mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 10:40:06 -08:00
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225); * GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana); * Game: fixed duplicated json logs at the game's end;
123 lines
3.8 KiB
Java
123 lines
3.8 KiB
Java
package mage.server.game;
|
|
|
|
import mage.game.Game;
|
|
import mage.game.Table;
|
|
import mage.interfaces.callback.ClientCallback;
|
|
import mage.interfaces.callback.ClientCallbackMethod;
|
|
import mage.players.Player;
|
|
import mage.server.User;
|
|
import mage.server.managers.UserManager;
|
|
import mage.view.GameClientMessage;
|
|
import mage.view.GameEndView;
|
|
import mage.view.GameView;
|
|
import mage.view.SimpleCardsView;
|
|
import org.apache.log4j.Logger;
|
|
|
|
import java.util.HashMap;
|
|
import java.util.Map;
|
|
import java.util.Optional;
|
|
import java.util.UUID;
|
|
|
|
/**
|
|
* @author BetaSteward_at_googlemail.com
|
|
*/
|
|
public class GameSessionWatcher {
|
|
|
|
protected static final Logger logger = Logger.getLogger(GameSessionWatcher.class);
|
|
|
|
private final UserManager userManager;
|
|
protected final UUID userId;
|
|
protected final Game game;
|
|
protected boolean killed = false;
|
|
protected final boolean isPlayer;
|
|
|
|
public GameSessionWatcher(UserManager userManager, UUID userId, Game game, boolean isPlayer) {
|
|
this.userManager = userManager;
|
|
this.userId = userId;
|
|
this.game = game;
|
|
this.isPlayer = isPlayer;
|
|
}
|
|
|
|
public boolean init() {
|
|
if (!killed) {
|
|
Optional<User> user = userManager.getUser(userId);
|
|
if (user.isPresent()) {
|
|
user.get().fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INIT, game.getId(), getGameView()));
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void update() {
|
|
if (!killed) {
|
|
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_UPDATE, game.getId(), getGameView())));
|
|
}
|
|
|
|
}
|
|
|
|
public void inform(final String message) {
|
|
if (!killed) {
|
|
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM, game.getId(), new GameClientMessage(getGameView(), null, message))));
|
|
}
|
|
|
|
}
|
|
|
|
public void informPersonal(final String message) {
|
|
if (!killed) {
|
|
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_INFORM_PERSONAL, game.getId(), new GameClientMessage(getGameView(), null, message))));
|
|
}
|
|
|
|
}
|
|
|
|
public void gameOver(final String message) {
|
|
if (!killed) {
|
|
userManager.getUser(userId).ifPresent(user -> {
|
|
user.removeGameWatchInfo(game.getId());
|
|
user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_OVER, game.getId(), new GameClientMessage(getGameView(), null, message)));
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cleanup if Session ends
|
|
*/
|
|
public void cleanUp() {
|
|
|
|
}
|
|
|
|
public void gameError(final String message) {
|
|
if (!killed) {
|
|
userManager.getUser(userId).ifPresent(user -> user.fireCallback(new ClientCallback(ClientCallbackMethod.GAME_ERROR, game.getId(), message)));
|
|
}
|
|
}
|
|
|
|
public void setKilled() {
|
|
killed = true;
|
|
}
|
|
|
|
public GameView getGameView() {
|
|
GameView gameView = new GameView(game.getState(), game, null, userId);
|
|
processWatchedHands(game, userId, gameView);
|
|
return gameView;
|
|
}
|
|
|
|
protected static void processWatchedHands(Game game, UUID userId, GameView gameView) {
|
|
Map<String, SimpleCardsView> handCards = new HashMap<>();
|
|
for (Player player : game.getPlayers().values()) {
|
|
if (player.hasUserPermissionToSeeHand(userId)) {
|
|
handCards.put(player.getName(), new SimpleCardsView(player.getHand().getCards(game), true));
|
|
gameView.setWatchedHands(handCards);
|
|
}
|
|
}
|
|
}
|
|
|
|
public GameEndView getGameEndView(UUID playerId, Table table) {
|
|
return new GameEndView(game.getState(), game, playerId, table);
|
|
}
|
|
|
|
public boolean isPlayer() {
|
|
return isPlayer;
|
|
}
|
|
|
|
}
|