mage/Mage/src/main/java/mage/abilities/common/DealsDamageToOneOrMoreCreaturesTriggeredAbility.java

54 lines
2.3 KiB
Java

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package mage.abilities.common;
import mage.abilities.effects.Effect;
import mage.constants.PhaseStep;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.turn.Step;
/**
*
* @author LevelX2
*/
public class DealsDamageToOneOrMoreCreaturesTriggeredAbility extends DealsDamageToACreatureTriggeredAbility {
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(Effect effect, boolean combatOnly, boolean optional, boolean setTargetPointer) {
super(effect, combatOnly, optional, setTargetPointer);
}
public DealsDamageToOneOrMoreCreaturesTriggeredAbility(DealsDamageToOneOrMoreCreaturesTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (super.checkTrigger(event, game)) {
// check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source
if (game.getTurn().getStepType().equals(PhaseStep.COMBAT_DAMAGE) || game.getTurn().getStepType().equals(PhaseStep.FIRST_COMBAT_DAMAGE)) {
Step step = (Step) game.getState().getValue("damageStep" + getOriginalId());
if (!game.getStep().equals(step)) {
// this ability did not trigger during this damage step
game.getState().setValue("damageStep" + getOriginalId(), game.getStep());
return true;
}
} else {
game.getState().setValue("damageStep" + getOriginalId(), null);
return true;
}
// TODO: check that if the source did non combat damage to multiple targets at the same time, it may only trigger one time
// I don't know currently how this can happen for a source creature that this has not already build in
}
return false;
}
@Override
public DealsDamageToOneOrMoreCreaturesTriggeredAbility copy() {
return new DealsDamageToOneOrMoreCreaturesTriggeredAbility(this);
}
}