mage/Mage.Sets/src/mage/cards/p/PromiseOfTomorrow.java

58 lines
2.4 KiB
Java

package mage.cards.p;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.common.ExileTargetForSourceEffect;
import mage.abilities.effects.common.ReturnFromExileForSourceEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PromiseOfTomorrow extends CardImpl {
private static final Condition condition = new PermanentsOnTheBattlefieldCondition(
StaticFilters.FILTER_CONTROLLED_CREATURE,
ComparisonType.EQUAL_TO, 0, true
);
public PromiseOfTomorrow(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
// Whenever a creature you control dies, exile it.
this.addAbility(new DiesCreatureTriggeredAbility(
new ExileTargetForSourceEffect().setText("exile it"), false,
StaticFilters.FILTER_CONTROLLED_A_CREATURE, true
));
// At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
BeginningOfEndStepTriggeredAbility returnAbility = new BeginningOfEndStepTriggeredAbility(new SacrificeSourceEffect(), TargetController.ANY, false);
returnAbility.addEffect(new ReturnFromExileForSourceEffect(Zone.BATTLEFIELD));
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
returnAbility, condition, "At the beginning of each end step, if you control no creatures, " +
"sacrifice {this} and return all cards exiled with it to the battlefield under your control."
));
}
private PromiseOfTomorrow(final PromiseOfTomorrow card) {
super(card);
}
@Override
public PromiseOfTomorrow copy() {
return new PromiseOfTomorrow(this);
}
}