mage/Mage.Sets/src/mage/cards/a/Adrestia.java
2024-09-12 21:56:12 -04:00

146 lines
4.6 KiB
Java

package mage.cards.a;
import java.util.*;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint;
import mage.constants.*;
import mage.abilities.keyword.IslandwalkAbility;
import mage.abilities.keyword.CrewAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.watchers.Watcher;
/**
*
* @author Grath
*/
public final class Adrestia extends CardImpl {
private static final Condition condition = AdrestiaCondition.instance;
public Adrestia(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.VEHICLE);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Islandwalk
this.addAbility(new IslandwalkAbility());
// Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Ability ability = new ConditionalInterveningIfTriggeredAbility(
new AttacksTriggeredAbility(new DrawCardSourceControllerEffect(1), false),
condition, "Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.");
ability.addEffect(new AdrestiaEffect());
ability.addHint(AdrestiaCondition.getHint());
this.addAbility(ability, new AdrestiaWatcher());
// Crew 1
this.addAbility(new CrewAbility(1));
}
private Adrestia(final Adrestia card) {
super(card);
}
@Override
public Adrestia copy() {
return new Adrestia(this);
}
}
class AdrestiaEffect extends ContinuousEffectImpl {
public AdrestiaEffect() {
super(Duration.EndOfTurn, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
}
protected AdrestiaEffect(final AdrestiaEffect effect) {
super(effect);
}
@Override
public AdrestiaEffect copy() {
return new AdrestiaEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent == null) {
return false;
}
permanent.addSubType(game, SubType.ASSASSIN);
return true;
}
}
enum AdrestiaCondition implements Condition {
instance;
private static final Hint hint = new ConditionHint(instance, "an Assassin crewed it this turn");
@Override
public boolean apply(Game game, Ability source) {
return AdrestiaWatcher.checkIfAssassinCrewed(source.getSourcePermanentOrLKI(game), game);
}
public static Hint getHint() {
return hint;
}
}
class AdrestiaWatcher extends Watcher {
private final static FilterCreaturePermanent filter = new FilterCreaturePermanent(SubType.ASSASSIN, "an Assassin");
private final Map<MageObjectReference, Boolean> crewMap = new HashMap<>();
public AdrestiaWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.CREWED_VEHICLE) {
MageObjectReference vehicle = new MageObjectReference(event.getSourceId(), game);
Permanent crewer = game.getPermanentOrLKIBattlefield(event.getTargetId());
if (crewer != null) {
if (!crewMap.containsKey(vehicle)) {
crewMap.put(vehicle, filter.match(crewer, game));
}
else {
crewMap.put(vehicle, crewMap.get(vehicle) || filter.match(crewer, game));
}
}
}
}
@Override
public void reset() {
super.reset();
crewMap.clear();
}
public static boolean checkIfAssassinCrewed(Permanent vehicle, Game game) {
return game
.getState()
.getWatcher(AdrestiaWatcher.class)
.crewMap
.getOrDefault(new MageObjectReference(vehicle, game), Boolean.FALSE);
}
}