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* Implement Indominus Rex, Alpha * Add draw ability * Add test * Add draw verification * fix errant comment * null check * switch to EntersBattlefieldAbility * Fix test, dont have to pick triggers now * use AsEntersBattlefieldAbility * move tests and rename * use appliedEffects in addCounter call * change AI hint * use game in getAbilities call * make ability text static, remove counter check * add comments on ability cards and add test case with subset of checked abilities * Update order of operations--discard, then add counters * add more tests (Nullhide Ferox, Madness) * check cards after move to graveyard * test for graveyard movement * check for hexproof base class and add test * refactor Indominus to make ability counters for each ability it comes across that is an instance of one of the checked abilites (counting HexproofBaseAbility) * remove commented code |
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