mirror of
https://github.com/magefree/mage.git
synced 2026-01-26 21:29:17 -08:00
* now computer will use simplified 1 vs 1 combat damage simulations to choose better blockers (due better game score after combat);
* it's not a full combat simulation, but support many things like non-stack abilities, damage replacement effects and SBA -- much better than older PT compare (related to #13290);
* now AI correctly use a blockers with deathtouth, indestructible, first/double strike and other abilities;
* chump blocks also supported (chump logic implemented before in
|
||
|---|---|---|
| .. | ||
| src | ||
| pom.xml | ||