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* Add skeleton * Implement Pawprints modal functionality * Implement Seasons of Gathering * remove unused imports * Add Pawprints test * use withPawPRintValue() instead of setter * use 0 for non-pawprint mode and modes classes and move mode validation to addMode * Use GreatestPowerAmongControlledCreaturesValue * Fix pawprints check * calcualte sleected pawprint count based on selected modes * move max pawprints check to getAvailableModes * fix max pawprints checks |
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| src/mage/player/human | ||
| pom.xml | ||