mirror of
https://github.com/magefree/mage.git
synced 2026-01-25 20:59:14 -08:00
113 lines
No EOL
4.2 KiB
Java
113 lines
No EOL
4.2 KiB
Java
package mage.cards.e;
|
|
|
|
import mage.abilities.Ability;
|
|
import mage.abilities.common.ActivateIfConditionActivatedAbility;
|
|
import mage.abilities.common.AsEntersBattlefieldAbility;
|
|
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
|
|
import mage.abilities.condition.Condition;
|
|
import mage.abilities.condition.common.IsStepCondition;
|
|
import mage.abilities.costs.Cost;
|
|
import mage.abilities.costs.mana.ManaCostsImpl;
|
|
import mage.abilities.decorator.ConditionalTriggeredAbility;
|
|
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
|
|
import mage.abilities.effects.OneShotEffect;
|
|
import mage.abilities.effects.common.ChooseOpponentEffect;
|
|
import mage.abilities.effects.common.RemoveAllCountersSourceEffect;
|
|
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
|
|
import mage.cards.CardImpl;
|
|
import mage.cards.CardSetInfo;
|
|
import mage.constants.*;
|
|
import mage.counters.CounterType;
|
|
import mage.game.Game;
|
|
import mage.game.permanent.Permanent;
|
|
import mage.players.Player;
|
|
import mage.util.ManaUtil;
|
|
|
|
import java.util.UUID;
|
|
|
|
/**
|
|
* @author TheElk801
|
|
*/
|
|
public final class EnergyVortex extends CardImpl {
|
|
|
|
public EnergyVortex(UUID ownerId, CardSetInfo setInfo) {
|
|
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{U}{U}");
|
|
|
|
// As Energy Vortex enters the battlefield, choose an opponent.
|
|
this.addAbility(new AsEntersBattlefieldAbility(new ChooseOpponentEffect(Outcome.Detriment)));
|
|
|
|
// At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
|
|
this.addAbility(new BeginningOfUpkeepTriggeredAbility(
|
|
new RemoveAllCountersSourceEffect(CounterType.VORTEX)
|
|
.setText("remove all vortex counters from {this}"),
|
|
TargetController.YOU, false
|
|
));
|
|
|
|
// At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.
|
|
this.addAbility(new ConditionalTriggeredAbility(
|
|
new BeginningOfUpkeepTriggeredAbility(
|
|
new EnergyVortexEffect(), TargetController.ANY, false
|
|
), EnergyVortexCondition.instance, "At the beginning of the chosen player's upkeep, " +
|
|
"{this} deals 3 damage to that player unless they pay {1} for each vortex counter on {this}."
|
|
));
|
|
|
|
// {X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.
|
|
this.addAbility(new ActivateIfConditionActivatedAbility(
|
|
Zone.BATTLEFIELD,
|
|
new AddCountersSourceEffect(
|
|
CounterType.VORTEX.createInstance(),
|
|
ManacostVariableValue.instance, true
|
|
), new ManaCostsImpl("{X}"),
|
|
new IsStepCondition(PhaseStep.UPKEEP)
|
|
));
|
|
}
|
|
|
|
private EnergyVortex(final EnergyVortex card) {
|
|
super(card);
|
|
}
|
|
|
|
@Override
|
|
public EnergyVortex copy() {
|
|
return new EnergyVortex(this);
|
|
}
|
|
}
|
|
|
|
enum EnergyVortexCondition implements Condition {
|
|
instance;
|
|
|
|
@Override
|
|
public boolean apply(Game game, Ability source) {
|
|
return game.getActivePlayerId().equals(game.getState().getValue(source.getSourceId().toString() + ChooseOpponentEffect.VALUE_KEY));
|
|
}
|
|
}
|
|
|
|
class EnergyVortexEffect extends OneShotEffect {
|
|
|
|
EnergyVortexEffect() {
|
|
super(Outcome.Benefit);
|
|
}
|
|
|
|
private EnergyVortexEffect(final EnergyVortexEffect effect) {
|
|
super(effect);
|
|
}
|
|
|
|
@Override
|
|
public EnergyVortexEffect copy() {
|
|
return new EnergyVortexEffect(this);
|
|
}
|
|
|
|
@Override
|
|
public boolean apply(Game game, Ability source) {
|
|
Player player = game.getPlayer(game.getActivePlayerId());
|
|
Permanent permanent = game.getPermanent(source.getSourceId());
|
|
if (player == null || permanent == null) {
|
|
return false;
|
|
}
|
|
int counters = permanent.getCounters(game).getCount(CounterType.VORTEX);
|
|
Cost cost = ManaUtil.createManaCost(counters, false);
|
|
if (cost.pay(source, game, source, player.getId(), false)) {
|
|
return true;
|
|
}
|
|
return player.damage(3, source.getSourceId(), source, game) > 0;
|
|
}
|
|
} |