mage/Mage.Sets/src/mage/cards/d/DeepwoodElder.java
2018-09-17 13:26:48 -04:00

90 lines
2.9 KiB
Java

package mage.cards.d;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.targetadjustment.XTargetsAdjuster;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author TheElk801
*/
public final class DeepwoodElder extends CardImpl {
public DeepwoodElder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{G}");
this.subtype.add(SubType.DRYAD);
this.subtype.add(SubType.SPELLSHAPER);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {X}{G}{G}, {tap}, Discard a card: X target lands become Forests until end of turn.
Ability ability = new SimpleActivatedAbility(new DeepwoodElderEffect(), new ManaCostsImpl("{X}{G}{G}"));
ability.addCost(new TapSourceCost());
ability.addCost(new DiscardCardCost());
ability.addTarget(new TargetPermanent(StaticFilters.FILTER_LANDS));
ability.setTargetAdjuster(XTargetsAdjuster.instance);
this.addAbility(ability);
}
public DeepwoodElder(final DeepwoodElder card) {
super(card);
}
@Override
public DeepwoodElder copy() {
return new DeepwoodElder(this);
}
}
class DeepwoodElderEffect extends OneShotEffect {
DeepwoodElderEffect() {
super(Outcome.LoseAbility);
this.staticText = "X target lands become Forests until end of turn";
}
DeepwoodElderEffect(final DeepwoodElderEffect effect) {
super(effect);
}
@Override
public DeepwoodElderEffect copy() {
return new DeepwoodElderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (Target target : source.getTargets()) {
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
ContinuousEffect effect = new BecomesBasicLandTargetEffect(Duration.EndOfTurn, SubType.FOREST);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
}
}
return true;
}
}