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Arc Blade, Battletide Alchemist, Boldwyr Heavyweights, Coordinated Barrage, Hostile Realm, Stenchskipper, Torchling and Weight of Conscience.
117 lines
5 KiB
Java
117 lines
5 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.morningtide;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author emerald000
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*/
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public class BoldwyrHeavyweights extends CardImpl {
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public BoldwyrHeavyweights(UUID ownerId) {
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super(ownerId, 85, "Boldwyr Heavyweights", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{R}{R}");
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this.expansionSetCode = "MOR";
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this.subtype.add("Giant");
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this.subtype.add("Warrior");
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new BoldwyrHeavyweightsEffect()));
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}
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public BoldwyrHeavyweights(final BoldwyrHeavyweights card) {
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super(card);
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}
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@Override
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public BoldwyrHeavyweights copy() {
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return new BoldwyrHeavyweights(this);
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}
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}
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class BoldwyrHeavyweightsEffect extends OneShotEffect {
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BoldwyrHeavyweightsEffect() {
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super(Outcome.Detriment);
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this.staticText = "each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it";
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}
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BoldwyrHeavyweightsEffect(final BoldwyrHeavyweightsEffect effect) {
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super(effect);
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}
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@Override
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public BoldwyrHeavyweightsEffect copy() {
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return new BoldwyrHeavyweightsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Set<Player> playersThatSearched = new HashSet<>(1);
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null && opponent.chooseUse(Outcome.PutCreatureInPlay, "Search your library for a creature card and put it onto the battlefield?", source, game)) {
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TargetCardInLibrary target = new TargetCardInLibrary(new FilterCreatureCard());
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if (opponent.searchLibrary(target, game)) {
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Card targetCard = opponent.getLibrary().getCard(target.getFirstTarget(), game);
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if (targetCard != null) {
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opponent.moveCards(targetCard, Zone.BATTLEFIELD, source, game);
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playersThatSearched.add(opponent);
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}
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}
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}
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}
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for (Player opponent : playersThatSearched) {
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opponent.shuffleLibrary(source, game);
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}
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return true;
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}
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}
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