mirror of
https://github.com/magefree/mage.git
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173 lines
4.8 KiB
Java
173 lines
4.8 KiB
Java
package mage.client.util.gui;
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import javax.swing.*;
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import java.awt.*;
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import java.util.*;
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import java.util.List;
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/**
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* Class for dealing with arrows in the game.
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*
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* @author nantuko, noxx
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*/
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public class ArrowBuilder {
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private static ArrowBuilder instance;
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static {
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instance = new ArrowBuilder();
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}
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public static ArrowBuilder getBuilder() {
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return instance;
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}
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/**
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* The top panel where arrow panels are added to.
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*/
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private JPanel arrowsManagerPanel;
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/**
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* Stores arrow panels per game
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*/
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private final Map<UUID, JPanel> arrowPanels = new HashMap<>();
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private final Map<UUID, Map<Type, List<Arrow>>> map = new HashMap<>();
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private int currentWidth;
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private int currentHeight;
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public enum Type {
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PAIRED, BANDED, SOURCE, TARGET, COMBAT, ENCHANT_PLAYERS
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}
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/**
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* Get the panel where all arrows are being drawn.
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* @return
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*/
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public synchronized JPanel getArrowsManagerPanel() {
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if (arrowsManagerPanel == null) {
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arrowsManagerPanel = new JPanel();
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arrowsManagerPanel.setVisible(true);
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arrowsManagerPanel.setOpaque(false);
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arrowsManagerPanel.setLayout(null);
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}
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return arrowsManagerPanel;
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}
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private JPanel getArrowsPanel(UUID gameId) {
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if (!arrowPanels.containsKey(gameId)) {
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JPanel arrowPanel = new JPanel();
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arrowPanel.setVisible(true);
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arrowPanel.setOpaque(false);
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arrowPanel.setLayout(null);
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arrowPanel.setSize(currentWidth, currentHeight);
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arrowPanels.put(gameId, arrowPanel);
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getArrowsManagerPanel().add(arrowPanel);
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return arrowPanel;
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}
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return arrowPanels.get(gameId);
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}
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/**
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* Not synchronized method for arrows panel.
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* Doesn't create JPanel in case the panel doesn't exist.
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* Works faster.
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*
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* @return
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*/
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/*public JPanel getPanelRef() {
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return arrowsManagerPanel;
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}*/
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/**
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* Adds new arrow.
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*
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* @param startX
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* @param startY
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* @param endX
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* @param endY
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* @param color
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*/
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public void addArrow(UUID gameId, int startX, int startY, int endX, int endY, Color color, Type type) {
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JPanel p = getArrowsPanel(gameId);
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Arrow arrow = new Arrow();
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arrow.setColor(color);
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arrow.setArrowLocation(startX, startY, endX, endY);
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arrow.setBounds(0, 0, Math.max(startX, endX) + 40, Math.max(startY, endY) + 30); // 30 is offset for arrow heads (being cut otherwise)
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synchronized (map) {
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p.add(arrow);
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Map<Type, java.util.List<Arrow>> innerMap = map.computeIfAbsent(gameId, k -> new HashMap<>());
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java.util.List<Arrow> arrows = innerMap.computeIfAbsent(type, k -> new ArrayList<>());
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arrows.add(arrow);
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}
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p.revalidate();
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p.repaint();
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}
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/**
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* Removes all arrows from the screen.
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*/
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public void removeAllArrows(UUID gameId) {
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synchronized (map) {
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if (map.containsKey(gameId)) {
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Map<Type, List<Arrow>> innerMap = map.get(gameId);
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JPanel p = getArrowsPanel(gameId);
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if (p != null && p.getComponentCount() > 0) {
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p.removeAll();
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p.revalidate();
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p.repaint();
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}
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innerMap.clear();
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map.remove(gameId);
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}
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}
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}
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public void removeArrowsByType(UUID gameId, Type type) {
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if (map.containsKey(gameId)) {
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Map<Type, List<Arrow>> innerMap = map.get(gameId);
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java.util.List<Arrow> arrows = innerMap.get(type);
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if (arrows != null && !arrows.isEmpty()) {
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JPanel p = getArrowsPanel(gameId);
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synchronized (map) {
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for (Arrow arrow : arrows) {
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p.remove(arrow);
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}
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innerMap.put(type, new ArrayList<>());
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}
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p.revalidate();
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p.repaint();
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}
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}
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}
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public void setSize(int width, int height) {
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this.currentWidth = width;
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this.currentHeight = height;
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if (arrowsManagerPanel != null) {
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arrowsManagerPanel.setSize(width, height);
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}
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for (JPanel arrowPanel : arrowPanels.values()) {
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arrowPanel.setSize(width, height);
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arrowPanel.repaint();
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}
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}
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public void hideAllPanels() {
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for (JPanel arrowPanel : arrowPanels.values()) {
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arrowPanel.setVisible(false);
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}
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}
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public void showPanel(UUID gameId) {
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if (arrowPanels.containsKey(gameId)) {
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arrowPanels.get(gameId).setVisible(true);
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}
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}
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}
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