
||
object = getCard(objectId);
|
||
if (object == null) {
|
||
for (CommandObject commandObject : state.getCommand()) {
|
||
if (commandObject.getId().equals(objectId)) {
|
||
return commandObject;
|
||
}
|
||
}
|
||
}
|
||
return object;
|
||
}
|
||
|
||
@Override
|
||
public MageObject getEmblem(UUID objectId) {
|
||
if (objectId == null) {
|
||
return null;
|
||
}
|
||
for (CommandObject commandObject : state.getCommand()) {
|
||
if (commandObject.getId().equals(objectId)) {
|
||
return commandObject;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public UUID getOwnerId(UUID objectId) {
|
||
return getOwnerId(getObject(objectId));
|
||
}
|
||
|
||
@Override
|
||
public UUID getOwnerId(MageObject object) {
|
||
if (object instanceof Spell) {
|
||
return ((Spell) object).getOwnerId();
|
||
}
|
||
|
||
if (object instanceof StackObject) {
|
||
// maybe this is not correct in all cases?
|
||
return ((StackObject) object).getControllerId();
|
||
}
|
||
|
||
if (object instanceof CommandObject) {
|
||
return ((CommandObject) object).getControllerId();
|
||
}
|
||
|
||
if (object instanceof Card) {
|
||
return ((Card) object).getOwnerId();
|
||
}
|
||
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public UUID getControllerId(UUID objectId) {
|
||
if (objectId == null) {
|
||
return null;
|
||
}
|
||
MageObject object = getObject(objectId);
|
||
if (object != null) {
|
||
if (object instanceof StackObject) {
|
||
return ((StackObject) object).getControllerId();
|
||
} else if (object instanceof Permanent) {
|
||
return ((Permanent) object).getControllerId();
|
||
} else if (object instanceof CommandObject) {
|
||
return ((CommandObject) object).getControllerId();
|
||
}
|
||
UUID controllerId = getContinuousEffects().getControllerOfSourceId(objectId);
|
||
if (controllerId != null) {
|
||
return controllerId;
|
||
}
|
||
// TODO: When is a player the damage source itself? If not possible remove this
|
||
Player player = getPlayer(objectId);
|
||
if (player != null) {
|
||
return player.getId();
|
||
}
|
||
// No object with controller found so return owner if possible
|
||
if (object instanceof Card) {
|
||
return ((Card) object).getOwnerId();
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public Spell getSpell(UUID spellId) {
|
||
return state.getStack().getSpell(spellId);
|
||
}
|
||
|
||
@Override
|
||
public Spell getSpellOrLKIStack(UUID spellId) {
|
||
Spell spell = state.getStack().getSpell(spellId);
|
||
if (spell == null) {
|
||
MageObject obj = this.getLastKnownInformation(spellId, Zone.STACK);
|
||
if (obj instanceof Spell) {
|
||
spell = (Spell) obj;
|
||
} else {
|
||
if (obj != null) {
|
||
// copied activated abilities is StackAbility (not spell) and must be ignored here
|
||
// if not then java.lang.ClassCastException: mage.game.stack.StackAbility cannot be cast to mage.game.stack.Spell
|
||
// see SyrCarahTheBoldTest as example
|
||
// logger.error("getSpellOrLKIStack got non spell id - " + obj.getClass().getName() + " - " + obj.getName(), new Throwable());
|
||
}
|
||
}
|
||
}
|
||
return spell;
|
||
}
|
||
|
||
@Override
|
||
public Permanent getPermanent(UUID permanentId) {
|
||
return state.getPermanent(permanentId);
|
||
}
|
||
|
||
@Override
|
||
public Permanent getPermanentOrLKIBattlefield(UUID permanentId) {
|
||
Permanent permanent = state.getPermanent(permanentId);
|
||
if (permanent == null) {
|
||
permanent = (Permanent) this.getLastKnownInformation(permanentId, Zone.BATTLEFIELD);
|
||
}
|
||
return permanent;
|
||
}
|
||
|
||
@Override
|
||
public Permanent getPermanentEntering(UUID permanentId) {
|
||
return permanentsEntering.get(permanentId);
|
||
}
|
||
|
||
@Override
|
||
public Map<UUID, Permanent> getPermanentsEntering() {
|
||
return permanentsEntering;
|
||
}
|
||
|
||
@Override
|
||
public Card getCard(UUID cardId) {
|
||
if (cardId == null) {
|
||
return null;
|
||
}
|
||
Card card = gameCards.get(cardId);
|
||
if (card == null) {
|
||
card = state.getCopiedCard(cardId);
|
||
}
|
||
if (card == null) {
|
||
card = this.getMeldCard(cardId);
|
||
}
|
||
|
||
// copied cards removes, but delayed triggered possible from it, see https://github.com/magefree/mage/issues/5437
|
||
// TODO: remove that workround after LKI rework, see GameState.copyCard
|
||
if (card == null) {
|
||
card = (Card) state.getValue(GameState.COPIED_FROM_CARD_KEY + cardId.toString());
|
||
}
|
||
return card;
|
||
}
|
||
|
||
@Override
|
||
public Optional<Ability> getAbility(UUID abilityId, UUID sourceId) {
|
||
MageObject object = getObject(sourceId);
|
||
if (object != null) {
|
||
return object.getAbilities().get(abilityId);
|
||
}
|
||
return Optional.empty();
|
||
}
|
||
|
||
// @Override
|
||
// public Zone getZone(UUID objectId) {
|
||
// return state.getZone(objectId);
|
||
// }
|
||
@Override
|
||
public void setZone(UUID objectId, Zone zone) {
|
||
state.setZone(objectId, zone);
|
||
}
|
||
|
||
@Override
|
||
public GameStates getGameStates() {
|
||
return gameStates;
|
||
}
|
||
|
||
@Override
|
||
public void loadGameStates(GameStates states) {
|
||
this.gameStates = states;
|
||
}
|
||
|
||
@Override
|
||
public void saveState(boolean bookmark) {
|
||
if (!simulation && gameStates != null) {
|
||
if (bookmark || saveGame) {
|
||
gameStates.save(state);
|
||
}
|
||
}
|
||
}
|
||
|
||
// /**
|
||
// * Starts check if game is over or if playerId is given let the player
|
||
// * concede.
|
||
// *
|
||
// * @param playerId
|
||
// * @return
|
||
// */
|
||
// @Override
|
||
// public synchronized boolean gameOver(UUID playerId) {
|
||
// if (playerId == null) {
|
||
// boolean result = checkIfGameIsOver();
|
||
// return result;
|
||
// } else {
|
||
// logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
|
||
// concedingPlayers.add(playerId);
|
||
// Player player = getPlayer(state.getPriorityPlayerId());
|
||
// if (player != null && player.isHuman()) {
|
||
// player.signalPlayerConcede();
|
||
// } else {
|
||
// checkConcede();
|
||
// }
|
||
// return true;
|
||
// }
|
||
// }
|
||
@Override
|
||
public void setConcedingPlayer(UUID playerId) {
|
||
Player player = null;
|
||
if (state.getChoosingPlayerId() != null) {
|
||
player = getPlayer(state.getChoosingPlayerId());
|
||
} else if (state.getPriorityPlayerId() != null) {
|
||
player = getPlayer(state.getPriorityPlayerId());
|
||
}
|
||
if (player != null) {
|
||
if (!player.hasLeft() && player.isHuman()) {
|
||
if (!concedingPlayers.contains(playerId)) {
|
||
logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
|
||
concedingPlayers.add(playerId);
|
||
player.signalPlayerConcede();
|
||
}
|
||
} else {
|
||
// no asynchronous action so check directly
|
||
concedingPlayers.add(playerId);
|
||
checkConcede();
|
||
}
|
||
} else {
|
||
checkConcede();
|
||
checkIfGameIsOver();
|
||
}
|
||
}
|
||
|
||
public void checkConcede() {
|
||
while (!concedingPlayers.isEmpty()) {
|
||
leave(concedingPlayers.removeFirst());
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public boolean checkIfGameIsOver() {
|
||
if (state.isGameOver()) {
|
||
return true;
|
||
}
|
||
int remainingPlayers = 0;
|
||
int numLosers = 0;
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (!player.hasLeft()) {
|
||
remainingPlayers++;
|
||
}
|
||
if (player.hasLost()) {
|
||
numLosers++;
|
||
}
|
||
}
|
||
if (remainingPlayers <= 1 || numLosers >= state.getPlayers().size() - 1) {
|
||
end();
|
||
if (remainingPlayers == 0 && logger.isDebugEnabled()) {
|
||
logger.debug("DRAW for gameId: " + getId());
|
||
for (Player player : state.getPlayers().values()) {
|
||
logger.debug("-- " + player.getName() + " left: " + (player.hasLeft() ? "Y" : "N") + " lost: " + (player.hasLost() ? "Y" : "N"));
|
||
}
|
||
}
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (!player.hasLeft() && !player.hasLost()) {
|
||
logger.debug("Player " + player.getName() + " has won gameId: " + this.getId());
|
||
player.won(this);
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
@Override
|
||
public boolean hasEnded() {
|
||
return endTime != null;
|
||
}
|
||
|
||
@Override
|
||
public boolean isADraw() {
|
||
return hasEnded() && winnerId == null;
|
||
}
|
||
|
||
@Override
|
||
public String getWinner() {
|
||
if (winnerId == null) {
|
||
return "Game is a draw";
|
||
}
|
||
return "Player " + state.getPlayer(winnerId).getName() + " is the winner";
|
||
}
|
||
|
||
@Override
|
||
public GameState getState() {
|
||
return state;
|
||
}
|
||
|
||
@Override
|
||
public int bookmarkState() {
|
||
if (!simulation) {
|
||
saveState(true);
|
||
if (logger.isTraceEnabled()) {
|
||
logger.trace("Bookmarking state: " + gameStates.getSize());
|
||
}
|
||
savedStates.push(gameStates.getSize() - 1);
|
||
return savedStates.size();
|
||
}
|
||
return savedStates.size();
|
||
}
|
||
|
||
/**
|
||
* Warning, for inner usage only, use player.restoreState as much as possible instead
|
||
*
|
||
* @param bookmark
|
||
* @param context additional information for error message
|
||
*/
|
||
@Override
|
||
public void restoreState(int bookmark, String context) {
|
||
if (!simulation && !this.hasEnded()) { // if player left or game is over no undo is possible - this could lead to wrong winner
|
||
if (bookmark != 0) {
|
||
if (!savedStates.contains(bookmark - 1)) {
|
||
if (!savedStates.isEmpty()) { // empty if rollback to a turn was requested before, otherwise unclear why
|
||
logger.error("It was not possible to do the requested undo operation (bookmark " + (bookmark - 1) + " does not exist) context: " + context);
|
||
logger.info("Saved states: " + savedStates.toString());
|
||
}
|
||
} else {
|
||
int stateNum = savedStates.get(bookmark - 1);
|
||
removeBookmark(bookmark);
|
||
GameState restore = gameStates.rollback(stateNum);
|
||
if (restore != null) {
|
||
state.restore(restore);
|
||
playerList.setCurrent(state.getPlayerByOrderId());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
@Override
|
||
public void removeBookmark(int bookmark
|
||
) {
|
||
if (!simulation) {
|
||
if (bookmark != 0) {
|
||
while (savedStates.size() > bookmark) {
|
||
savedStates.pop();
|
||
}
|
||
gameStates.remove(bookmark);
|
||
}
|
||
}
|
||
}
|
||
|
||
private void clearAllBookmarks() {
|
||
if (!simulation) {
|
||
while (!savedStates.isEmpty()) {
|
||
savedStates.pop();
|
||
}
|
||
gameStates.remove(0);
|
||
for (Player player : getPlayers().values()) {
|
||
player.setStoredBookmark(-1);
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public int getSavedStateSize() {
|
||
if (!simulation) {
|
||
return savedStates.size();
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
@Override
|
||
public void cleanUp() {
|
||
gameCards.clear();
|
||
meldCards.clear();
|
||
}
|
||
|
||
@Override
|
||
public void start(UUID choosingPlayerId) {
|
||
startTime = new Date();
|
||
if (state.getPlayers().values().iterator().hasNext()) {
|
||
scorePlayer = state.getPlayers().values().iterator().next();
|
||
init(choosingPlayerId);
|
||
play(startingPlayerId);
|
||
}
|
||
}
|
||
|
||
protected void play(UUID nextPlayerId) {
|
||
boolean forcedToFinished = false;
|
||
if (!isPaused() && !checkIfGameIsOver()) {
|
||
playerList = state.getPlayerList(nextPlayerId);
|
||
Player playerByOrder = getPlayer(playerList.get());
|
||
state.setPlayerByOrderId(playerByOrder == null ? null : playerByOrder.getId());
|
||
|
||
// PLAY game
|
||
while (!isPaused() && !checkIfGameIsOver()) {
|
||
if (!playExtraTurns()) {
|
||
break;
|
||
}
|
||
if (playerByOrder == null) {
|
||
logger.error("Can't find next player by order, but game stil run. Finish it.");
|
||
forcedToFinished = true;
|
||
break;
|
||
}
|
||
|
||
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
|
||
if (!replaceEvent(event)) {
|
||
if (!playTurn(playerByOrder)) {
|
||
break;
|
||
}
|
||
}
|
||
if (!playExtraTurns()) {
|
||
break;
|
||
}
|
||
playerByOrder = playerList.getNext(this, true);
|
||
if (playerByOrder != null) {
|
||
state.setPlayerByOrderId(playerByOrder.getId());
|
||
}
|
||
}
|
||
}
|
||
|
||
// END game
|
||
if (checkIfGameIsOver() && !isSimulation() || forcedToFinished) {
|
||
winnerId = findWinnersAndLosers();
|
||
StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(' ');
|
||
int count = 0;
|
||
for (Player player : this.getState().getPlayers().values()) {
|
||
if (count > 0) {
|
||
sb.append(" - ");
|
||
}
|
||
sb.append('[').append(player.getName()).append(" => ");
|
||
sb.append(player.hasWon() ? "W" : "");
|
||
sb.append(player.hasLost() ? "L" : "");
|
||
sb.append(player.hasQuit() ? "Q" : "");
|
||
sb.append(player.hasIdleTimeout() ? "I" : "");
|
||
sb.append(player.hasTimerTimeout() ? "T" : "");
|
||
sb.append(']');
|
||
count++;
|
||
}
|
||
logger.debug(sb.toString());
|
||
}
|
||
}
|
||
|
||
private boolean playExtraTurns() {
|
||
//20091005 - 500.7
|
||
TurnMod extraTurn = getNextExtraTurn();
|
||
while (extraTurn != null) {
|
||
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
|
||
if (!replaceEvent(event)) {
|
||
Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
|
||
if (extraPlayer != null && extraPlayer.canRespond()) {
|
||
state.setExtraTurn(true);
|
||
state.setTurnId(extraTurn.getId());
|
||
if (!this.isSimulation()) {
|
||
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
|
||
}
|
||
if (!playTurn(extraPlayer)) {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
extraTurn = getNextExtraTurn();
|
||
}
|
||
state.setTurnId(null);
|
||
state.setExtraTurn(false);
|
||
return true;
|
||
}
|
||
|
||
private TurnMod getNextExtraTurn() {
|
||
boolean checkForExtraTurn = true;
|
||
while (checkForExtraTurn) {
|
||
TurnMod extraTurn = getState().getTurnMods().getNextExtraTurn();
|
||
if (extraTurn != null) {
|
||
GameEvent event = new GameEvent(GameEvent.EventType.EXTRA_TURN, extraTurn.getId(), null, extraTurn.getPlayerId());
|
||
if (!replaceEvent(event)) {
|
||
return extraTurn;
|
||
}
|
||
} else {
|
||
checkForExtraTurn = false;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
private boolean playTurn(Player player) {
|
||
boolean skipTurn = false;
|
||
do {
|
||
if (executingRollback) {
|
||
rollbackTurnsExecution(turnToGoToForRollback);
|
||
player = getPlayer(state.getActivePlayerId());
|
||
} else {
|
||
state.setActivePlayerId(player.getId());
|
||
saveRollBackGameState();
|
||
}
|
||
if (checkStopOnTurnOption()) {
|
||
return false;
|
||
}
|
||
skipTurn = state.getTurn().play(this, player);
|
||
} while (executingRollback);
|
||
|
||
if (isPaused() || checkIfGameIsOver()) {
|
||
return false;
|
||
}
|
||
if (!skipTurn) {
|
||
endOfTurn();
|
||
state.setTurnNum(state.getTurnNum() + 1);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public void resume() {
|
||
playerList = state.getPlayerList(state.getActivePlayerId());
|
||
Player player = getPlayer(playerList.get());
|
||
boolean wasPaused = state.isPaused();
|
||
state.resume();
|
||
if (!checkIfGameIsOver()) {
|
||
fireInformEvent("Turn " + state.getTurnNum());
|
||
if (checkStopOnTurnOption()) {
|
||
return;
|
||
}
|
||
state.getTurn().resumePlay(this, wasPaused);
|
||
if (!isPaused() && !checkIfGameIsOver()) {
|
||
endOfTurn();
|
||
Player nextPlayer = playerList.getNext(this, true);
|
||
if (nextPlayer != null) {
|
||
player = nextPlayer;
|
||
}
|
||
state.setTurnNum(state.getTurnNum() + 1);
|
||
}
|
||
}
|
||
play(player.getId());
|
||
}
|
||
|
||
private boolean checkStopOnTurnOption() {
|
||
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
|
||
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
|
||
winnerId = null; //DRAW
|
||
saveState(false);
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
protected void init(UUID choosingPlayerId) {
|
||
for (Player player : state.getPlayers().values()) {
|
||
player.beginTurn(this);
|
||
// init only if match is with timer (>0) and time left was not set yet (== MAX_VALUE).
|
||
// otherwise the priorityTimeLeft is set in {@link MatchImpl.initGame)
|
||
if (priorityTime > 0 && player.getPriorityTimeLeft() == Integer.MAX_VALUE) {
|
||
initTimer(player.getId());
|
||
}
|
||
}
|
||
if (startMessage == null || startMessage.isEmpty()) {
|
||
startMessage = "Game has started";
|
||
}
|
||
fireStatusEvent(startMessage, false, false);
|
||
|
||
saveState(false);
|
||
|
||
if (checkIfGameIsOver()) {
|
||
return;
|
||
}
|
||
|
||
// Handle companions
|
||
Map<Player, Card> playerCompanionMap = new HashMap<>();
|
||
for (Player player : state.getPlayers().values()) {
|
||
// Make a list of legal companions present in the sideboard
|
||
Set<Card> potentialCompanions = new HashSet<>();
|
||
for (Card card : player.getSideboard().getUniqueCards(this)) {
|
||
for (Ability ability : card.getAbilities(this)) {
|
||
if (ability instanceof CompanionAbility) {
|
||
CompanionAbility companionAbility = (CompanionAbility) ability;
|
||
if (companionAbility.isLegal(new HashSet<>(player.getLibrary().getCards(this)), startingSize)) {
|
||
potentialCompanions.add(card);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// Choose a companion from the list of legal companions
|
||
for (Card card : potentialCompanions) {
|
||
if (player.chooseUse(Outcome.Benefit, "Use " + card.getLogName() + " as your companion?", null, this)) {
|
||
playerCompanionMap.put(player, card);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Announce companions and set the companion effect
|
||
playerCompanionMap.forEach((player, companion) -> {
|
||
if (companion != null) {
|
||
this.informPlayers(player.getLogName() + " has chosen " + companion.getLogName() + " as their companion.");
|
||
this.getState().getCompanion().update(player.getName() + "'s companion", new CardsImpl(companion));
|
||
}
|
||
});
|
||
|
||
//20091005 - 103.1
|
||
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
|
||
for (Player player : state.getPlayers().values()) {
|
||
player.shuffleLibrary(null, this);
|
||
}
|
||
}
|
||
|
||
//20091005 - 103.2
|
||
Player choosingPlayer = null;
|
||
if (startingPlayerId == null) {
|
||
TargetPlayer targetPlayer = new TargetPlayer();
|
||
targetPlayer.setTargetName("starting player");
|
||
if (choosingPlayerId != null) {
|
||
choosingPlayer = this.getPlayer(choosingPlayerId);
|
||
if (choosingPlayer != null && !choosingPlayer.canRespond()) {
|
||
choosingPlayer = null;
|
||
}
|
||
}
|
||
if (choosingPlayer == null) {
|
||
choosingPlayerId = pickChoosingPlayer();
|
||
if (choosingPlayerId == null) {
|
||
return;
|
||
}
|
||
choosingPlayer = getPlayer(choosingPlayerId);
|
||
}
|
||
if (choosingPlayer == null) {
|
||
return;
|
||
}
|
||
getState().setChoosingPlayerId(choosingPlayerId); // needed to start/stop the timer if active
|
||
if (choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) {
|
||
startingPlayerId = targetPlayer.getTargets().get(0);
|
||
} else if (getState().getPlayers().size() < 3) {
|
||
// not possible to choose starting player, choosing player has probably conceded, so stop here
|
||
return;
|
||
}
|
||
}
|
||
if (startingPlayerId == null) {
|
||
// choose any available player as starting player
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (player.canRespond()) {
|
||
startingPlayerId = player.getId();
|
||
break;
|
||
}
|
||
}
|
||
if (startingPlayerId == null) {
|
||
return;
|
||
}
|
||
}
|
||
Player startingPlayer = state.getPlayer(startingPlayerId);
|
||
if (startingPlayer == null) {
|
||
logger.debug("Starting player not found. playerId:" + startingPlayerId);
|
||
return;
|
||
}
|
||
sendStartMessage(choosingPlayer, startingPlayer);
|
||
|
||
//20091005 - 103.3
|
||
int startingHandSize = 7;
|
||
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
|
||
Player player = getPlayer(playerId);
|
||
if (!gameOptions.testMode || player.getLife() == 0) {
|
||
player.initLife(this.getLife());
|
||
}
|
||
if (!gameOptions.testMode) {
|
||
player.drawCards(startingHandSize, null, this);
|
||
}
|
||
}
|
||
|
||
//20091005 - 103.4
|
||
mulligan.executeMulliganPhase(this, startingHandSize);
|
||
getState().setChoosingPlayerId(null);
|
||
state.resetWatchers(); // watcher objects from cards are reused during match so reset all card watchers already added
|
||
|
||
//20100716 - 103.5
|
||
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
|
||
Player player = getPlayer(playerId);
|
||
Cards cardsWithOpeningAction = new CardsImpl();
|
||
for (Card card : player.getHand().getCards(this)) {
|
||
for (Ability ability : card.getAbilities(this)) {
|
||
if (ability instanceof OpeningHandAction) {
|
||
OpeningHandAction action = (OpeningHandAction) ability;
|
||
if (action.isOpeningHandActionAllowed(card, player, this)) {
|
||
cardsWithOpeningAction.add(card);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
while (!cardsWithOpeningAction.isEmpty() && player.canRespond()) {
|
||
Card card;
|
||
if (cardsWithOpeningAction.size() > 1) {
|
||
TargetCard targetCard = new TargetCard(1, Zone.HAND, new FilterCard("card for opening hand action"));
|
||
player.chooseTarget(Outcome.Benefit, cardsWithOpeningAction, targetCard, null, this);
|
||
card = getCard(targetCard.getFirstTarget());
|
||
} else {
|
||
card = cardsWithOpeningAction.getRandom(this);
|
||
}
|
||
if (card != null) {
|
||
for (Ability ability : card.getAbilities(this)) {
|
||
if (ability instanceof OpeningHandAction) {
|
||
OpeningHandAction action = (OpeningHandAction) ability;
|
||
if (action.askUseOpeningHandAction(card, player, this)) {
|
||
action.doOpeningHandAction(card, player, this);
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
cardsWithOpeningAction.remove(card);
|
||
}
|
||
}
|
||
|
||
// 20180408 - 901.5
|
||
if (gameOptions.planeChase) {
|
||
Plane plane = Plane.createRandomPlane();
|
||
plane.setControllerId(startingPlayerId);
|
||
addPlane(plane, null, startingPlayerId);
|
||
state.setPlaneChase(this, gameOptions.planeChase);
|
||
}
|
||
}
|
||
|
||
public void initGameDefaultWatchers() {
|
||
getState().addWatcher(new MorbidWatcher());
|
||
getState().addWatcher(new CastSpellLastTurnWatcher());
|
||
getState().addWatcher(new CastSpellYourLastTurnWatcher());
|
||
getState().addWatcher(new PlayerLostLifeWatcher());
|
||
getState().addWatcher(new PlayerLostLifeNonCombatWatcher());
|
||
getState().addWatcher(new BlockedAttackerWatcher());
|
||
getState().addWatcher(new DamageDoneWatcher());
|
||
getState().addWatcher(new PlanarRollWatcher());
|
||
getState().addWatcher(new AttackedThisTurnWatcher());
|
||
getState().addWatcher(new PlayersAttackedThisTurnWatcher());
|
||
getState().addWatcher(new CardsDrawnThisTurnWatcher());
|
||
}
|
||
|
||
public void initPlayerDefaultWatchers(UUID playerId) {
|
||
PlayerDamagedBySourceWatcher playerDamagedBySourceWatcher = new PlayerDamagedBySourceWatcher();
|
||
playerDamagedBySourceWatcher.setControllerId(playerId);
|
||
|
||
getState().addWatcher(playerDamagedBySourceWatcher);
|
||
|
||
BloodthirstWatcher bloodthirstWatcher = new BloodthirstWatcher();
|
||
bloodthirstWatcher.setControllerId(playerId);
|
||
getState().addWatcher(bloodthirstWatcher);
|
||
}
|
||
|
||
protected void sendStartMessage(Player choosingPlayer, Player startingPlayer) {
|
||
StringBuilder message = new StringBuilder();
|
||
if (choosingPlayer != null) {
|
||
message.append(choosingPlayer.getLogName()).append(" chooses that ");
|
||
}
|
||
if (choosingPlayer != null && choosingPlayer.getId().equals(startingPlayer.getId())) {
|
||
message.append("they");
|
||
} else {
|
||
message.append(startingPlayer.getLogName());
|
||
}
|
||
message.append(" take the first turn");
|
||
|
||
this.informPlayers(message.toString());
|
||
}
|
||
|
||
protected UUID findWinnersAndLosers() {
|
||
UUID winnerIdFound = null;
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (player.hasWon()) {
|
||
logger.debug(player.getName() + " has won gameId: " + getId());
|
||
winnerIdFound = player.getId();
|
||
break;
|
||
}
|
||
if (!player.hasLost() && !player.hasLeft()) {
|
||
logger.debug(player.getName() + " has not lost so they won gameId: " + this.getId());
|
||
player.won(this);
|
||
winnerIdFound = player.getId();
|
||
break;
|
||
}
|
||
}
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (winnerIdFound != null && !player.getId().equals(winnerIdFound) && !player.hasLost()) {
|
||
player.lost(this);
|
||
}
|
||
}
|
||
return winnerIdFound;
|
||
}
|
||
|
||
protected void endOfTurn() {
|
||
for (Player player : getPlayers().values()) {
|
||
player.endOfTurn(this);
|
||
}
|
||
state.resetWatchers();
|
||
}
|
||
|
||
protected UUID pickChoosingPlayer() {
|
||
UUID[] players = getPlayers().keySet().toArray(new UUID[0]);
|
||
UUID playerId;
|
||
while (!hasEnded()) {
|
||
playerId = players[RandomUtil.nextInt(players.length)];
|
||
Player player = getPlayer(playerId);
|
||
if (player != null && player.canRespond()) {
|
||
fireInformEvent(state.getPlayer(playerId).getLogName() + " won the toss");
|
||
return player.getId();
|
||
}
|
||
}
|
||
logger.debug("Game was not possible to pick a choosing player. GameId:" + getId());
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public void pause() {
|
||
state.pause();
|
||
}
|
||
|
||
@Override
|
||
public boolean isPaused() {
|
||
return state.isPaused();
|
||
}
|
||
|
||
@Override
|
||
public void end() {
|
||
if (!state.isGameOver()) {
|
||
logger.debug("END of gameId: " + this.getId());
|
||
endTime = new Date();
|
||
state.endGame();
|
||
for (Player player : state.getPlayers().values()) {
|
||
player.abort();
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void addTableEventListener(Listener<TableEvent> listener) {
|
||
tableEventSource.addListener(listener);
|
||
}
|
||
|
||
@Override
|
||
public int mulliganDownTo(UUID playerId) {
|
||
return mulligan.mulliganDownTo(this, playerId);
|
||
}
|
||
|
||
@Override
|
||
public void endMulligan(UUID playerId) {
|
||
mulligan.endMulligan(this, playerId);
|
||
}
|
||
|
||
@Override
|
||
public void mulligan(UUID playerId) {
|
||
mulligan.mulligan(this, playerId);
|
||
}
|
||
|
||
@Override
|
||
public synchronized void timerTimeout(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.timerTimeout(this);
|
||
} else {
|
||
logger.error(new StringBuilder("timerTimeout - player not found - playerId: ").append(playerId));
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void idleTimeout(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.idleTimeout(this);
|
||
} else {
|
||
logger.error(new StringBuilder("idleTimeout - player not found - playerId: ").append(playerId));
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void concede(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null && !player.hasLost()) {
|
||
logger.debug("Player " + player.getName() + " concedes game " + this.getId());
|
||
fireInformEvent(player.getLogName() + " has conceded.");
|
||
player.concede(this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void undo(UUID playerId) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
int bookmark = player.getStoredBookmark();
|
||
if (bookmark != -1) {
|
||
player.restoreState(bookmark, "undo", this);
|
||
player.setStoredBookmark(-1);
|
||
fireUpdatePlayersEvent();
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void sendPlayerAction(PlayerAction playerAction, UUID playerId, Object data) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.sendPlayerAction(playerAction, this, data);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void setManaPaymentMode(UUID playerId, boolean autoPayment) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.getUserData().setManaPoolAutomatic(autoPayment);
|
||
player.getManaPool().setAutoPayment(autoPayment);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void setManaPaymentModeRestricted(UUID playerId, boolean autoPaymentRestricted) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.getUserData().setManaPoolAutomaticRestricted(autoPaymentRestricted);
|
||
player.getManaPool().setAutoPaymentRestricted(autoPaymentRestricted);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void setUseFirstManaAbility(UUID playerId, boolean useFirstManaAbility) {
|
||
Player player = state.getPlayer(playerId);
|
||
if (player != null) {
|
||
player.getUserData().setUseFirstManaAbility(useFirstManaAbility);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void playPriority(UUID activePlayerId, boolean resuming) {
|
||
int errorContinueCounter = 0;
|
||
infiniteLoopCounter = 0;
|
||
int bookmark = 0;
|
||
clearAllBookmarks();
|
||
try {
|
||
applyEffects();
|
||
while (!isPaused() && !checkIfGameIsOver() && !this.getTurn().isEndTurnRequested()) {
|
||
if (!resuming) {
|
||
state.getPlayers().resetPassed();
|
||
state.getPlayerList().setCurrent(activePlayerId);
|
||
} else {
|
||
state.getPlayerList().setCurrent(this.getPriorityPlayerId());
|
||
}
|
||
fireUpdatePlayersEvent();
|
||
Player player;
|
||
while (!isPaused() && !checkIfGameIsOver()) {
|
||
try {
|
||
if (bookmark == 0) {
|
||
bookmark = bookmarkState();
|
||
}
|
||
player = getPlayer(state.getPlayerList().get());
|
||
state.setPriorityPlayerId(player.getId());
|
||
while (!player.isPassed() && player.canRespond() && !isPaused() && !checkIfGameIsOver()) {
|
||
if (!resuming) {
|
||
// 603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority
|
||
checkStateAndTriggered();
|
||
applyEffects();
|
||
if (state.getStack().isEmpty()) {
|
||
resetLKI();
|
||
}
|
||
saveState(false);
|
||
if (isPaused() || checkIfGameIsOver()) {
|
||
return;
|
||
}
|
||
// resetPassed should be called if player performs any action
|
||
if (player.priority(this)) {
|
||
if (executingRollback()) {
|
||
return;
|
||
}
|
||
getState().handleSimultaneousEvent(this); // needed here to handle triggers e.g. from paying costs like sacrificing a creatures before LKIShort is cleared
|
||
applyEffects();
|
||
}
|
||
if (isPaused()) {
|
||
return;
|
||
}
|
||
}
|
||
resuming = false;
|
||
}
|
||
resetShortLivingLKI();
|
||
resuming = false;
|
||
if (isPaused() || checkIfGameIsOver()) {
|
||
return;
|
||
}
|
||
if (allPassed()) {
|
||
if (!state.getStack().isEmpty()) {
|
||
//20091005 - 115.4
|
||
resolve();
|
||
checkConcede();
|
||
applyEffects();
|
||
state.getPlayers().resetPassed();
|
||
fireUpdatePlayersEvent();
|
||
resetShortLivingLKI();
|
||
break;
|
||
} else {
|
||
resetLKI();
|
||
return;
|
||
}
|
||
}
|
||
} catch (Exception ex) {
|
||
logger.fatal("Game exception gameId: " + getId(), ex);
|
||
if ((ex instanceof NullPointerException)
|
||
&& errorContinueCounter == 0 && ex.getStackTrace() != null) {
|
||
logger.fatal(ex.getStackTrace());
|
||
}
|
||
this.fireErrorEvent("Game exception occurred: ", ex);
|
||
restoreState(bookmark, "Game exception: " + ex.getMessage());
|
||
bookmark = 0;
|
||
if (errorContinueCounter > 15) {
|
||
throw new MageException("Iterated player priority after game exception too often, game ends! Last error:\n "
|
||
+ ex.getMessage());
|
||
}
|
||
Player activePlayer = this.getPlayer(getActivePlayerId());
|
||
if (activePlayer != null && !activePlayer.isTestMode()) {
|
||
errorContinueCounter++;
|
||
continue;
|
||
} else {
|
||
throw new MageException("Error in testclass");
|
||
}
|
||
} finally {
|
||
setCheckPlayableState(false);
|
||
}
|
||
state.getPlayerList().getNext();
|
||
}
|
||
}
|
||
} catch (Exception ex) {
|
||
logger.fatal("Game exception ", ex);
|
||
this.fireErrorEvent("Game exception occurred: ", ex);
|
||
this.end();
|
||
} finally {
|
||
resetLKI();
|
||
clearAllBookmarks();
|
||
setCheckPlayableState(false);
|
||
}
|
||
}
|
||
|
||
//resolve top StackObject
|
||
protected void resolve() {
|
||
StackObject top = null;
|
||
try {
|
||
top = state.getStack().peek();
|
||
top.resolve(this);
|
||
resetControlAfterSpellResolve(top.getId());
|
||
} finally {
|
||
if (top != null) {
|
||
state.getStack().remove(top, this); // seems partly redundant because move card from stack to grave is already done and the stack removed
|
||
rememberLKI(top.getSourceId(), Zone.STACK, top);
|
||
checkInfiniteLoop(top.getSourceId());
|
||
if (!getTurn().isEndTurnRequested()) {
|
||
while (state.hasSimultaneousEvents()) {
|
||
state.handleSimultaneousEvent(this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void resetControlAfterSpellResolve(UUID topId) {
|
||
// for Word of Command
|
||
Spell spell = getSpellOrLKIStack(topId);
|
||
if (spell != null) {
|
||
if (spell.getCommandedBy() != null) {
|
||
UUID commandedBy = spell.getCommandedBy();
|
||
UUID spellControllerId;
|
||
if (commandedBy.equals(spell.getControllerId())) {
|
||
spellControllerId = spell.getSpellAbility().getFirstTarget(); // i.e. resolved spell is Word of Command
|
||
} else {
|
||
spellControllerId = spell.getControllerId(); // i.e. resolved spell is the target opponent's spell
|
||
}
|
||
if (spellControllerId != null) {
|
||
Player turnController = getPlayer(commandedBy);
|
||
if (turnController != null) {
|
||
Player targetPlayer = getPlayer(spellControllerId);
|
||
if (targetPlayer != null) {
|
||
targetPlayer.setGameUnderYourControl(true, false);
|
||
informPlayers(turnController.getLogName() + " lost control over " + targetPlayer.getLogName());
|
||
if (targetPlayer.getTurnControlledBy().equals(turnController.getId())) {
|
||
turnController.getPlayersUnderYourControl().remove(targetPlayer.getId());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
spell.setCommandedBy(null);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* This checks if the stack gets filled iterated, without ever getting empty
|
||
* If the defined number of iterations with not more than 4 different
|
||
* sourceIds for the removed stack Objects is reached, the players in range
|
||
* of the stackObject get asked to confirm a draw. If they do, all
|
||
* confirming players get set to a draw.
|
||
*
|
||
* @param removedStackObjectSourceId
|
||
*/
|
||
protected void checkInfiniteLoop(UUID removedStackObjectSourceId) {
|
||
if (stackObjectsCheck.contains(removedStackObjectSourceId)
|
||
&& getStack().size() >= lastNumberOfAbilitiesOnTheStack) {
|
||
// Create a list of players life
|
||
List<Integer> newLastPlayersLifes = new ArrayList<>();
|
||
for (Player player : this.getPlayers().values()) {
|
||
newLastPlayersLifes.add(player.getLife());
|
||
}
|
||
// Check if a player is loosing life
|
||
if (lastPlayersLifes != null && lastPlayersLifes.size() == newLastPlayersLifes.size()) {
|
||
for (int i = 0; i < newLastPlayersLifes.size(); i++) {
|
||
if (newLastPlayersLifes.get(i) < lastPlayersLifes.get(i)) {
|
||
// player is loosing life
|
||
lastPlayersLifes = null;
|
||
infiniteLoopCounter = 0; // reset the infinite counter
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
lastPlayersLifes = newLastPlayersLifes;
|
||
}
|
||
infiniteLoopCounter++;
|
||
if (infiniteLoopCounter > 15) {
|
||
Player controller = getPlayer(getControllerId(removedStackObjectSourceId));
|
||
if (controller != null) {
|
||
for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) {
|
||
Player player = getPlayer(playerId);
|
||
if (!player.chooseUse(Outcome.Detriment, "Draw game because of infinite looping?", null, this)) {
|
||
informPlayers(controller.getLogName() + " has NOT confirmed that the game is a draw because of infinite looping.");
|
||
infiniteLoopCounter = 0;
|
||
return;
|
||
}
|
||
informPlayers(controller.getLogName() + " has confirmed that the game is a draw because of infinite looping.");
|
||
}
|
||
for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) {
|
||
Player player = getPlayer(playerId);
|
||
if (player != null) {
|
||
player.drew(this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
stackObjectsCheck.add(removedStackObjectSourceId);
|
||
if (stackObjectsCheck.size() > 4) {
|
||
stackObjectsCheck.removeFirst();
|
||
}
|
||
}
|
||
lastNumberOfAbilitiesOnTheStack = getStack().size();
|
||
}
|
||
|
||
protected boolean allPassed() {
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (!player.isPassed() && player.canRespond()) {
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public void emptyManaPools(Ability source) {
|
||
for (Player player : getPlayers().values()) {
|
||
int amount = player.getManaPool().emptyPool(this);
|
||
if (state.isManaBurn() && amount > 0) {
|
||
player.loseLife(amount, this, source, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public synchronized void applyEffects() {
|
||
resetShortLivingLKI();
|
||
state.applyEffects(this);
|
||
}
|
||
|
||
@Override
|
||
public void addEffect(ContinuousEffect continuousEffect, Ability source) {
|
||
Ability newAbility = source.copy();
|
||
newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId()));
|
||
ContinuousEffect newEffect = continuousEffect.copy();
|
||
|
||
newEffect.newId();
|
||
newEffect.init(newAbility, this);
|
||
|
||
state.addEffect(newEffect, newAbility);
|
||
}
|
||
|
||
@Override
|
||
public void addEmblem(Emblem emblem, MageObject sourceObject, Ability source) {
|
||
addEmblem(emblem, sourceObject, source.getControllerId());
|
||
}
|
||
|
||
/**
|
||
* @param emblem
|
||
* @param sourceObject
|
||
* @param toPlayerId controller and owner of the emblem
|
||
*/
|
||
@Override
|
||
public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) {
|
||
Emblem newEmblem = emblem.copy();
|
||
newEmblem.setSourceObject(sourceObject);
|
||
newEmblem.setControllerId(toPlayerId);
|
||
newEmblem.assignNewId();
|
||
newEmblem.getAbilities().newId();
|
||
for (Ability ability : newEmblem.getAbilities()) {
|
||
ability.setSourceId(newEmblem.getId());
|
||
}
|
||
state.addCommandObject(newEmblem);
|
||
}
|
||
|
||
/**
|
||
* @param plane
|
||
* @param sourceObject
|
||
* @param toPlayerId controller and owner of the plane (may only be one
|
||
* per game..)
|
||
* @return boolean - whether the plane was added successfully or not
|
||
*/
|
||
@Override
|
||
public boolean addPlane(Plane plane, MageObject sourceObject, UUID toPlayerId) {
|
||
// Implementing planechase as if it were 901.15. Single Planar Deck Option
|
||
// Here, can enforce the world plane restriction (the Grand Melee format may have some impact on this implementation)
|
||
|
||
// Enforce 'world' rule for planes
|
||
for (CommandObject cobject : state.getCommand()) {
|
||
if (cobject instanceof Plane) {
|
||
return false;
|
||
}
|
||
}
|
||
Plane newPlane = plane.copy();
|
||
newPlane.setSourceObject(sourceObject);
|
||
newPlane.setControllerId(toPlayerId);
|
||
newPlane.assignNewId();
|
||
newPlane.getAbilities().newId();
|
||
for (Ability ability : newPlane.getAbilities()) {
|
||
ability.setSourceId(newPlane.getId());
|
||
}
|
||
state.addCommandObject(newPlane);
|
||
informPlayers("You have planeswalked to " + newPlane.getLogName());
|
||
|
||
// Fire off the planeswalked event
|
||
GameEvent event = new GameEvent(GameEvent.EventType.PLANESWALK, newPlane.getId(), null, newPlane.getId(), 0, true);
|
||
if (!replaceEvent(event)) {
|
||
GameEvent ge = new GameEvent(GameEvent.EventType.PLANESWALKED, newPlane.getId(), null, newPlane.getId(), 0, true);
|
||
fireEvent(ge);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public void addCommander(Commander commander) {
|
||
state.addCommandObject(commander);
|
||
}
|
||
|
||
@Override
|
||
public void addPermanent(Permanent permanent, int createOrder) {
|
||
if (createOrder == 0) {
|
||
createOrder = getState().getNextPermanentOrderNumber();
|
||
}
|
||
permanent.setCreateOrder(createOrder);
|
||
getBattlefield().addPermanent(permanent);
|
||
}
|
||
|
||
@Override
|
||
public Permanent copyPermanent(Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, CopyApplier applier) {
|
||
return copyPermanent(Duration.Custom, copyFromPermanent, copyToPermanentId, source, applier);
|
||
}
|
||
|
||
@Override
|
||
public Permanent copyPermanent(Duration duration, Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, CopyApplier applier) {
|
||
Permanent newBluePrint = null;
|
||
// handle copies of copies
|
||
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
|
||
if (effect instanceof CopyEffect) {
|
||
CopyEffect copyEffect = (CopyEffect) effect;
|
||
// there is another copy effect that our targetPermanent copies stats from
|
||
if (copyEffect.getSourceId().equals(copyFromPermanent.getId())) {
|
||
MageObject oldBluePrint = ((CopyEffect) effect).getTarget();
|
||
if (oldBluePrint instanceof Permanent) {
|
||
// copy it and apply the applier if any
|
||
newBluePrint = ((Permanent) oldBluePrint).copy();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// if it was no copy of copy take the target itself
|
||
if (newBluePrint == null) {
|
||
newBluePrint = copyFromPermanent.copy();
|
||
newBluePrint.reset(this);
|
||
|
||
//getState().addCard(permanent);
|
||
if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()
|
||
|| copyFromPermanent.isFaceDown(this)) {
|
||
MorphAbility.setPermanentToFaceDownCreature(newBluePrint);
|
||
}
|
||
newBluePrint.assignNewId();
|
||
if (copyFromPermanent.isTransformed()) {
|
||
TransformAbility.transform(newBluePrint, newBluePrint.getSecondCardFace(), this, source);
|
||
}
|
||
}
|
||
if (applier != null) {
|
||
applier.apply(this, newBluePrint, source, copyToPermanentId);
|
||
}
|
||
|
||
// save original copy link (handle copy of copies too)
|
||
newBluePrint.setCopy(true, (copyFromPermanent.getCopyFrom() != null ? copyFromPermanent.getCopyFrom() : copyFromPermanent));
|
||
|
||
CopyEffect newEffect = new CopyEffect(duration, newBluePrint, copyToPermanentId);
|
||
newEffect.newId();
|
||
newEffect.setApplier(applier);
|
||
Ability newAbility = source.copy();
|
||
newEffect.init(newAbility, this);
|
||
|
||
// If there are already copy effects with duration = Custom to the same object, remove the existing effects because they no longer have any effect
|
||
if (duration == Duration.Custom) {
|
||
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
|
||
if (effect instanceof CopyEffect) {
|
||
CopyEffect copyEffect = (CopyEffect) effect;
|
||
// there is another copy effect that copies to the same permanent
|
||
if (copyEffect.getSourceId().equals(copyToPermanentId) && copyEffect.getDuration() == Duration.Custom) {
|
||
copyEffect.discard();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
state.addEffect(newEffect, newAbility);
|
||
return newBluePrint;
|
||
}
|
||
|
||
@Override
|
||
public Card copyCard(Card cardToCopy, Ability source, UUID newController) {
|
||
return state.copyCard(cardToCopy, source, this);
|
||
}
|
||
|
||
/**
|
||
* For internal use only
|
||
*
|
||
* @param ability
|
||
*/
|
||
@Override
|
||
public void addTriggeredAbility(TriggeredAbility ability) {
|
||
if (ability.getControllerId() == null) {
|
||
String sourceName = "no sourceId";
|
||
if (ability.getSourceId() != null) {
|
||
MageObject mageObject = getObject(ability.getSourceId());
|
||
if (mageObject != null) {
|
||
sourceName = mageObject.getName();
|
||
}
|
||
}
|
||
logger.fatal("Added triggered ability without controller: " + sourceName + " rule: " + ability.getRule());
|
||
return;
|
||
}
|
||
if (ability instanceof TriggeredManaAbility || ability instanceof DelayedTriggeredManaAbility) {
|
||
// 20110715 - 605.4
|
||
Ability manaAbiltiy = ability.copy();
|
||
if (manaAbiltiy.getSourceObjectZoneChangeCounter() == 0) {
|
||
manaAbiltiy.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(ability.getSourceId()));
|
||
}
|
||
manaAbiltiy.activate(this, false);
|
||
manaAbiltiy.resolve(this);
|
||
} else {
|
||
TriggeredAbility newAbility = ability.copy();
|
||
newAbility.newId();
|
||
if (newAbility.getSourceObjectZoneChangeCounter() == 0) {
|
||
newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(ability.getSourceId()));
|
||
}
|
||
state.addTriggeredAbility(newAbility);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility, Ability source) {
|
||
delayedAbility.setSourceId(source.getSourceId());
|
||
delayedAbility.setControllerId(source.getControllerId());
|
||
// return addDelayedTriggeredAbility(delayedAbility);
|
||
DelayedTriggeredAbility newAbility = delayedAbility.copy();
|
||
newAbility.newId();
|
||
newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId()));
|
||
newAbility.initOnAdding(this);
|
||
// ability.init is called as the ability triggeres not now.
|
||
// If a FixedTarget pointer is already set from the effect setting up this delayed ability
|
||
// it has to be already initialized so it won't be overwitten as the ability triggers
|
||
getState().addDelayedTriggeredAbility(newAbility);
|
||
return newAbility.getId();
|
||
}
|
||
|
||
@Deprecated
|
||
@Override
|
||
public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) {
|
||
DelayedTriggeredAbility newAbility = delayedAbility.copy();
|
||
newAbility.newId();
|
||
newAbility.initOnAdding(this);
|
||
// ability.init is called as the ability triggeres not now.
|
||
// If a FixedTarget pointer is already set from the effect setting up this delayed ability
|
||
// it has to be already initialized so it won't be overwitten as the ability triggers
|
||
getState().addDelayedTriggeredAbility(newAbility);
|
||
return newAbility.getId();
|
||
}
|
||
|
||
@Override
|
||
public UUID fireReflexiveTriggeredAbility(ReflexiveTriggeredAbility reflexiveAbility, Ability source) {
|
||
UUID uuid = this.addDelayedTriggeredAbility(reflexiveAbility, source);
|
||
this.fireEvent(GameEvent.getEvent(GameEvent.EventType.OPTION_USED, source.getOriginalId(), source, source.getControllerId()));
|
||
return uuid;
|
||
}
|
||
|
||
/**
|
||
* 116.5. Each time a player would get priority, the game first performs all
|
||
* applicable state-based actions as a single event (see rule 704,
|
||
* “State-Based Actions”), then repeats this process until no state-based
|
||
* actions are performed. Then triggered abilities are put on the stack (see
|
||
* rule 603, “Handling Triggered Abilities”). These steps repeat in order
|
||
* until no further state-based actions are performed and no abilities
|
||
* trigger. Then the player who would have received priority does so.
|
||
*
|
||
* @return
|
||
*/
|
||
@Override
|
||
public boolean checkStateAndTriggered() {
|
||
boolean somethingHappened = false;
|
||
//20091005 - 115.5
|
||
while (!isPaused() && !checkIfGameIsOver()) {
|
||
if (!checkStateBasedActions()) {
|
||
// nothing happened so check triggers
|
||
state.handleSimultaneousEvent(this);
|
||
if (isPaused() || checkIfGameIsOver() || getTurn().isEndTurnRequested() || !checkTriggered()) {
|
||
break;
|
||
}
|
||
}
|
||
state.handleSimultaneousEvent(this);
|
||
applyEffects(); // needed e.g if boost effects end and cause creatures to die
|
||
somethingHappened = true;
|
||
}
|
||
checkConcede();
|
||
return somethingHappened;
|
||
}
|
||
|
||
/**
|
||
* Sets the waiting triggered abilities (if there are any) to the stack in
|
||
* the choosen order by player
|
||
*
|
||
* @return
|
||
*/
|
||
public boolean checkTriggered() {
|
||
boolean played = false;
|
||
state.getTriggers().checkStateTriggers(this);
|
||
for (UUID playerId : state.getPlayerList(state.getActivePlayerId())) {
|
||
Player player = getPlayer(playerId);
|
||
while (player.canRespond()) { // player can die or win caused by triggered abilities or leave the game
|
||
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
|
||
if (abilities.isEmpty()) {
|
||
break;
|
||
}
|
||
// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
|
||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
|
||
TriggeredAbility triggeredAbility = it.next();
|
||
if (!triggeredAbility.isUsesStack()) {
|
||
state.removeTriggeredAbility(triggeredAbility);
|
||
played |= player.triggerAbility(triggeredAbility, this);
|
||
it.remove();
|
||
}
|
||
}
|
||
if (abilities.isEmpty()) {
|
||
break;
|
||
}
|
||
if (abilities.size() == 1) {
|
||
state.removeTriggeredAbility(abilities.get(0));
|
||
played |= player.triggerAbility(abilities.get(0), this);
|
||
} else {
|
||
TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this);
|
||
if (ability != null) {
|
||
state.removeTriggeredAbility(ability);
|
||
played |= player.triggerAbility(ability, this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return played;
|
||
}
|
||
|
||
/**
|
||
* 116.5. Each time a player would get priority, the game first performs all
|
||
* applicable state-based actions as a single event (see rule 704,
|
||
* “State-Based Actions”), then repeats this process until no state-based
|
||
* actions are performed. Then triggered abilities are put on the stack (see
|
||
* rule 603, “Handling Triggered Abilities”). These steps repeat in order
|
||
* until no further state-based actions are performed and no abilities
|
||
* trigger. Then the player who would have received priority does so.
|
||
*
|
||
* @return
|
||
*/
|
||
protected boolean checkStateBasedActions() {
|
||
boolean somethingHappened = false;
|
||
|
||
//20091005 - 704.5a/704.5b/704.5c
|
||
for (Player player : state.getPlayers().values()) {
|
||
if (!player.hasLost()
|
||
&& ((player.getLife() <= 0 && player.canLoseByZeroOrLessLife())
|
||
|| player.getLibrary().isEmptyDraw()
|
||
|| player.getCounters().getCount(CounterType.POISON) >= 10)) {
|
||
player.lost(this);
|
||
}
|
||
}
|
||
|
||
// If a commander is in a graveyard or in exile and that card was put into that zone
|
||
// since the last time state-based actions were checked, its owner may put it into the command zone.
|
||
// signature spells goes to command zone all the time
|
||
for (Player player : state.getPlayers().values()) {
|
||
Set<UUID> commanderIds = getCommandersIds(player, CommanderCardType.COMMANDER_OR_OATHBREAKER, false);
|
||
if (commanderIds.isEmpty()) {
|
||
continue;
|
||
}
|
||
Set<Card> commanders = new HashSet<>();
|
||
Cards toMove = new CardsImpl();
|
||
player.getGraveyard()
|
||
.stream()
|
||
.filter(commanderIds::contains)
|
||
.map(this::getCard)
|
||
.filter(Objects::nonNull)
|
||
.forEach(commanders::add);
|
||
commanderIds
|
||
.stream()
|
||
.map(uuid -> getExile().getCard(uuid, this))
|
||
.filter(Objects::nonNull)
|
||
.forEach(commanders::add);
|
||
commanders.removeIf(card -> state.checkCommanderShouldStay(card, this));
|
||
for (Card card : commanders) {
|
||
Zone currentZone = this.getState().getZone(card.getId());
|
||
String currentZoneInfo = (currentZone == null ? "(error)" : "(" + currentZone.name() + ")");
|
||
if (player.chooseUse(Outcome.Benefit, "Move " + card.getIdName()
|
||
+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
|
||
"Move to command", "Leave in current zone " + currentZoneInfo, null, this)) {
|
||
toMove.add(card);
|
||
} else {
|
||
state.setCommanderShouldStay(card, this);
|
||
}
|
||
}
|
||
if (toMove.isEmpty()) {
|
||
continue;
|
||
}
|
||
player.moveCards(toMove, Zone.COMMAND, null, this);
|
||
somethingHappened = true;
|
||
}
|
||
|
||
// 704.5e If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist.
|
||
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
|
||
Iterator<Card> copiedCards = this.getState().getCopiedCards().iterator();
|
||
while (copiedCards.hasNext()) {
|
||
Card card = copiedCards.next();
|
||
if (card instanceof SplitCardHalf || card instanceof AdventureCardSpell || card instanceof ModalDoubleFacesCardHalf) {
|
||
continue; // only the main card is moves, not the halves (cause halfes is not copied - it uses original card -- TODO: need to fix (bugs with same card copy)?
|
||
}
|
||
Zone zone = state.getZone(card.getId());
|
||
if (zone != Zone.BATTLEFIELD && zone != Zone.STACK) {
|
||
// TODO: remember LKI of copied cards here after LKI rework
|
||
switch (zone) {
|
||
case GRAVEYARD:
|
||
for (Player player : getPlayers().values()) {
|
||
if (player.getGraveyard().contains(card.getId())) {
|
||
player.getGraveyard().remove(card);
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case HAND:
|
||
for (Player player : getPlayers().values()) {
|
||
if (player.getHand().contains(card.getId())) {
|
||
player.getHand().remove(card);
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case LIBRARY:
|
||
for (Player player : getPlayers().values()) {
|
||
if (player.getLibrary().getCard(card.getId(), this) != null) {
|
||
player.getLibrary().remove(card.getId(), this);
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case EXILED:
|
||
getExile().removeCard(card, this);
|
||
break;
|
||
}
|
||
copiedCards.remove();
|
||
}
|
||
}
|
||
|
||
List<Permanent> legendary = new ArrayList<>();
|
||
List<Permanent> worldEnchantment = new ArrayList<>();
|
||
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = getState().getActivePowerInsteadOfToughnessForDamageLethalityFilters();
|
||
for (Permanent perm : getBattlefield().getAllActivePermanents()) {
|
||
if (perm.isCreature()) {
|
||
//20091005 - 704.5f
|
||
if (perm.getToughness().getValue() <= 0) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
} //20091005 - 704.5g/704.5h
|
||
else {
|
||
/*
|
||
* for handling Zilortha, Strength Incarnate:
|
||
* 2020-04-17: Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
|
||
*/
|
||
boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream()
|
||
.anyMatch(filter -> filter.match(perm, this));
|
||
int lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality
|
||
? // Zilortha, Strength Incarnate, 2020-04-17: A creature with 0 power isn’t destroyed unless it has at least 1 damage marked on it.
|
||
Math.max(perm.getPower().getValue(), 1) : perm.getToughness().getValue();
|
||
if (lethalDamageThreshold <= perm.getDamage() || perm.isDeathtouched()) {
|
||
if (perm.destroy(null, this, false)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
if (perm.getPairedCard() != null) {
|
||
//702.93e.: ...another player gains control
|
||
// ...or the creature it's paired with leaves the battlefield.
|
||
Permanent paired = perm.getPairedCard().getPermanent(this);
|
||
if (paired == null || !perm.isControlledBy(paired.getControllerId()) || paired.getPairedCard() == null) {
|
||
perm.setPairedCard(null);
|
||
if (paired != null && paired.getPairedCard() != null) {
|
||
paired.setPairedCard(null);
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
if (perm.getBandedCards() != null && !perm.getBandedCards().isEmpty()) {
|
||
for (UUID bandedId : new ArrayList<>(perm.getBandedCards())) {
|
||
Permanent banded = getPermanent(bandedId);
|
||
if (banded == null || !perm.isControlledBy(banded.getControllerId()) || !banded.getBandedCards().contains(perm.getId())) {
|
||
perm.removeBandedCard(bandedId);
|
||
if (banded != null && banded.getBandedCards().contains(perm.getId())) {
|
||
banded.removeBandedCard(perm.getId());
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
} else if (perm.getPairedCard() != null) {
|
||
//702.93e.: ...stops being a creature
|
||
Permanent paired = perm.getPairedCard().getPermanent(this);
|
||
perm.setPairedCard(null);
|
||
if (paired != null) {
|
||
paired.setPairedCard(null);
|
||
}
|
||
somethingHappened = true;
|
||
} else if (perm.getBandedCards() != null && !perm.getBandedCards().isEmpty()) {
|
||
perm.clearBandedCards();
|
||
for (UUID bandedId : perm.getBandedCards()) {
|
||
Permanent banded = getPermanent(bandedId);
|
||
if (banded != null) {
|
||
banded.removeBandedCard(perm.getId());
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
if (perm.isPlaneswalker()) {
|
||
//20091005 - 704.5i
|
||
if (perm.getCounters(this).getCount(CounterType.LOYALTY) == 0) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
if (perm.isWorld()) {
|
||
worldEnchantment.add(perm);
|
||
}
|
||
if (perm.hasSubtype(SubType.AURA, this)) {
|
||
//20091005 - 704.5n, 702.14c
|
||
if (perm.getAttachedTo() == null) {
|
||
if (!perm.isCreature() && !perm.getAbilities(this).containsClass(BestowAbility.class)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
} else {
|
||
Ability spellAbility = perm.getSpellAbility();
|
||
if (spellAbility == null) {
|
||
if (!perm.getAbilities().isEmpty()) {
|
||
spellAbility = perm.getAbilities().get(0); // Can happen for created tokens (e.g. Estrid, the Masked)
|
||
}
|
||
}
|
||
if (spellAbility.getTargets().isEmpty()) {
|
||
for (Ability ability : perm.getAbilities(this)) {
|
||
if ((ability instanceof SpellAbility)
|
||
&& SpellAbilityType.BASE_ALTERNATE == ((SpellAbility) ability).getSpellAbilityType()
|
||
&& !ability.getTargets().isEmpty()) {
|
||
spellAbility = ability;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (spellAbility.getTargets().isEmpty()) {
|
||
Permanent enchanted = this.getPermanent(perm.getAttachedTo());
|
||
logger.error("Aura without target: " + perm.getName() + " attached to " + (enchanted == null ? " null" : enchanted.getName()));
|
||
} else {
|
||
Target target = spellAbility.getTargets().get(0);
|
||
if (target instanceof TargetPermanent) {
|
||
Permanent attachedTo = getPermanent(perm.getAttachedTo());
|
||
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
|
||
// handle bestow unattachment
|
||
Card card = this.getCard(perm.getId());
|
||
if (card != null && card.isCreature()) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, null, this);
|
||
fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null));
|
||
} else if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
} else {
|
||
Filter auraFilter = spellAbility.getTargets().get(0).getFilter();
|
||
if (auraFilter instanceof FilterControlledPermanent) {
|
||
if (!((FilterControlledPermanent) auraFilter).match(attachedTo, perm.getId(), perm.getControllerId(), this)
|
||
|| attachedTo.cantBeAttachedBy(perm, null, this, true)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
} else if (!auraFilter.match(attachedTo, this) || attachedTo.cantBeAttachedBy(perm, null, this, true)) {
|
||
// handle bestow unattachment
|
||
Card card = this.getCard(perm.getId());
|
||
if (card != null && card.isCreature()) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, null, this);
|
||
BestowAbility.becomeCreature(perm, this);
|
||
fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null));
|
||
} else if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
} else if (target instanceof TargetPlayer) {
|
||
Player attachedToPlayer = getPlayer(perm.getAttachedTo());
|
||
if (attachedToPlayer == null || attachedToPlayer.hasLost()) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
} else {
|
||
Filter auraFilter = spellAbility.getTargets().get(0).getFilter();
|
||
if (!auraFilter.match(attachedToPlayer, this) || attachedToPlayer.hasProtectionFrom(perm, this)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
} else if (target instanceof TargetCard) {
|
||
Card attachedTo = getCard(perm.getAttachedTo());
|
||
if (attachedTo == null
|
||
|| !(spellAbility.getTargets().get(0)).canTarget(perm.getControllerId(), perm.getAttachedTo(), spellAbility, this)) {
|
||
if (movePermanentToGraveyardWithInfo(perm)) {
|
||
if (attachedTo != null) {
|
||
attachedTo.removeAttachment(perm.getId(), null, this);
|
||
}
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// 704.5s If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number
|
||
// and it isn't the source of a chapter ability that has triggered but not yet left the stack, that Saga's controller sacrifices it.
|
||
if (perm.hasSubtype(SubType.SAGA, this)) {
|
||
for (Ability sagaAbility : perm.getAbilities()) {
|
||
if (sagaAbility instanceof SagaAbility) {
|
||
int maxChapter = ((SagaAbility) sagaAbility).getMaxChapter().getNumber();
|
||
if (maxChapter <= perm.getCounters(this).getCount(CounterType.LORE)) {
|
||
boolean noChapterAbilityTriggeredOrOnStack = true;
|
||
// Check chapter abilities on stack
|
||
for (StackObject stackObject : getStack()) {
|
||
if (stackObject.getSourceId().equals(perm.getId()) && SagaAbility.isChapterAbility(stackObject)) {
|
||
noChapterAbilityTriggeredOrOnStack = false;
|
||
break;
|
||
}
|
||
}
|
||
if (noChapterAbilityTriggeredOrOnStack) {
|
||
for (TriggeredAbility trigger : state.getTriggered(perm.getControllerId())) {
|
||
if (SagaAbility.isChapterAbility(trigger) && trigger.getSourceId().equals(perm.getId())) {
|
||
noChapterAbilityTriggeredOrOnStack = false;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (noChapterAbilityTriggeredOrOnStack) {
|
||
// After the last chapter ability has left the stack, you'll sacrifice the Saga
|
||
perm.sacrifice(null, this);
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
if (this.getState().isLegendaryRuleActive() && StaticFilters.FILTER_PERMANENT_LEGENDARY.match(perm, this)) {
|
||
legendary.add(perm);
|
||
}
|
||
if (StaticFilters.FILTER_PERMANENT_EQUIPMENT.match(perm, this)) {
|
||
//20091005 - 704.5p, 702.14d
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent attachedTo = getPermanent(perm.getAttachedTo());
|
||
if (attachedTo != null) {
|
||
for (Ability ability : perm.getAbilities(this)) {
|
||
if (ability instanceof AttachableToRestrictedAbility) {
|
||
if (!((AttachableToRestrictedAbility) ability).canEquip(attachedTo, null, this)) {
|
||
attachedTo = null;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
|
||
UUID wasAttachedTo = perm.getAttachedTo();
|
||
perm.attachTo(null, null, this);
|
||
fireEvent(new UnattachedEvent(wasAttachedTo, perm.getId(), perm, null));
|
||
} else if (!attachedTo.isCreature() || attachedTo.hasProtectionFrom(perm, this)) {
|
||
if (attachedTo.removeAttachment(perm.getId(), null, this)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (StaticFilters.FILTER_PERMANENT_FORTIFICATION.match(perm, this)) {
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent land = getPermanent(perm.getAttachedTo());
|
||
if (land == null || !land.getAttachments().contains(perm.getId())) {
|
||
perm.attachTo(null, null, this);
|
||
} else if (!land.isLand() || land.hasProtectionFrom(perm, this)) {
|
||
if (land.removeAttachment(perm.getId(), null, this)) {
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//20091005 - 704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
|
||
// Similarly, if a permanent that's neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
|
||
// it becomes unattached and remains on the battlefield.
|
||
if (!perm.getAttachments().isEmpty()) {
|
||
for (UUID attachmentId : perm.getAttachments()) {
|
||
Permanent attachment = getPermanent(attachmentId);
|
||
if (attachment != null
|
||
&& (attachment.isCreature()
|
||
|| !(attachment.hasSubtype(SubType.AURA, this)
|
||
|| attachment.hasSubtype(SubType.EQUIPMENT, this)
|
||
|| attachment.hasSubtype(SubType.FORTIFICATION, this)))) {
|
||
if (perm.removeAttachment(attachment.getId(), null, this)) {
|
||
somethingHappened = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//20110501 - 704.5r
|
||
if (perm.getCounters(this).containsKey(CounterType.P1P1) && perm.getCounters(this).containsKey(CounterType.M1M1)) {
|
||
int p1p1 = perm.getCounters(this).getCount(CounterType.P1P1);
|
||
int m1m1 = perm.getCounters(this).getCount(CounterType.M1M1);
|
||
int min = Math.min(p1p1, m1m1);
|
||
perm.getCounters(this).removeCounter(CounterType.P1P1, min);
|
||
perm.getCounters(this).removeCounter(CounterType.M1M1, min);
|
||
}
|
||
|
||
// 20170120 - 704.5s
|
||
// If a permanent with an ability that says it can't have more than N counters of a certain kind on it
|
||
// has more than N counters of that kind on it, all but N of those counters are removed from it.
|
||
for (Ability ability : perm.getAbilities(this)) {
|
||
if (ability instanceof CantHaveMoreThanAmountCountersSourceAbility) {
|
||
CantHaveMoreThanAmountCountersSourceAbility counterAbility = (CantHaveMoreThanAmountCountersSourceAbility) ability;
|
||
int count = perm.getCounters(this).getCount(counterAbility.getCounterType());
|
||
if (count > counterAbility.getAmount()) {
|
||
perm.removeCounters(counterAbility.getCounterType().getName(), count - counterAbility.getAmount(), counterAbility, this);
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//201300713 - 704.5k
|
||
// If a player controls two or more legendary permanents with the same name, that player
|
||
// chooses one of them, and the rest are put into their owners' graveyards.
|
||
// This is called the "legend rule."
|
||
|
||
if (legendary.size() > 1) { //don't bother checking if less than 2 legends in play
|
||
for (Permanent legend : legendary) {
|
||
FilterPermanent filterLegendName = new FilterPermanent();
|
||
filterLegendName.add(SuperType.LEGENDARY.getPredicate());
|
||
filterLegendName.add(new NamePredicate(legend.getName()));
|
||
filterLegendName.add(new ControllerIdPredicate(legend.getControllerId()));
|
||
if (getBattlefield().contains(filterLegendName, null, legend.getControllerId(), this, 2)) {
|
||
if (!replaceEvent(GameEvent.getEvent(GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE, legend.getId(), legend.getControllerId()))) {
|
||
Player controller = this.getPlayer(legend.getControllerId());
|
||
if (controller != null) {
|
||
Target targetLegendaryToKeep = new TargetPermanent(filterLegendName);
|
||
targetLegendaryToKeep.setTargetName(legend.getName() + " to keep (Legendary Rule)?");
|
||
controller.chooseTarget(Outcome.Benefit, targetLegendaryToKeep, null, this);
|
||
for (Permanent dupLegend : getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) {
|
||
if (!targetLegendaryToKeep.getTargets().contains(dupLegend.getId())) {
|
||
movePermanentToGraveyardWithInfo(dupLegend);
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
//704.5k - World Enchantments
|
||
if (worldEnchantment.size() > 1) {
|
||
int newestCard = -1;
|
||
Set<UUID> controllerIdOfNewest = new HashSet<>();
|
||
Permanent newestPermanent = null;
|
||
for (Permanent permanent : worldEnchantment) {
|
||
if (newestCard == -1) {
|
||
newestCard = permanent.getCreateOrder();
|
||
newestPermanent = permanent;
|
||
controllerIdOfNewest.clear();
|
||
controllerIdOfNewest.add(permanent.getControllerId());
|
||
} else if (newestCard < permanent.getCreateOrder()) {
|
||
newestCard = permanent.getCreateOrder();
|
||
newestPermanent = permanent;
|
||
controllerIdOfNewest.clear();
|
||
controllerIdOfNewest.add(permanent.getControllerId());
|
||
} else if (newestCard == permanent.getCreateOrder()) {
|
||
// In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”
|
||
newestPermanent = null;
|
||
controllerIdOfNewest.add(permanent.getControllerId());
|
||
}
|
||
}
|
||
for (UUID controllerId : controllerIdOfNewest) {
|
||
PlayerList newestPermanentControllerRange = state.getPlayersInRange(controllerId, this);
|
||
|
||
// 801.12 The "world rule" applies to a permanent only if other world permanents are within its controller's range of influence.
|
||
for (Permanent permanent : worldEnchantment) {
|
||
if (newestPermanentControllerRange.contains(permanent.getControllerId())
|
||
&& !Objects.equals(newestPermanent, permanent)) {
|
||
movePermanentToGraveyardWithInfo(permanent);
|
||
somethingHappened = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//TODO: implement the rest
|
||
return somethingHappened;
|
||
}
|
||
|
||
private boolean movePermanentToGraveyardWithInfo(Permanent permanent) {
|
||
boolean result = false;
|
||
if (permanent.moveToZone(Zone.GRAVEYARD, null, this, false)) {
|
||
if (!this.isSimulation()) {
|
||
this.informPlayers(permanent.getLogName() + " is put into graveyard from battlefield");
|
||
}
|
||
result = true;
|
||
}
|
||
return result;
|
||
}
|
||
|
||
@Override
|
||
public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
|
||
playerQueryEventSource.addListener(listener);
|
||
}
|
||
|
||
@Override
|
||
public synchronized void firePriorityEvent(UUID playerId) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
String message;
|
||
if (this.canPlaySorcery(playerId)) {
|
||
message = "Play spells and abilities.";
|
||
} else {
|
||
message = "Play instants and activated abilities.";
|
||
}
|
||
playerQueryEventSource.select(playerId, message);
|
||
getState().clearLookedAt();
|
||
getState().clearRevealed();
|
||
}
|
||
|
||
@Override
|
||
public synchronized void fireSelectEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.select(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public synchronized void fireSelectEvent(UUID playerId, String message, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.select(playerId, message, options);
|
||
}
|
||
|
||
@Override
|
||
public void firePlayManaEvent(UUID playerId, String message, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.playMana(playerId, message, options);
|
||
}
|
||
|
||
@Override
|
||
public void firePlayXManaEvent(UUID playerId, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.playXMana(playerId, message);
|
||
}
|
||
|
||
@Override
|
||
public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source) {
|
||
fireAskPlayerEvent(playerId, message, source, null);
|
||
}
|
||
|
||
@Override
|
||
public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.ask(playerId, message.getMessage(), source, addMessageToOptions(message, options));
|
||
}
|
||
|
||
@Override
|
||
public void fireGetChoiceEvent(UUID playerId, String message, MageObject object, List<? extends ActivatedAbility> choices) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
String objectName = null;
|
||
if (object != null) {
|
||
objectName = object.getName();
|
||
}
|
||
playerQueryEventSource.chooseAbility(playerId, message, objectName, choices);
|
||
}
|
||
|
||
@Override
|
||
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.chooseMode(playerId, message, modes);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message.getMessage(), targets, required, addMessageToOptions(message, options));
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Cards cards, boolean required, Map<String, Serializable> options) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message.getMessage(), cards, required, addMessageToOptions(message, options));
|
||
}
|
||
|
||
/**
|
||
* Only used from human players to select order triggered abilities go to
|
||
* the stack.
|
||
*
|
||
* @param playerId
|
||
* @param message
|
||
* @param abilities
|
||
*/
|
||
@Override
|
||
public void fireSelectTargetTriggeredAbilityEvent(UUID playerId, String message, List<TriggeredAbility> abilities) {
|
||
playerQueryEventSource.target(playerId, message, abilities);
|
||
}
|
||
|
||
@Override
|
||
public void fireSelectTargetEvent(UUID playerId, String message, List<Permanent> perms, boolean required) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.target(playerId, message, perms, required);
|
||
}
|
||
|
||
@Override
|
||
public void fireGetAmountEvent(UUID playerId, String message, int min, int max) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.amount(playerId, message, min, max);
|
||
}
|
||
|
||
@Override
|
||
public void fireChooseChoiceEvent(UUID playerId, Choice choice) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.chooseChoice(playerId, choice);
|
||
}
|
||
|
||
@Override
|
||
public void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.choosePile(playerId, message, pile1, pile2);
|
||
}
|
||
|
||
@Override
|
||
public void informPlayers(String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
fireInformEvent(message);
|
||
}
|
||
|
||
@Override
|
||
public void debugMessage(String message) {
|
||
logger.warn(message);
|
||
}
|
||
|
||
@Override
|
||
public void fireInformEvent(String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
tableEventSource.fireTableEvent(EventType.INFO, message, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireStatusEvent(String message, boolean withTime, boolean withTurnInfo) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, withTurnInfo, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireUpdatePlayersEvent() {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
logger.trace("fireUpdatePlayersEvent");
|
||
tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
|
||
getState().clearLookedAt();
|
||
getState().clearRevealed();
|
||
}
|
||
|
||
@Override
|
||
public void fireGameEndInfo() {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
logger.trace("fireGameEndIfo");
|
||
tableEventSource.fireTableEvent(EventType.END_GAME_INFO, null, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireErrorEvent(String message, Exception ex) {
|
||
tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this);
|
||
}
|
||
|
||
@Override
|
||
public Players getPlayers() {
|
||
return state.getPlayers();
|
||
}
|
||
|
||
/**
|
||
* Return a list of all players ignoring the range of visible players
|
||
*
|
||
* @return
|
||
*/
|
||
@Override
|
||
public PlayerList getPlayerList() {
|
||
return state.getPlayerList();
|
||
}
|
||
|
||
@Override
|
||
public Turn getTurn() {
|
||
return state.getTurn();
|
||
}
|
||
|
||
@Override
|
||
public Phase getPhase() {
|
||
return state.getTurn().getPhase();
|
||
}
|
||
|
||
@Override
|
||
public Step getStep() {
|
||
return state.getTurn().getStep();
|
||
}
|
||
|
||
@Override
|
||
public Battlefield getBattlefield() {
|
||
return state.getBattlefield();
|
||
}
|
||
|
||
@Override
|
||
public SpellStack getStack() {
|
||
return state.getStack();
|
||
}
|
||
|
||
@Override
|
||
public Exile getExile() {
|
||
return state.getExile();
|
||
}
|
||
|
||
@Override
|
||
public Combat getCombat() {
|
||
return state.getCombat();
|
||
}
|
||
|
||
@Override
|
||
public int getTurnNum() {
|
||
return state.getTurnNum();
|
||
}
|
||
|
||
@Override
|
||
public boolean isMainPhase() {
|
||
return state.getTurn().getStepType() == PhaseStep.PRECOMBAT_MAIN || state.getTurn().getStepType() == PhaseStep.POSTCOMBAT_MAIN;
|
||
}
|
||
|
||
@Override
|
||
public boolean canPlaySorcery(UUID playerId) {
|
||
return isMainPhase() && isActivePlayer(playerId) && getStack().isEmpty();
|
||
}
|
||
|
||
/**
|
||
* 800.4a When a player leaves the game, all objects (see rule 109) owned by
|
||
* that player leave the game and any effects which give that player control
|
||
* of any objects or players end. Then, if that player controlled any
|
||
* objects on the stack not represented by cards, those objects cease to
|
||
* exist. Then, if there are any objects still controlled by that player,
|
||
* those objects are exiled. This is not a state-based action. It happens as
|
||
* soon as the player leaves the game. If the player who left the game had
|
||
* priority at the time they left, priority passes to the next player in
|
||
* turn order who's still in the game. #
|
||
*
|
||
* @param playerId
|
||
*/
|
||
protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
|
||
Player player = getPlayer(playerId);
|
||
if (player == null || player.hasLeft()) {
|
||
logger.debug("Player already left " + (player != null ? player.getName() : playerId));
|
||
return;
|
||
}
|
||
logger.debug("Start leave game: " + player.getName());
|
||
player.leave();
|
||
if (checkIfGameIsOver()) {
|
||
// no need to remove objects if only one player is left so the game is over
|
||
return;
|
||
}
|
||
//20100423 - 800.4a
|
||
Set<Card> toOutside = new HashSet<>();
|
||
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
|
||
Permanent perm = it.next();
|
||
if (perm.isOwnedBy(playerId)) {
|
||
if (perm.getAttachedTo() != null) {
|
||
Permanent attachedTo = getPermanent(perm.getAttachedTo());
|
||
if (attachedTo != null) {
|
||
attachedTo.removeAttachment(perm.getId(), null, this);
|
||
} else {
|
||
Player attachedToPlayer = getPlayer(perm.getAttachedTo());
|
||
if (attachedToPlayer != null) {
|
||
attachedToPlayer.removeAttachment(perm, null, this);
|
||
}
|
||
}
|
||
}
|
||
// check if it's a creature and must be removed from combat
|
||
if (perm.isCreature() && this.getCombat() != null) {
|
||
perm.removeFromCombat(this, true);
|
||
}
|
||
toOutside.add(perm);
|
||
} else if (perm.isControlledBy(player.getId())) {
|
||
// and any effects which give that player control of any objects or players end
|
||
Effects:
|
||
for (ContinuousEffect effect : getContinuousEffects().getLayeredEffects(this)) {
|
||
if (effect.hasLayer(Layer.ControlChangingEffects_2)) {
|
||
for (Ability ability : getContinuousEffects().getLayeredEffectAbilities(effect)) {
|
||
if (effect.getTargetPointer().getTargets(this, ability).contains(perm.getId())) {
|
||
effect.discard();
|
||
continue Effects;
|
||
}
|
||
for (Target target : ability.getTargets()) {
|
||
for (UUID targetId : target.getTargets()) {
|
||
if (targetId.equals(perm.getId())) {
|
||
effect.discard();
|
||
continue Effects;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
}
|
||
for (Card card : toOutside) {
|
||
rememberLKI(card.getId(), Zone.BATTLEFIELD, card);
|
||
}
|
||
// needed to send event that permanent leaves the battlefield to allow non stack effects to execute
|
||
player.moveCards(toOutside, Zone.OUTSIDE, null, this);
|
||
// triggered abilities that don't use the stack have to be executed
|
||
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
|
||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
|
||
TriggeredAbility triggeredAbility = it.next();
|
||
if (!triggeredAbility.isUsesStack()) {
|
||
state.removeTriggeredAbility(triggeredAbility);
|
||
player.triggerAbility(triggeredAbility, this);
|
||
it.remove();
|
||
}
|
||
}
|
||
// Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
|
||
this.getState().getContinuousEffects().removeInactiveEffects(this);
|
||
getStack().removeIf(object -> object.isControlledBy(playerId));
|
||
// Then, if there are any objects still controlled by that player, those objects are exiled.
|
||
applyEffects(); // to remove control from effects removed meanwhile
|
||
List<Permanent> permanents = this.getBattlefield().getAllActivePermanents(playerId);
|
||
for (Permanent permanent : permanents) {
|
||
permanent.moveToExile(null, "", null, this);
|
||
}
|
||
|
||
// Remove cards from the player in all exile zones
|
||
for (ExileZone exile : this.getExile().getExileZones()) {
|
||
for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
|
||
Card card = this.getCard(it.next());
|
||
if (card != null && card.isOwnedBy(playerId)) {
|
||
it.remove();
|
||
}
|
||
}
|
||
}
|
||
|
||
//Remove all commander/emblems/plane the player controls
|
||
boolean addPlaneAgain = false;
|
||
for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
|
||
CommandObject obj = it.next();
|
||
if (obj.isControlledBy(playerId)) {
|
||
if (obj instanceof Emblem) {
|
||
((Emblem) obj).discardEffects();// This may not be the best fix but it works
|
||
}
|
||
if (obj instanceof Plane) {
|
||
((Plane) obj).discardEffects();
|
||
// Readd a new one
|
||
addPlaneAgain = true;
|
||
}
|
||
it.remove();
|
||
}
|
||
}
|
||
|
||
if (addPlaneAgain) {
|
||
boolean addedAgain = false;
|
||
for (Player aplayer : state.getPlayers().values()) {
|
||
if (!aplayer.hasLeft() && !addedAgain) {
|
||
addedAgain = true;
|
||
Plane plane = Plane.createRandomPlane();
|
||
plane.setControllerId(aplayer.getId());
|
||
addPlane(plane, null, aplayer.getId());
|
||
}
|
||
}
|
||
}
|
||
Iterator<Entry<UUID, Card>> it = gameCards.entrySet().iterator();
|
||
|
||
while (it.hasNext()) {
|
||
Entry<UUID, Card> entry = it.next();
|
||
Card card = entry.getValue();
|
||
if (card.isOwnedBy(playerId)) {
|
||
it.remove();
|
||
}
|
||
}
|
||
// Make sure effects of no longer existing objects are removed
|
||
getContinuousEffects().removeInactiveEffects(this);
|
||
// If the current monarch leaves the game. When that happens, the player whose turn it is becomes the monarch.
|
||
// If the monarch leaves the game on their turn, the next player in turn order becomes the monarch.
|
||
if (playerId.equals(getMonarchId())) {
|
||
if (!isActivePlayer(playerId) && getActivePlayerId() != null) {
|
||
setMonarchId(null, getActivePlayerId());
|
||
} else {
|
||
Player nextPlayer = getPlayerList().getNext(this, true);
|
||
if (nextPlayer != null) {
|
||
setMonarchId(null, nextPlayer.getId());
|
||
}
|
||
}
|
||
}
|
||
// 801.2c The particular players within each player‘s range of influence are determined as each turn begins.
|
||
// So no update of range if influence yet
|
||
}
|
||
|
||
@Override
|
||
public UUID getActivePlayerId() {
|
||
return state.getActivePlayerId();
|
||
}
|
||
|
||
@Override
|
||
public UUID getPriorityPlayerId() {
|
||
if (state.getPriorityPlayerId() == null) {
|
||
return state.getActivePlayerId();
|
||
}
|
||
return state.getPriorityPlayerId();
|
||
}
|
||
|
||
@Override
|
||
public void addSimultaneousEvent(GameEvent event) {
|
||
state.addSimultaneousEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public void fireEvent(GameEvent event) {
|
||
state.handleEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public boolean replaceEvent(GameEvent event) {
|
||
return state.replaceEvent(event, this);
|
||
}
|
||
|
||
@Override
|
||
public boolean replaceEvent(GameEvent event, Ability targetAbility) {
|
||
return state.replaceEvent(event, targetAbility, this);
|
||
}
|
||
|
||
@Override
|
||
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage) {
|
||
return preventDamage(event, source, game, Integer.MAX_VALUE);
|
||
}
|
||
|
||
@Override
|
||
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, int amountToPrevent) {
|
||
PreventionEffectData result = new PreventionEffectData(amountToPrevent);
|
||
if (!event.getFlag()) { // damage is not preventable
|
||
return result;
|
||
}
|
||
if (!(event instanceof DamageEvent)) {
|
||
result.setError(true);
|
||
return result;
|
||
}
|
||
DamageEvent damageEvent = (DamageEvent) event;
|
||
GameEvent preventEvent = new PreventDamageEvent(damageEvent.getTargetId(), damageEvent.getSourceId(), source, source.getControllerId(), damageEvent.getAmount(), damageEvent.isCombatDamage());
|
||
if (game.replaceEvent(preventEvent)) {
|
||
result.setReplaced(true);
|
||
return result;
|
||
}
|
||
|
||
if (event.getAmount() > amountToPrevent) {
|
||
result.setPreventedDamage(amountToPrevent);
|
||
damageEvent.setAmount(event.getAmount() - amountToPrevent);
|
||
} else {
|
||
result.setPreventedDamage(event.getAmount());
|
||
damageEvent.setAmount(0);
|
||
|
||
}
|
||
if (amountToPrevent != Integer.MAX_VALUE) {
|
||
// set remaining amount
|
||
result.setRemainingAmount(amountToPrevent - result.getPreventedDamage());
|
||
}
|
||
MageObject damageSource = game.getObject(damageEvent.getSourceId());
|
||
MageObject preventionSource = game.getObject(source.getSourceId());
|
||
|
||
if (damageSource != null && preventionSource != null) {
|
||
MageObject targetObject = game.getObject(event.getTargetId());
|
||
String targetName = "";
|
||
if (targetObject == null) {
|
||
Player targetPlayer = game.getPlayer(event.getTargetId());
|
||
if (targetPlayer != null) {
|
||
targetName = targetPlayer.getLogName();
|
||
}
|
||
} else {
|
||
targetName = targetObject.getLogName();
|
||
}
|
||
if (!game.isSimulation()) {
|
||
StringBuilder message = new StringBuilder(preventionSource.getLogName()).append(": Prevented ");
|
||
message.append(result.getPreventedDamage()).append(" damage from ").append(damageSource.getLogName());
|
||
if (!targetName.isEmpty()) {
|
||
message.append(" to ").append(targetName);
|
||
}
|
||
game.informPlayers(message.toString());
|
||
}
|
||
}
|
||
game.fireEvent(new PreventedDamageEvent(damageEvent.getTargetId(), source.getSourceId(), source, source.getControllerId(), result.getPreventedDamage()));
|
||
return result;
|
||
|
||
}
|
||
|
||
protected void removeCreaturesFromCombat() {
|
||
//20091005 - 511.3
|
||
getCombat().endCombat(this);
|
||
}
|
||
|
||
@Override
|
||
public ContinuousEffects getContinuousEffects() {
|
||
return state.getContinuousEffects();
|
||
}
|
||
|
||
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||
//initialize transient objects during deserialization
|
||
in.defaultReadObject();
|
||
savedStates = new Stack<>();
|
||
tableEventSource = new TableEventSource();
|
||
playerQueryEventSource = new PlayerQueryEventSource();
|
||
gameStates = new GameStates();
|
||
}
|
||
|
||
/**
|
||
* Gets last known information about object in the zone. At the moment
|
||
* doesn't take into account zone (it is expected that it doesn't really
|
||
* matter, if not, then Map<UUID, Map<Zone, Card>> should be used instead).
|
||
* <p>
|
||
* Can return null.
|
||
*
|
||
* @param objectId
|
||
* @param zone
|
||
* @return
|
||
*/
|
||
@Override
|
||
public MageObject getLastKnownInformation(UUID objectId, Zone zone) {
|
||
/*if (!lki.containsKey(objectId)) {
|
||
return getCard(objectId);
|
||
}*/
|
||
Map<UUID, MageObject> lkiMap = lki.get(zone);
|
||
if (lkiMap != null) {
|
||
MageObject object = lkiMap.get(objectId);
|
||
if (object != null) {
|
||
return object.copy();
|
||
}
|
||
for (MageObject mageObject : lkiMap.values()) {
|
||
if (mageObject instanceof Spell) {
|
||
if (((Spell) mageObject).getCard().getId().equals(objectId)) {
|
||
return mageObject;
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public MageObject getLastKnownInformation(UUID objectId, Zone zone, int zoneChangeCounter) {
|
||
if (zone == Zone.BATTLEFIELD) {
|
||
Map<Integer, MageObject> lkiMapExtended = lkiExtended.get(objectId);
|
||
|
||
if (lkiMapExtended != null) {
|
||
MageObject object = lkiMapExtended.get(zoneChangeCounter);
|
||
if (object != null) {
|
||
return object.copy();
|
||
}
|
||
}
|
||
}
|
||
|
||
return getLastKnownInformation(objectId, zone);
|
||
}
|
||
|
||
@Override
|
||
public CardState getLastKnownInformationCard(UUID objectId, Zone zone) {
|
||
if (zone.isPublicZone()) {
|
||
Map<UUID, CardState> lkiCardStateMap = lkiCardState.get(zone);
|
||
if (lkiCardStateMap != null) {
|
||
CardState cardState = lkiCardStateMap.get(objectId);
|
||
return cardState;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
@Override
|
||
public boolean getShortLivingLKI(UUID objectId, Zone zone) {
|
||
Set<UUID> idSet = shortLivingLKI.get(zone);
|
||
if (idSet != null) {
|
||
return idSet.contains(objectId);
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Remembers object state to be used as Last Known Information.
|
||
*
|
||
* @param objectId
|
||
* @param zone
|
||
* @param object
|
||
*/
|
||
@Override
|
||
public void rememberLKI(UUID objectId, Zone zone, MageObject object) {
|
||
if (object instanceof Permanent || object instanceof StackObject) {
|
||
MageObject copy = object.copy();
|
||
|
||
Map<UUID, MageObject> lkiMap = lki.computeIfAbsent(zone, k -> new HashMap<>());
|
||
lkiMap.put(objectId, copy);
|
||
|
||
// remembers if a object was in a zone during the resolution of an effect
|
||
// e.g. Wrath destroys all and you the question is is the replacement effect to apply because the source was also moved by the same effect
|
||
// because it happens all at the same time the replacement effect has still to be applied
|
||
Set<UUID> idSet = shortLivingLKI.computeIfAbsent(zone, k -> new HashSet<>());
|
||
idSet.add(objectId);
|
||
if (object instanceof Permanent) {
|
||
Map<Integer, MageObject> lkiExtendedMap = lkiExtended.computeIfAbsent(objectId, k -> new HashMap<>());
|
||
lkiExtendedMap.put(object.getZoneChangeCounter(this), copy);
|
||
}
|
||
} else if (zone.isPublicZone()) {
|
||
// Remember card state in this public zone (mainly removed/gained abilities)
|
||
// Must save all card parts (mdf, split)
|
||
CardUtil.getObjectParts(object).forEach(partId -> {
|
||
Map<UUID, CardState> lkiMap = lkiCardState.computeIfAbsent(zone, k -> new HashMap<>());
|
||
lkiMap.put(partId, getState().getCardState(partId).copy());
|
||
});
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Reset objects stored for Last Known Information. (Happens if all effects
|
||
* are applied und stack is empty)
|
||
*/
|
||
@Override
|
||
public void resetLKI() {
|
||
lki.clear();
|
||
lkiExtended.clear();
|
||
lkiCardState.clear();
|
||
infiniteLoopCounter = 0;
|
||
stackObjectsCheck.clear();
|
||
}
|
||
|
||
@Override
|
||
public void resetShortLivingLKI() {
|
||
shortLivingLKI.clear();
|
||
}
|
||
|
||
@Override
|
||
public void cheat(UUID ownerId, Map<Zone, String> commands) {
|
||
if (commands != null) {
|
||
Player player = getPlayer(ownerId);
|
||
if (player != null) {
|
||
for (Map.Entry<Zone, String> command : commands.entrySet()) {
|
||
switch (command.getKey()) {
|
||
case HAND:
|
||
if (command.getValue().equals("clear")) {
|
||
player.getHand().clear();
|
||
}
|
||
break;
|
||
case LIBRARY:
|
||
if (command.getValue().equals("clear")) {
|
||
player.getLibrary().clear();
|
||
}
|
||
break;
|
||
case OUTSIDE:
|
||
if (command.getValue().contains("life:")) {
|
||
String[] s = command.getValue().split(":");
|
||
if (s.length == 2) {
|
||
try {
|
||
Integer amount = Integer.parseInt(s[1]);
|
||
player.setLife(amount, this, null);
|
||
logger.debug("Setting player's life: ");
|
||
} catch (NumberFormatException e) {
|
||
logger.fatal("error setting life", e);
|
||
}
|
||
}
|
||
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public Map<Zone, Map<UUID, MageObject>> getLKI() {
|
||
return lki;
|
||
}
|
||
|
||
@Override
|
||
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard, List<Card> command) {
|
||
// fake test ability for triggers and events
|
||
Ability fakeSourceAbility = new SimpleStaticAbility(Zone.OUTSIDE, new InfoEffect("adding testing cards"));
|
||
fakeSourceAbility.setControllerId(ownerId);
|
||
|
||
Player player = getPlayer(ownerId);
|
||
if (player != null) {
|
||
loadCards(ownerId, library);
|
||
loadCards(ownerId, hand);
|
||
loadCards(ownerId, battlefield);
|
||
loadCards(ownerId, graveyard);
|
||
loadCards(ownerId, command);
|
||
|
||
for (Card card : library) {
|
||
player.getLibrary().putOnTop(card, this);
|
||
}
|
||
|
||
for (Card card : hand) {
|
||
card.setZone(Zone.HAND, this);
|
||
player.getHand().add(card);
|
||
}
|
||
|
||
for (Card card : graveyard) {
|
||
card.setZone(Zone.GRAVEYARD, this);
|
||
player.getGraveyard().add(card);
|
||
}
|
||
|
||
// as commander (only commander games, look at init code in GameCommanderImpl)
|
||
if (this instanceof GameCommanderImpl) {
|
||
for (Card card : command) {
|
||
((GameCommanderImpl) this).addCommander(card, player);
|
||
// no needs in initCommander call -- it's uses on game startup (init)
|
||
}
|
||
} else if (!command.isEmpty()) {
|
||
throw new IllegalArgumentException("Command zone supports in commander test games");
|
||
}
|
||
|
||
for (PermanentCard permanentCard : battlefield) {
|
||
CardUtil.putCardOntoBattlefieldWithEffects(fakeSourceAbility, this, permanentCard, player);
|
||
}
|
||
|
||
applyEffects();
|
||
}
|
||
}
|
||
|
||
private void loadCards(UUID ownerId, List<? extends Card> cards) {
|
||
if (cards == null) {
|
||
return;
|
||
}
|
||
Set<Card> set = new HashSet<>(cards);
|
||
loadCards(set, ownerId);
|
||
}
|
||
|
||
@Override
|
||
public boolean endTurn(Ability source) {
|
||
getTurn().endTurn(this, getActivePlayerId(), source);
|
||
return true;
|
||
}
|
||
|
||
@Override
|
||
public int doAction(Ability source, MageAction action) {
|
||
return action.doAction(source, this);
|
||
}
|
||
|
||
@Override
|
||
public Date getStartTime() {
|
||
if (startTime == null) {
|
||
return null;
|
||
}
|
||
return new Date(startTime.getTime());
|
||
}
|
||
|
||
@Override
|
||
public Date getEndTime() {
|
||
if (endTime == null) {
|
||
return null;
|
||
}
|
||
return new Date(endTime.getTime());
|
||
}
|
||
|
||
@Override
|
||
public void setGameOptions(GameOptions options) {
|
||
this.gameOptions = options;
|
||
}
|
||
|
||
@Override
|
||
public void setLosingPlayer(Player player) {
|
||
this.losingPlayer = player;
|
||
}
|
||
|
||
@Override
|
||
public Player getLosingPlayer() {
|
||
return this.losingPlayer;
|
||
}
|
||
|
||
@Override
|
||
public void informPlayer(Player player, String message) {
|
||
if (simulation) {
|
||
return;
|
||
}
|
||
playerQueryEventSource.informPlayer(player.getId(), message);
|
||
}
|
||
|
||
@Override
|
||
public boolean getStateCheckRequired() {
|
||
return stateCheckRequired;
|
||
}
|
||
|
||
@Override
|
||
public void setStateCheckRequired() {
|
||
stateCheckRequired = true;
|
||
}
|
||
|
||
/**
|
||
* If true, only self scope replacement effects are applied
|
||
*
|
||
* @param scopeRelevant
|
||
*/
|
||
@Override
|
||
public void setScopeRelevant(boolean scopeRelevant) {
|
||
this.scopeRelevant = scopeRelevant;
|
||
}
|
||
|
||
/**
|
||
* @return - true if only self scope replacement effects have to be applied
|
||
*/
|
||
@Override
|
||
public boolean getScopeRelevant() {
|
||
return this.scopeRelevant;
|
||
}
|
||
|
||
@Override
|
||
public boolean isSaveGame() {
|
||
return saveGame;
|
||
}
|
||
|
||
@Override
|
||
public void setSaveGame(boolean saveGame) {
|
||
this.saveGame = saveGame;
|
||
}
|
||
|
||
public void setStartMessage(String startMessage) {
|
||
this.startMessage = startMessage;
|
||
}
|
||
|
||
@Override
|
||
public void initTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void resumeTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void pauseTimer(UUID playerId) {
|
||
if (priorityTime > 0) {
|
||
tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this);
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public int getPriorityTime() {
|
||
return priorityTime;
|
||
}
|
||
|
||
@Override
|
||
public void setPriorityTime(int priorityTime) {
|
||
this.priorityTime = priorityTime;
|
||
}
|
||
|
||
@Override
|
||
public UUID getStartingPlayerId() {
|
||
return startingPlayerId;
|
||
}
|
||
|
||
@Override
|
||
public void setStartingPlayerId(UUID startingPlayerId) {
|
||
this.startingPlayerId = startingPlayerId;
|
||
}
|
||
|
||
@Override
|
||
public int getLife() {
|
||
return startLife;
|
||
}
|
||
|
||
@Override
|
||
public void setDraw(UUID playerId) {
|
||
Player player = getPlayer(playerId);
|
||
if (player != null) {
|
||
for (UUID playerToSetId : getState().getPlayersInRange(playerId, this)) {
|
||
Player playerToDraw = getPlayer(playerToSetId);
|
||
if (playerToDraw != null) {
|
||
playerToDraw.drew(this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public void saveRollBackGameState() {
|
||
if (gameOptions.rollbackTurnsAllowed) {
|
||
int toDelete = getTurnNum() - ROLLBACK_TURNS_MAX;
|
||
if (toDelete > 0) {
|
||
gameStatesRollBack.remove(toDelete);
|
||
}
|
||
gameStatesRollBack.put(getTurnNum(), state.copy());
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public boolean canRollbackTurns(int turnsToRollback) {
|
||
int turnToGoTo = getTurnNum() - turnsToRollback;
|
||
return turnToGoTo > 0 && gameStatesRollBack.containsKey(turnToGoTo);
|
||
}
|
||
|
||
private void rollbackTurnsExecution(int turnToGoToForRollback) {
|
||
GameState restore = gameStatesRollBack.get(turnToGoToForRollback);
|
||
if (restore != null) {
|
||
informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum()));
|
||
state.restoreForRollBack(restore);
|
||
playerList.setCurrent(state.getPlayerByOrderId());
|
||
// Reset temporary created bookmarks because no longer valid after rollback
|
||
savedStates.clear();
|
||
gameStates.clear();
|
||
// because restore uses the objects without copy each copy the state again
|
||
gameStatesRollBack.put(getTurnNum(), state.copy());
|
||
|
||
for (Player playerObject : getPlayers().values()) {
|
||
if (playerObject.isInGame()) {
|
||
playerObject.abortReset();
|
||
}
|
||
}
|
||
}
|
||
executingRollback = false;
|
||
}
|
||
|
||
@Override
|
||
public synchronized void rollbackTurns(int turnsToRollback) {
|
||
if (gameOptions.rollbackTurnsAllowed && !executingRollback) {
|
||
int turnToGoTo = getTurnNum() - turnsToRollback;
|
||
if (turnToGoTo < 1 || !gameStatesRollBack.containsKey(turnToGoTo)) {
|
||
informPlayers(GameLog.getPlayerRequestColoredText("Player request: It's not possible to rollback " + turnsToRollback + " turn(s)"));
|
||
} else {
|
||
executingRollback = true;
|
||
turnToGoToForRollback = turnToGoTo;
|
||
for (Player playerObject : getPlayers().values()) {
|
||
if (playerObject.isHuman() && playerObject.canRespond()) {
|
||
playerObject.resetStoredBookmark(this);
|
||
playerObject.abort();
|
||
playerObject.resetPlayerPassedActions();
|
||
}
|
||
}
|
||
fireUpdatePlayersEvent();
|
||
if (gameOptions.testMode && gameStopped) { // in test mode execute rollback directly
|
||
rollbackTurnsExecution(turnToGoToForRollback);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public boolean executingRollback() {
|
||
return executingRollback;
|
||
}
|
||
|
||
@Override
|
||
public void setEnterWithCounters(UUID sourceId, Counters counters) {
|
||
if (counters == null) {
|
||
enterWithCounters.remove(sourceId);
|
||
return;
|
||
}
|
||
enterWithCounters.put(sourceId, counters);
|
||
}
|
||
|
||
@Override
|
||
public Counters getEnterWithCounters(UUID sourceId) {
|
||
return enterWithCounters.get(sourceId);
|
||
}
|
||
|
||
private Map<String, Serializable> addMessageToOptions(MessageToClient message, Map<String, Serializable> options) {
|
||
if (message.getSecondMessage() != null) {
|
||
if (options == null) {
|
||
options = new HashMap<>();
|
||
}
|
||
options.put("secondMessage", message.getSecondMessage());
|
||
}
|
||
if (message.getHintText() != null) {
|
||
if (options == null) {
|
||
options = new HashMap<>();
|
||
}
|
||
options.put("hintText", message.getHintText());
|
||
}
|
||
return options;
|
||
}
|
||
|
||
@Override
|
||
public UUID getMonarchId() {
|
||
return getState().getMonarchId();
|
||
}
|
||
|
||
@Override
|
||
public void setMonarchId(Ability source, UUID monarchId) {
|
||
if (monarchId.equals(getMonarchId())) {
|
||
// Nothing happens if you're already the monarch
|
||
return;
|
||
}
|
||
|
||
if (replaceEvent(GameEvent.getEvent(GameEvent.EventType.BECOME_MONARCH, monarchId, source, monarchId))) {
|
||
return;
|
||
}
|
||
|
||
if (getMonarchId() == null) {
|
||
getState().addDesignation(new Monarch(), this, monarchId);
|
||
}
|
||
|
||
Player newMonarch = getPlayer(monarchId);
|
||
if (newMonarch != null) {
|
||
getState().setMonarchId(monarchId);
|
||
informPlayers(newMonarch.getLogName() + " is the monarch");
|
||
fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source, monarchId));
|
||
}
|
||
}
|
||
|
||
@Override
|
||
public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID attackerId, Ability source, Game game, boolean combatDamage, boolean preventable) {
|
||
return damagePlayerOrPlaneswalker(playerOrWalker, damage, attackerId, source, game, combatDamage, preventable, null);
|
||
}
|
||
|
||
@Override
|
||
public int damagePlayerOrPlaneswalker(UUID playerOrWalker, int damage, UUID attackerId, Ability source, Game game, boolean combatDamage, boolean preventable, List<UUID> appliedEffects) {
|
||
Player player = getPlayer(playerOrWalker);
|
||
if (player != null) {
|
||
return player.damage(damage, attackerId, source, game, combatDamage, preventable, appliedEffects);
|
||
}
|
||
Permanent permanent = getPermanent(playerOrWalker);
|
||
if (permanent != null) {
|
||
return permanent.damage(damage, attackerId, source, game, combatDamage, preventable, appliedEffects);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
@Override
|
||
public Mulligan getMulligan() {
|
||
return mulligan;
|
||
}
|
||
|
||
@Override
|
||
public Set<UUID> getCommandersIds(Player player, CommanderCardType commanderCardType, boolean returnAllCardParts) {
|
||
//noinspection deprecation - it's ok to use it in inner method
|
||
Set<UUID> mainCards = player.getCommandersIds();
|
||
return filterCommandersBySearchZone(mainCards, returnAllCardParts);
|
||
}
|
||
|
||
final protected Set<UUID> filterCommandersBySearchZone(Set<UUID> commanderMainCards, boolean returnAllCardParts) {
|
||
// filter by zone search (example: if you search commanders on battlefield then must see all sides of mdf cards)
|
||
Set<UUID> filteredCards = new HashSet<>();
|
||
if (returnAllCardParts) {
|
||
// need all card parts
|
||
commanderMainCards.stream()
|
||
.map(this::getCard)
|
||
.filter(Objects::nonNull)
|
||
.forEach(card -> {
|
||
filteredCards.addAll(CardUtil.getObjectParts(card));
|
||
});
|
||
} else {
|
||
filteredCards.addAll(commanderMainCards);
|
||
}
|
||
|
||
return filteredCards;
|
||
}
|
||
|
||
@Override
|
||
public void setGameStopped(boolean gameStopped) {
|
||
this.gameStopped = gameStopped;
|
||
}
|
||
|
||
@Override
|
||
public boolean isGameStopped() {
|
||
return gameStopped;
|
||
}
|
||
|
||
}
|