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105 lines
3.7 KiB
Java
105 lines
3.7 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GainLifeTargetEffect extends OneShotEffect {
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private DynamicValue life;
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public GainLifeTargetEffect(int life) {
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this(new StaticValue(life));
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}
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public GainLifeTargetEffect(DynamicValue life) {
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super(Outcome.GainLife);
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this.life = life;
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}
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public GainLifeTargetEffect(final GainLifeTargetEffect effect) {
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super(effect);
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this.life = effect.life;
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}
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@Override
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public GainLifeTargetEffect copy() {
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return new GainLifeTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID playerId: targetPointer.getTargets(game, source)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.gainLife(life.calculate(game, source, this), game);
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}
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}
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return true;
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}
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@Override
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public String getText(Mode mode) {
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if (!staticText.isEmpty()) {
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return staticText;
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}
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StringBuilder sb = new StringBuilder();
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String message = life.getMessage();
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if (!mode.getTargets().isEmpty()) {
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sb.append("Target ").append(mode.getTargets().get(0).getTargetName());
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} else {
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sb.append("that player");
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}
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sb.append(" gains ");
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if (message.isEmpty() || !message.equals("1")) {
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sb.append(life.toString()).append(' ');
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}
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sb.append("life");
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if (!message.isEmpty()) {
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sb.append(message.equals("1") ? " equal to the number of " : " for each ");
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sb.append(message);
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}
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return sb.toString();
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}
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}
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