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77 lines
2.8 KiB
Java
77 lines
2.8 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities;
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import java.util.UUID;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public interface TriggeredAbility extends Ability {
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void trigger(Game game, UUID controllerId);
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/**
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* This check for the relevant event types is called at first to prevent
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* further actions if the current event is ignored from this triggered
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* ability
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*
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* @param event
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* @param game
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* @return
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*/
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boolean checkEventType(GameEvent event, Game game);
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/**
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* This method checks if the event has to trigger the ability. It's
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* important to do nothing unique within this method, that can't be done
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* multiple times. Because some abilities call this to check if an ability
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* is relevant (e.g. Torpor Orb), so the method is calle dmultiple times for
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* the same event.
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*
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* @param event
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* @param game
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* @return
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*/
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boolean checkTrigger(GameEvent event, Game game);
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boolean checkInterveningIfClause(Game game);
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boolean isOptional();
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boolean isLeavesTheBattlefieldTrigger();
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void setLeavesTheBattlefieldTrigger(boolean leavesTheBattlefieldTrigger);
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@Override
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TriggeredAbility copy();
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}
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