mage/Mage.Sets/src/mage/cards/h/HammerJammer.java
2018-09-30 20:49:23 +02:00

154 lines
5 KiB
Java

package mage.cards.h;
import java.util.ArrayList;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author spjspj & L_J
*/
public final class HammerJammer extends CardImpl {
public HammerJammer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.subtype.add(SubType.GOBLIN);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.
this.addAbility(new EntersBattlefieldAbility(new HammerJammerEntersEffect(CounterType.P1P1.createInstance())));
// Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.
this.addAbility(new HammerJammerTriggeredAbility());
}
public HammerJammer(final HammerJammer card) {
super(card);
}
@Override
public HammerJammer copy() {
return new HammerJammer(this);
}
}
class HammerJammerEntersEffect extends EntersBattlefieldWithXCountersEffect {
public HammerJammerEntersEffect(Counter counter) {
super(counter);
}
public HammerJammerEntersEffect(EntersBattlefieldWithXCountersEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (controller != null && permanent != null) {
int amount = controller.rollDice(game, 6);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
permanent.addCounters(CounterType.P1P1.createInstance(amount), source, game, appliedEffects);
return super.apply(game, source);
}
return false;
}
@Override
public EntersBattlefieldWithXCountersEffect copy() {
return new HammerJammerEntersEffect(this);
}
}
class HammerJammerTriggeredAbility extends TriggeredAbilityImpl {
public HammerJammerTriggeredAbility() {
super(Zone.BATTLEFIELD, new HammerJammerEffect(), false);
}
public HammerJammerTriggeredAbility(final HammerJammerTriggeredAbility ability) {
super(ability);
}
@Override
public HammerJammerTriggeredAbility copy() {
return new HammerJammerTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DICE_ROLLED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (this.getControllerId().equals(event.getPlayerId()) && event.getFlag()) {
for (Effect effect : this.getEffects()) {
effect.setValue("rolled", event.getAmount());
}
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever you roll a die, " + super.getRule();
}
}
class HammerJammerEffect extends OneShotEffect {
public HammerJammerEffect() {
super(Outcome.Benefit);
this.staticText = "remove all +1/+1 counters from {this}, then put a number of +1/+1 counters on it equal to the result";
}
public HammerJammerEffect(final HammerJammerEffect effect) {
super(effect);
}
@Override
public HammerJammerEffect copy() {
return new HammerJammerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (controller != null && permanent != null) {
if (getValue("rolled") != null) {
int amount = (Integer) getValue("rolled");
permanent.removeCounters(CounterType.P1P1.createInstance(permanent.getCounters(game).getCount(CounterType.P1P1)), game);
permanent.addCounters(CounterType.P1P1.createInstance(amount), source, game);
return true;
}
}
return false;
}
}