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235 lines
9.9 KiB
Java
235 lines
9.9 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.n;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SacrificeIfCastAtInstantTimeTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.SourceOnBattlefieldCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashSourceEffect;
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import mage.abilities.effects.common.continuous.SourceEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class Necromancy extends CardImpl {
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public Necromancy(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{B}");
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// You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastAsThoughItHadFlashSourceEffect(Duration.EndOfGame)));
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this.addAbility(new SacrificeIfCastAtInstantTimeTriggeredAbility());
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// When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy."
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// Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it.
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// When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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Ability ability = new ConditionalTriggeredAbility(
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new EntersBattlefieldTriggeredAbility(new NecromancyReAttachEffect(), false),
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SourceOnBattlefieldCondition.instance,
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"When {this} enters the battlefield, if it's on the battlefield, it becomes an Aura with \"enchant creature put onto the battlefield with {this}.\" Put target creature card from a graveyard onto the battlefield under your control and attach {this} to it.");
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ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
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this.addAbility(ability);
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this.addAbility(new LeavesBattlefieldTriggeredAbility(new NecromancyLeavesBattlefieldTriggeredEffect(), false));
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}
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public Necromancy(final Necromancy card) {
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super(card);
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}
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@Override
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public Necromancy copy() {
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return new Necromancy(this);
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}
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}
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class NecromancyReAttachEffect extends OneShotEffect {
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public NecromancyReAttachEffect() {
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super(Outcome.Benefit);
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this.staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
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}
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public NecromancyReAttachEffect(final NecromancyReAttachEffect effect) {
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super(effect);
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}
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@Override
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public NecromancyReAttachEffect copy() {
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return new NecromancyReAttachEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent enchantment = game.getPermanent(source.getSourceId());
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Card cardInGraveyard = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && enchantment != null && cardInGraveyard != null) {
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controller.moveCards(cardInGraveyard, Zone.BATTLEFIELD, source, game);
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Permanent enchantedCreature = game.getPermanent(cardInGraveyard.getId());
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if (enchantedCreature != null) {
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enchantedCreature.addAttachment(enchantment.getId(), game);
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FilterCreaturePermanent filter = new FilterCreaturePermanent("enchant creature put onto the battlefield with " + enchantment.getIdName());
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filter.add(new PermanentIdPredicate(cardInGraveyard.getId()));
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Target target = new TargetCreaturePermanent(filter);
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target.addTarget(enchantedCreature.getId(), source, game);
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game.addEffect(new NecromancyChangeAbilityEffect(target), source);
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}
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return true;
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}
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return false;
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}
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}
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class NecromancyLeavesBattlefieldTriggeredEffect extends OneShotEffect {
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public NecromancyLeavesBattlefieldTriggeredEffect() {
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super(Outcome.Benefit);
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this.staticText = "enchanted creature's controller sacrifices it";
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}
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public NecromancyLeavesBattlefieldTriggeredEffect(final NecromancyLeavesBattlefieldTriggeredEffect effect) {
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super(effect);
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}
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@Override
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public NecromancyLeavesBattlefieldTriggeredEffect copy() {
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return new NecromancyLeavesBattlefieldTriggeredEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (controller != null && sourcePermanent != null) {
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if (sourcePermanent.getAttachedTo() != null) {
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Permanent attachedTo = game.getPermanent(sourcePermanent.getAttachedTo());
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if (attachedTo != null) {
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attachedTo.sacrifice(source.getSourceId(), game);
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}
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}
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return true;
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}
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return false;
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}
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}
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class NecromancyChangeAbilityEffect extends ContinuousEffectImpl implements SourceEffect {
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private final static Ability newAbility = new EnchantAbility("creature put onto the battlefield with Necromancy");
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static {
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newAbility.setRuleAtTheTop(true);
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}
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Target target;
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public NecromancyChangeAbilityEffect(Target target) {
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super(Duration.Custom, Outcome.AddAbility);
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staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
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this.target = target;
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dependencyTypes.add(DependencyType.AuraAddingRemoving);
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}
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public NecromancyChangeAbilityEffect(final NecromancyChangeAbilityEffect effect) {
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super(effect);
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this.target = effect.target;
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}
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@Override
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public NecromancyChangeAbilityEffect copy() {
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return new NecromancyChangeAbilityEffect(this);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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affectedObjectList.add(new MageObjectReference(source.getSourceId(), game));
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = affectedObjectList.get(0).getPermanent(game);
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if (permanent != null) {
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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if (!permanent.hasSubtype(SubType.AURA, game)) {
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permanent.getSubtype(game).add(SubType.AURA);
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}
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}
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break;
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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permanent.addAbility(newAbility, source.getSourceId(), game);
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permanent.getSpellAbility().getTargets().clear();
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permanent.getSpellAbility().getTargets().add(target);
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}
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}
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return true;
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}
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this.discard();
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
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}
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}
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