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96 lines
3.6 KiB
Java
96 lines
3.6 KiB
Java
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package mage.cards.f;
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import java.util.UUID;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.condition.common.ManaWasSpentCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.UntapTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.DamagedEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public final class FlashConscription extends CardImpl {
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public FlashConscription(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{5}{R}");
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// Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
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this.getSpellAbility().addEffect(new UntapTargetEffect());
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this.getSpellAbility().addEffect(new GainControlTargetEffect(Duration.EndOfTurn).setText("and gain control of it until end of turn"));
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this.getSpellAbility().addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn).setText("That creature gains haste until end of turn"));
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(
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new GainAbilityTargetEffect(new FlashConscriptionTriggeredAbility(), Duration.EndOfTurn),
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ManaWasSpentCondition.WHITE,
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"If {W} was spent to cast this spell, the creature gains "
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+ "\"Whenever this creature deals combat damage, you gain that much life\" until end of turn"
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));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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private FlashConscription(final FlashConscription card) {
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super(card);
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}
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@Override
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public FlashConscription copy() {
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return new FlashConscription(this);
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}
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}
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class FlashConscriptionTriggeredAbility extends TriggeredAbilityImpl {
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public FlashConscriptionTriggeredAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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private FlashConscriptionTriggeredAbility(final FlashConscriptionTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public FlashConscriptionTriggeredAbility copy() {
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return new FlashConscriptionTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT
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|| event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedEvent damageEvent = (DamagedEvent) event;
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if (damageEvent.isCombatDamage()) {
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if (event.getSourceId().equals(this.sourceId)) {
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this.getEffects().clear();
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this.getEffects().add(new GainLifeEffect(damageEvent.getAmount()));
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return true;
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever {this} deals combat damage, you gain that much life.";
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}
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}
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