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* no need to specify mana cost, just add cost * handle all mana costs through addcost method only * eliminate another constructor * more constructor cleanup
87 lines
2.7 KiB
Java
87 lines
2.7 KiB
Java
package mage.abilities.keyword;
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import mage.ApprovingObject;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.dynamicvalue.common.OpponentsLostLifeCount;
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import mage.abilities.hint.common.OpponentsLostLifeHint;
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import mage.cards.Card;
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import mage.constants.SpellAbilityType;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public class SpectacleAbility extends SpellAbility {
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public static final String SPECTACLE_ACTIVATION_VALUE_KEY = "spectacleActivation";
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private final String rule;
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public SpectacleAbility(Card card, ManaCost spectacleCosts) {
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super(card.getSpellAbility());
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this.newId();
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this.setCardName(card.getName() + " with spectacle");
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zone = Zone.HAND;
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spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.clearManaCosts();
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this.clearManaCostsToPay();
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this.addCost(spectacleCosts.copy());
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this.setRuleAtTheTop(true);
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this.rule = "Spectacle " + spectacleCosts.getText()
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+ " <i>(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)</i>";
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this.addHint(OpponentsLostLifeHint.instance);
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}
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protected SpectacleAbility(final SpectacleAbility ability) {
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super(ability);
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this.rule = ability.rule;
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}
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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if (OpponentsLostLifeCount.instance.calculate(game, playerId) > 0
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&& super.canActivate(playerId, game).canActivate()) {
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return new ActivationStatus(new ApprovingObject(this, game));
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}
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return ActivationStatus.getFalse();
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}
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@Override
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@SuppressWarnings("unchecked")
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public boolean activate(Game game, boolean noMana) {
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if (super.activate(game, noMana)) {
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List<Integer> spectacleActivations = (List<Integer>) game.getState().getValue(SPECTACLE_ACTIVATION_VALUE_KEY + getSourceId());
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if (spectacleActivations == null) {
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spectacleActivations = new ArrayList<>(); // zoneChangeCounter
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game.getState().setValue(SPECTACLE_ACTIVATION_VALUE_KEY + getSourceId(), spectacleActivations);
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}
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spectacleActivations.add(game.getState().getZoneChangeCounter(getSourceId()));
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return true;
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}
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return false;
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}
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@Override
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public SpectacleAbility copy() {
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return new SpectacleAbility(this);
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}
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@Override
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public String getRule(boolean all) {
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return getRule();
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}
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@Override
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public String getRule() {
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return rule;
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}
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}
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