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127 lines
4.8 KiB
Java
127 lines
4.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.championsofkamigawa;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.StateTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.FlipSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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/**
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*
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* @author LevelX2
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*/
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public class StudentOfElements extends CardImpl<StudentOfElements> {
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public StudentOfElements(UUID ownerId) {
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super(ownerId, 93, "Student of Elements", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{U}");
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this.expansionSetCode = "CHK";
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.color.setBlue(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.flipCard = true;
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this.flipCardName = "Tobita, Master of Winds";
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// When Student of Elements has flying, flip it.
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this.addAbility(new StudentOfElementsHasFlyingAbility());
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}
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public StudentOfElements(final StudentOfElements card) {
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super(card);
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}
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@Override
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public StudentOfElements copy() {
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return new StudentOfElements(this);
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}
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}
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class StudentOfElementsHasFlyingAbility extends StateTriggeredAbility<StudentOfElementsHasFlyingAbility> {
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public StudentOfElementsHasFlyingAbility() {
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super(Zone.BATTLEFIELD, new FlipSourceEffect(new TobitaMasterOfWinds()));
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}
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public StudentOfElementsHasFlyingAbility(final StudentOfElementsHasFlyingAbility ability) {
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super(ability);
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}
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@Override
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public StudentOfElementsHasFlyingAbility copy() {
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return new StudentOfElementsHasFlyingAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(getSourceId());
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if(permanent != null && permanent.getAbilities().contains(FlyingAbility.getInstance())){
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "When {this} has flying, flip it.";
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}
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}
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class TobitaMasterOfWinds extends Token {
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TobitaMasterOfWinds() {
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super("Tobita, Master of Winds", "");
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supertype.add("Legendary");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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subtype.add("Human");
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subtype.add("Wizard");
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power = new MageInt(3);
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toughness = new MageInt(3);
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// Creatures you control have flying.
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD, new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent())));
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}
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}
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