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92 lines
3.4 KiB
Java
92 lines
3.4 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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/**
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*
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* @author Markedagain
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*/
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public class BlockedCreatureCount implements DynamicValue {
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private String message;
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boolean beyondTheFirst;
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public BlockedCreatureCount() {
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this("each creature blocking it");
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}
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public BlockedCreatureCount(String message) {
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this(message, false);
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}
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public BlockedCreatureCount(String message, boolean beyondTheFirst) {
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this.message = message;
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//this.beyondTheFirst = beyondTheFirst; this was never set in the original, so not setting here just in case ??
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}
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public BlockedCreatureCount(final BlockedCreatureCount dynamicValue) {
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super();
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this.message = dynamicValue.message;
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this.beyondTheFirst = dynamicValue.beyondTheFirst;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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for (CombatGroup combatGroup : game.getCombat().getGroups()) {
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if (combatGroup.getAttackers().contains(sourceAbility.getSourceId())) {
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int blockers = combatGroup.getBlockers().size();
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if (beyondTheFirst) {
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blockers = blockers > 0 ? blockers - 1 : 0;
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}
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return blockers;
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}
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}
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return 0;
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}
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@Override
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public BlockedCreatureCount copy() {
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return new BlockedCreatureCount(this);
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}
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@Override
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public String getMessage() {
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return message;
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}
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@Override
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public String toString() {
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return "X";
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}
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}
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