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143 lines
5.1 KiB
Java
143 lines
5.1 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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*
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* @author magenoxx_at_gmail.com
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*/
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public class AetherBurst extends CardImpl {
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private static final FilterCard filter = new FilterCard("cards named Aether Burst");
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static {
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filter.add(new NamePredicate("Aether Burst"));
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}
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public AetherBurst(UUID ownerId) {
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super(ownerId, 60, "Aether Burst", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{U}");
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this.expansionSetCode = "ODY";
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// Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.
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this.getSpellAbility().addEffect(new DynamicReturnToHandTargetEffect());
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this.getSpellAbility().addTarget(new DynamicTargetCreaturePermanent());
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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Target target = ability.getTargets().get(0);
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if (target instanceof DynamicTargetCreaturePermanent) {
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Player controller = game.getPlayer(ability.getControllerId());
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int amount = 0;
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if (controller != null) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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amount += player.getGraveyard().getCards(filter, game).size();
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}
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}
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}
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((DynamicTargetCreaturePermanent)target).setMaxNumberOfTargets(amount + 1);
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}
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}
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public AetherBurst(final AetherBurst card) {
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super(card);
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}
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@Override
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public AetherBurst copy() {
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return new AetherBurst(this);
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}
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}
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class DynamicTargetCreaturePermanent extends TargetPermanent {
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private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("creatures");
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public DynamicTargetCreaturePermanent() {
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super(filterCreature);
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}
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public DynamicTargetCreaturePermanent(final DynamicTargetCreaturePermanent target) {
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super(target);
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}
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public void setMaxNumberOfTargets(int maxNumberOfTargets) {
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this.maxNumberOfTargets = maxNumberOfTargets;
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}
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@Override
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public DynamicTargetCreaturePermanent copy() {
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return new DynamicTargetCreaturePermanent(this);
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}
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}
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/**
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* We extend ReturnToHandTargetEffect class just to override the rules.
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*/
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class DynamicReturnToHandTargetEffect extends ReturnToHandTargetEffect {
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public DynamicReturnToHandTargetEffect() {
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super();
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}
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public DynamicReturnToHandTargetEffect(final DynamicReturnToHandTargetEffect effect) {
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super(effect);
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}
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@Override
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public DynamicReturnToHandTargetEffect copy() {
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return new DynamicReturnToHandTargetEffect(this);
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}
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@Override
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public String getText(Mode mode) {
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return "Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst";
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}
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}
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