mirror of
https://github.com/magefree/mage.git
synced 2025-12-23 20:11:59 -08:00
1762 lines
87 KiB
Java
1762 lines
87 KiB
Java
package mage.game.combat;
|
||
|
||
import mage.MageObject;
|
||
import mage.abilities.Ability;
|
||
import mage.abilities.effects.RequirementEffect;
|
||
import mage.abilities.effects.RestrictionEffect;
|
||
import mage.abilities.keyword.BandingAbility;
|
||
import mage.abilities.keyword.BandsWithOtherAbility;
|
||
import mage.abilities.keyword.VigilanceAbility;
|
||
import mage.abilities.keyword.special.JohanVigilanceAbility;
|
||
import mage.constants.Outcome;
|
||
import mage.constants.Zone;
|
||
import mage.filter.StaticFilters;
|
||
import mage.filter.common.FilterControlledCreaturePermanent;
|
||
import mage.filter.common.FilterCreatureForCombatBlock;
|
||
import mage.filter.common.FilterCreaturePermanent;
|
||
import mage.filter.predicate.Predicate;
|
||
import mage.filter.predicate.Predicates;
|
||
import mage.filter.predicate.mageobject.AbilityPredicate;
|
||
import mage.filter.predicate.mageobject.NamePredicate;
|
||
import mage.filter.predicate.mageobject.SubtypePredicate;
|
||
import mage.filter.predicate.mageobject.SupertypePredicate;
|
||
import mage.filter.predicate.permanent.AttackingSameNotBandedPredicate;
|
||
import mage.filter.predicate.permanent.PermanentIdPredicate;
|
||
import mage.game.Game;
|
||
import mage.game.events.GameEvent;
|
||
import mage.game.events.GameEvent.EventType;
|
||
import mage.game.permanent.Permanent;
|
||
import mage.players.Player;
|
||
import mage.players.PlayerList;
|
||
import mage.target.common.TargetControlledPermanent;
|
||
import mage.target.common.TargetDefender;
|
||
import mage.util.CardUtil;
|
||
import mage.util.Copyable;
|
||
import mage.util.trace.TraceUtil;
|
||
import org.apache.log4j.Logger;
|
||
|
||
import java.io.Serializable;
|
||
import java.util.*;
|
||
|
||
/**
|
||
* @author BetaSteward_at_googlemail.com
|
||
*/
|
||
public class Combat implements Serializable, Copyable<Combat> {
|
||
|
||
private static final Logger logger = Logger.getLogger(Combat.class);
|
||
|
||
private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
|
||
// There are effects that let creatures assigns combat damage equal to its toughness rather than its power
|
||
private boolean useToughnessForDamage;
|
||
private final List<FilterCreaturePermanent> useToughnessForDamageFilters = new ArrayList<>();
|
||
|
||
protected List<CombatGroup> groups = new ArrayList<>();
|
||
protected Map<UUID, CombatGroup> blockingGroups = new HashMap<>();
|
||
// player and planeswalker ids
|
||
protected Set<UUID> defenders = new HashSet<>();
|
||
// how many creatures attack defending player
|
||
protected Map<UUID, Set<UUID>> numberCreaturesDefenderAttackedBy = new HashMap<>();
|
||
protected UUID attackingPlayerId; //the player that is attacking
|
||
// <creature that can block, <all attackers that force the creature to block it>>
|
||
protected Map<UUID, Set<UUID>> creatureMustBlockAttackers = new HashMap<>();
|
||
|
||
// which creature is forced to attack which defender(s). If set is empty, the creature can attack every possible defender
|
||
private final Map<UUID, Set<UUID>> creaturesForcedToAttack = new HashMap<>();
|
||
private int maxAttackers = Integer.MIN_VALUE;
|
||
|
||
private final HashSet<UUID> attackersTappedByAttack = new HashSet<>();
|
||
|
||
public Combat() {
|
||
this.useToughnessForDamage = false;
|
||
}
|
||
|
||
public Combat(final Combat combat) {
|
||
this.attackingPlayerId = combat.attackingPlayerId;
|
||
for (CombatGroup group : combat.groups) {
|
||
groups.add(group.copy());
|
||
}
|
||
defenders.addAll(combat.defenders);
|
||
for (Map.Entry<UUID, CombatGroup> group : combat.blockingGroups.entrySet()) {
|
||
blockingGroups.put(group.getKey(), group.getValue());
|
||
}
|
||
this.useToughnessForDamage = combat.useToughnessForDamage;
|
||
for (Map.Entry<UUID, Set<UUID>> group : combat.numberCreaturesDefenderAttackedBy.entrySet()) {
|
||
this.numberCreaturesDefenderAttackedBy.put(group.getKey(), group.getValue());
|
||
}
|
||
|
||
for (Map.Entry<UUID, Set<UUID>> group : combat.creatureMustBlockAttackers.entrySet()) {
|
||
this.creatureMustBlockAttackers.put(group.getKey(), group.getValue());
|
||
}
|
||
for (Map.Entry<UUID, Set<UUID>> group : combat.creaturesForcedToAttack.entrySet()) {
|
||
this.creaturesForcedToAttack.put(group.getKey(), group.getValue());
|
||
}
|
||
this.maxAttackers = combat.maxAttackers;
|
||
this.attackersTappedByAttack.addAll(combat.attackersTappedByAttack);
|
||
}
|
||
|
||
public List<CombatGroup> getGroups() {
|
||
return groups;
|
||
}
|
||
|
||
public Collection<CombatGroup> getBlockingGroups() {
|
||
return blockingGroups.values();
|
||
}
|
||
|
||
public boolean blockingGroupsContains(UUID blockerId) {
|
||
return blockingGroups.containsKey(blockerId);
|
||
}
|
||
|
||
/**
|
||
* Get all possible defender (players and planeswalkers) That does not mean
|
||
* necessarily mean that they are really attacked
|
||
*
|
||
* @return
|
||
*/
|
||
public Set<UUID> getDefenders() {
|
||
return defenders;
|
||
}
|
||
|
||
public List<UUID> getAttackers() {
|
||
List<UUID> attackers = new ArrayList<>();
|
||
for (CombatGroup group : groups) {
|
||
attackers.addAll(group.attackers);
|
||
}
|
||
return attackers;
|
||
}
|
||
|
||
public List<UUID> getBlockers() {
|
||
List<UUID> blockers = new ArrayList<>();
|
||
for (CombatGroup group : groups) {
|
||
blockers.addAll(group.blockers);
|
||
}
|
||
return blockers;
|
||
}
|
||
|
||
public boolean useToughnessForDamage(Permanent permanent, Game game) {
|
||
if (useToughnessForDamage) {
|
||
for (FilterCreaturePermanent filter : useToughnessForDamageFilters) {
|
||
if (filter.match(permanent, game)) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public void setUseToughnessForDamage(boolean useToughnessForDamage) {
|
||
this.useToughnessForDamage = useToughnessForDamage;
|
||
}
|
||
|
||
public void addUseToughnessForDamageFilter(FilterCreaturePermanent filter) {
|
||
this.useToughnessForDamageFilters.add(filter);
|
||
}
|
||
|
||
public void reset(Game game) {
|
||
this.useToughnessForDamage = false;
|
||
this.useToughnessForDamageFilters.clear();
|
||
}
|
||
|
||
public void checkForRemoveFromCombat(Game game) {
|
||
for (UUID creatureId : getAttackers()) {
|
||
Permanent creature = game.getPermanent(creatureId);
|
||
if (creature != null && !creature.isCreature()) {
|
||
removeFromCombat(creatureId, game, true);
|
||
}
|
||
}
|
||
for (UUID creatureId : getBlockers()) {
|
||
Permanent creature = game.getPermanent(creatureId);
|
||
if (creature != null && !creature.isCreature()) {
|
||
removeFromCombat(creatureId, game, true);
|
||
}
|
||
}
|
||
}
|
||
|
||
public void clear() {
|
||
groups.clear();
|
||
blockingGroups.clear();
|
||
defenders.clear();
|
||
attackingPlayerId = null;
|
||
creatureMustBlockAttackers.clear();
|
||
numberCreaturesDefenderAttackedBy.clear();
|
||
creaturesForcedToAttack.clear();
|
||
maxAttackers = Integer.MIN_VALUE;
|
||
}
|
||
|
||
public String getValue() {
|
||
StringBuilder sb = new StringBuilder();
|
||
sb.append(attackingPlayerId).append(defenders);
|
||
for (CombatGroup group : groups) {
|
||
sb.append(group.defenderId).append(group.attackers).append(group.attackerOrder).append(group.blockers).append(group.blockerOrder);
|
||
}
|
||
return sb.toString();
|
||
}
|
||
|
||
public void setAttacker(UUID playerId) {
|
||
this.attackingPlayerId = playerId;
|
||
}
|
||
|
||
/**
|
||
* Add an additional attacker to the combat (e.g. token of Geist of Saint
|
||
* Traft) This method doesn't trigger ATTACKER_DECLARED event (as intended).
|
||
* If the creature has to be tapped that won't do this method.
|
||
*
|
||
* @param creatureId - creature that shall be added to the combat
|
||
* @param game
|
||
* @return
|
||
*/
|
||
public boolean addAttackingCreature(UUID creatureId, Game game) {
|
||
return this.addAttackingCreature(creatureId, game, null);
|
||
}
|
||
|
||
public boolean addAttackingCreature(UUID creatureId, Game game, UUID playerToAttack) {
|
||
Set<UUID> possibleDefenders;
|
||
if (playerToAttack != null) {
|
||
possibleDefenders = new HashSet<>();
|
||
for (UUID objectId : defenders) {
|
||
Permanent planeswalker = game.getPermanent(objectId);
|
||
if (planeswalker != null && planeswalker.isControlledBy(playerToAttack)) {
|
||
possibleDefenders.add(objectId);
|
||
} else if (playerToAttack.equals(objectId)) {
|
||
possibleDefenders.add(objectId);
|
||
}
|
||
}
|
||
} else {
|
||
possibleDefenders = new HashSet<>(defenders);
|
||
}
|
||
Player player = game.getPlayer(attackingPlayerId);
|
||
if (player == null) {
|
||
return false;
|
||
}
|
||
if (possibleDefenders.size() == 1) {
|
||
addAttackerToCombat(creatureId, possibleDefenders.iterator().next(), game);
|
||
return true;
|
||
} else {
|
||
TargetDefender target = new TargetDefender(possibleDefenders, creatureId);
|
||
target.setNotTarget(true);
|
||
target.setRequired(true);
|
||
player.chooseTarget(Outcome.Damage, target, null, game);
|
||
if (target.getFirstTarget() != null) {
|
||
addAttackerToCombat(creatureId, target.getFirstTarget(), game);
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public void selectAttackers(Game game) {
|
||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, attackingPlayerId, attackingPlayerId))) {
|
||
Player player = game.getPlayer(attackingPlayerId);
|
||
//20101001 - 508.1d
|
||
game.getCombat().checkAttackRequirements(player, game);
|
||
boolean firstTime = true;
|
||
do {
|
||
if (!firstTime
|
||
|| !game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) {
|
||
player.selectAttackers(game, attackingPlayerId);
|
||
}
|
||
firstTime = false;
|
||
if (game.isPaused()
|
||
|| game.checkIfGameIsOver()
|
||
|| game.executingRollback()) {
|
||
return;
|
||
}
|
||
// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
|
||
// I don't like it too - it has to be redesigned
|
||
} while (!game.getCombat().checkAttackRestrictions(player, game));
|
||
game.getCombat().resumeSelectAttackers(game);
|
||
}
|
||
}
|
||
|
||
@SuppressWarnings("deprecation")
|
||
public void resumeSelectAttackers(Game game) {
|
||
for (CombatGroup group : groups) {
|
||
for (UUID attacker : group.getAttackers()) {
|
||
if (attackersTappedByAttack.contains(attacker)) {
|
||
Permanent attackingPermanent = game.getPermanent(attacker);
|
||
if (attackingPermanent != null) {
|
||
attackingPermanent.setTapped(false);
|
||
attackingPermanent.tap(true, game); // to tap with event finally here is needed to prevent abusing of Vampire Envoy like cards
|
||
}
|
||
}
|
||
handleBanding(attacker, game);
|
||
// This can only be used to modify the event, the attack can't be replaced here
|
||
game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackingPlayerId));
|
||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackingPlayerId));
|
||
}
|
||
}
|
||
attackersTappedByAttack.clear();
|
||
|
||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackingPlayerId, attackingPlayerId));
|
||
if (!game.isSimulation()) {
|
||
Player player = game.getPlayer(attackingPlayerId);
|
||
if (player != null) {
|
||
game.informPlayers(player.getLogName() + " attacks with " + groups.size() + (groups.size() == 1 ? " creature" : " creatures"));
|
||
}
|
||
}
|
||
}
|
||
|
||
private void handleBanding(UUID creatureId, Game game) {
|
||
Player player = game.getPlayer(attackingPlayerId);
|
||
Permanent attacker = game.getPermanent(creatureId);
|
||
if (attacker != null
|
||
&& player != null) {
|
||
CombatGroup combatGroup = findGroup(attacker.getId());
|
||
if (combatGroup != null
|
||
&& attacker.getBandedCards().isEmpty()
|
||
&& getAttackers().size() > 1) {
|
||
boolean canBand = attacker.getAbilities().containsKey(BandingAbility.getInstance().getId());
|
||
List<Ability> bandsWithOther = new ArrayList<>();
|
||
for (Ability ability : attacker.getAbilities()) {
|
||
if (ability.getClass().equals(BandsWithOtherAbility.class)) {
|
||
bandsWithOther.add(ability);
|
||
}
|
||
}
|
||
boolean canBandWithOther = !bandsWithOther.isEmpty();
|
||
if (canBand || canBandWithOther) {
|
||
boolean isBanded = false;
|
||
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("attacking creature to band with " + attacker.getLogName());
|
||
filter.add(Predicates.not(new PermanentIdPredicate(creatureId)));
|
||
filter.add(new AttackingSameNotBandedPredicate(combatGroup.getDefenderId())); // creature that isn't already banded, and is attacking the same player or planeswalker
|
||
List<Predicate<MageObject>> predicates = new ArrayList<>();
|
||
if (!canBand
|
||
&& canBandWithOther) {
|
||
for (Ability ab : bandsWithOther) {
|
||
BandsWithOtherAbility ability = (BandsWithOtherAbility) ab;
|
||
if (ability.getSubtype() != null) {
|
||
predicates.add(new SubtypePredicate(ability.getSubtype()));
|
||
}
|
||
if (ability.getSupertype() != null) {
|
||
predicates.add(new SupertypePredicate(ability.getSupertype()));
|
||
}
|
||
if (ability.getName() != null) {
|
||
predicates.add(new NamePredicate(ability.getName()));
|
||
}
|
||
}
|
||
filter.add(Predicates.or(predicates));
|
||
}
|
||
while (player.canRespond()) {
|
||
TargetControlledPermanent target = new TargetControlledPermanent(1, 1, filter, true);
|
||
target.setRequired(false);
|
||
canBand &= target.canChoose(attackingPlayerId, game);
|
||
canBandWithOther &= target.canChoose(attackingPlayerId, game);
|
||
if (game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, attackingPlayerId, attackingPlayerId))
|
||
|| (!canBand && !canBandWithOther)
|
||
|| !player.chooseUse(Outcome.Benefit,
|
||
"Do you wish to " + (isBanded ? "band " + attacker.getLogName()
|
||
+ " with another " : "form a band with " + attacker.getLogName() + " and an ")
|
||
+ "attacking creature?", null, game)) {
|
||
break;
|
||
}
|
||
|
||
if (canBand && canBandWithOther) {
|
||
if (player.chooseUse(Outcome.Detriment, "Choose type of banding ability to apply:",
|
||
attacker.getLogName(), "Banding", "Bands with other", null, game)) {
|
||
canBandWithOther = false;
|
||
} else {
|
||
canBand = false;
|
||
for (Ability ab : bandsWithOther) {
|
||
BandsWithOtherAbility ability = (BandsWithOtherAbility) ab;
|
||
if (ability.getSubtype() != null) {
|
||
predicates.add(new SubtypePredicate(ability.getSubtype()));
|
||
}
|
||
if (ability.getSupertype() != null) {
|
||
predicates.add(new SupertypePredicate(ability.getSupertype()));
|
||
}
|
||
if (ability.getName() != null) {
|
||
predicates.add(new NamePredicate(ability.getName()));
|
||
}
|
||
}
|
||
filter.add(Predicates.or(predicates));
|
||
}
|
||
}
|
||
|
||
if (target.choose(Outcome.Benefit, attackingPlayerId, null, game)) {
|
||
isBanded = true;
|
||
for (UUID targetId : target.getTargets()) {
|
||
Permanent permanent = game.getPermanent(targetId);
|
||
if (permanent != null) {
|
||
|
||
for (UUID bandedId : attacker.getBandedCards()) {
|
||
permanent.addBandedCard(bandedId);
|
||
Permanent banded = game.getPermanent(bandedId);
|
||
if (banded != null) {
|
||
banded.addBandedCard(targetId);
|
||
}
|
||
}
|
||
permanent.addBandedCard(creatureId);
|
||
attacker.addBandedCard(targetId);
|
||
if (canBand) {
|
||
if (!permanent.getAbilities().containsKey(BandingAbility.getInstance().getId())) {
|
||
filter.add(new AbilityPredicate(BandingAbility.class));
|
||
canBandWithOther = false;
|
||
}
|
||
} else if (canBandWithOther) {
|
||
List<Predicate<MageObject>> newPredicates = new ArrayList<>();
|
||
for (Predicate<MageObject> predicate : predicates) {
|
||
if (predicate.apply(permanent, game)) {
|
||
newPredicates.add(predicate);
|
||
}
|
||
}
|
||
filter.add(Predicates.or(newPredicates));
|
||
canBand = false;
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
}
|
||
if (isBanded) {
|
||
StringBuilder sb = new StringBuilder(player.getLogName()).append(" formed a band with ").append((attacker.getBandedCards().size() + 1) + " creatures: ");
|
||
sb.append(attacker.getLogName());
|
||
for (UUID id : attacker.getBandedCards()) {
|
||
sb.append(", ");
|
||
Permanent permanent = game.getPermanent(id);
|
||
if (permanent != null) {
|
||
sb.append(permanent.getLogName());
|
||
}
|
||
}
|
||
game.informPlayers(sb.toString());
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
protected void checkAttackRequirements(Player player, Game game) {
|
||
//20101001 - 508.1d
|
||
for (Permanent creature : player.getAvailableAttackers(game)) {
|
||
boolean mustAttack = false;
|
||
Set<UUID> defendersForcedToAttack = new HashSet<>();
|
||
|
||
// check if a creature has to attack
|
||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||
RequirementEffect effect = entry.getKey();
|
||
if (effect.mustAttack(game)) {
|
||
mustAttack = true;
|
||
for (Ability ability : entry.getValue()) {
|
||
UUID defenderId = effect.mustAttackDefender(ability, game);
|
||
if (defenderId != null) {
|
||
if (defenders.contains(defenderId)) {
|
||
defendersForcedToAttack.add(defenderId);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (mustAttack) {
|
||
// check which defenders the forced to attack creature can attack without paying a cost
|
||
HashSet<UUID> defendersCostlessAttackable = new HashSet<>();
|
||
defendersCostlessAttackable.addAll(defenders);
|
||
for (UUID defenderId : defenders) {
|
||
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
|
||
GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
|
||
defenderId, creature.getId(), creature.getControllerId()), game)) {
|
||
defendersCostlessAttackable.remove(defenderId);
|
||
defendersForcedToAttack.remove(defenderId);
|
||
}
|
||
}
|
||
// force attack only if a defender can be attacked without paying a cost
|
||
if (!defendersCostlessAttackable.isEmpty()) {
|
||
creaturesForcedToAttack.put(creature.getId(), defendersForcedToAttack);
|
||
// No need to attack a special defender
|
||
if (defendersForcedToAttack.isEmpty()) {
|
||
if (defenders.size() == 1) {
|
||
player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
|
||
} else {
|
||
if (!player.isHuman()) { // computer only for multiple defenders
|
||
player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
|
||
} else { // human players only for multiple defenders
|
||
TargetDefender target = new TargetDefender(defenders, creature.getId());
|
||
target.setRequired(true);
|
||
target.setTargetName("planeswalker or player for " + creature.getLogName() + " to attack");
|
||
if (player.chooseTarget(Outcome.Damage, target, null, game)) {
|
||
player.declareAttacker(creature.getId(), target.getFirstTarget(), game, false);
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
if (defendersForcedToAttack.size() == 1) {
|
||
player.declareAttacker(creature.getId(), defendersForcedToAttack.iterator().next(), game, false);
|
||
} else {
|
||
TargetDefender target = new TargetDefender(defendersForcedToAttack, creature.getId());
|
||
target.setRequired(true);
|
||
if (player.chooseTarget(Outcome.Damage, target, null, game)) {
|
||
player.declareAttacker(creature.getId(), target.getFirstTarget(), game, false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
/**
|
||
* @param player
|
||
* @param game
|
||
* @return true if the attack with that set of creatures and attacked
|
||
* players/planeswalkers is possible
|
||
*/
|
||
protected boolean checkAttackRestrictions(Player player, Game game) {
|
||
boolean check = true;
|
||
int numberOfChecks = 0;
|
||
UUID attackerToRemove = null;
|
||
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
||
Check:
|
||
while (check) {
|
||
check = false;
|
||
numberOfChecks++;
|
||
int numberAttackers = 0;
|
||
for (CombatGroup group : groups) {
|
||
numberAttackers += group.getAttackers().size();
|
||
}
|
||
if (attackerToRemove != null) {
|
||
removeAttacker(attackerToRemove, game);
|
||
}
|
||
for (UUID attackingCreatureId : this.getAttackers()) {
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
for (Map.Entry<RestrictionEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
|
||
RestrictionEffect effect = entry.getKey();
|
||
for (Ability ability : entry.getValue()) {
|
||
if (!effect.canAttackCheckAfter(numberAttackers, ability, game, true)) {
|
||
MageObject sourceObject = ability.getSourceObject(game);
|
||
if (attackingPlayer.isHuman()) {
|
||
attackingPlayer.resetPlayerPassedActions();
|
||
game.informPlayer(attackingPlayer, attackingCreature.getIdName() + " can't attack this way (" + (sourceObject == null ? "null" : sourceObject.getIdName()) + ')');
|
||
return false;
|
||
} else {
|
||
// remove attacking creatures for AI that are not allowed to attack
|
||
// can create possible not allowed attack scenarios, but not sure how to solve this
|
||
for (CombatGroup combatGroup : this.getGroups()) {
|
||
if (combatGroup.getAttackers().contains(attackingCreatureId)) {
|
||
attackerToRemove = attackingCreatureId;
|
||
}
|
||
}
|
||
check = true; // do the check again
|
||
if (numberOfChecks > 50) {
|
||
logger.error("Seems to be an AI declare attacker lock (reached 50 check iterations) " + (sourceObject == null ? "null" : sourceObject.getIdName()));
|
||
return true; // break the check
|
||
}
|
||
continue Check;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public void selectBlockers(Game game) {
|
||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, attackingPlayerId, attackingPlayerId))) {
|
||
game.getCombat().selectBlockers(null, game);
|
||
}
|
||
for (UUID attackingCreatureID : game.getCombat().getAttackers()) {
|
||
Permanent permanent = game.getPermanent(attackingCreatureID);
|
||
if (permanent != null && permanent.getBlocking() == 0) {
|
||
game.fireEvent(GameEvent.getEvent(EventType.UNBLOCKED_ATTACKER, attackingCreatureID, attackingPlayerId));
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Handle the blocker selection process
|
||
*
|
||
* @param blockController player that controls how to block, if null the
|
||
* defender is the controller
|
||
* @param game
|
||
*/
|
||
public void selectBlockers(Player blockController, Game game) {
|
||
Player attacker = game.getPlayer(attackingPlayerId);
|
||
//20101001 - 509.1c
|
||
game.getCombat().retrieveMustBlockAttackerRequirements(attacker, game);
|
||
Player controller;
|
||
for (UUID defenderId : getPlayerDefenders(game)) {
|
||
Player defender = game.getPlayer(defenderId);
|
||
if (defender != null) {
|
||
boolean choose = true;
|
||
if (blockController == null) {
|
||
controller = defender;
|
||
} else {
|
||
controller = blockController;
|
||
}
|
||
while (choose) {
|
||
controller.selectBlockers(game, defenderId);
|
||
if (game.isPaused() || game.checkIfGameIsOver() || game.executingRollback()) {
|
||
return;
|
||
}
|
||
if (!game.getCombat().checkBlockRestrictions(defender, game)) {
|
||
if (controller.isHuman()) { // only human player can decide to do the block in another way
|
||
continue;
|
||
}
|
||
}
|
||
choose = !game.getCombat().checkBlockRequirementsAfter(defender, controller, game);
|
||
if (!choose) {
|
||
choose = !game.getCombat().checkBlockRestrictionsAfter(defender, controller, game);
|
||
}
|
||
}
|
||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
|
||
|
||
// add info about attacker blocked by blocker to the game log
|
||
if (!game.isSimulation()) {
|
||
game.getCombat().logBlockerInfo(defender, game);
|
||
}
|
||
}
|
||
}
|
||
// tool to catch the bug about flyers blocked by non flyers or intimidate blocked by creatures with other colors
|
||
TraceUtil.traceCombatIfNeeded(game, game.getCombat());
|
||
}
|
||
|
||
/**
|
||
* Add info about attacker blocked by blocker to the game log
|
||
*/
|
||
private void logBlockerInfo(Player defender, Game game) {
|
||
boolean shownDefendingPlayer = game.getPlayers().size() < 3; // only two players no ned to sow the attacked player
|
||
for (CombatGroup group : game.getCombat().getGroups()) {
|
||
if (group.defendingPlayerId.equals(defender.getId())) {
|
||
if (!shownDefendingPlayer) {
|
||
game.informPlayers("Attacked player: " + defender.getLogName());
|
||
shownDefendingPlayer = true;
|
||
}
|
||
StringBuilder sb = new StringBuilder();
|
||
boolean attackerExists = false;
|
||
for (UUID attackingCreatureId : group.getAttackers()) {
|
||
attackerExists = true;
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
if (attackingCreature != null) {
|
||
sb.append("Attacker: ");
|
||
sb.append(attackingCreature.getLogName()).append(" (");
|
||
sb.append(attackingCreature.getPower().getValue()).append('/').append(attackingCreature.getToughness().getValue()).append(") ");
|
||
} else {
|
||
// creature left battlefield
|
||
attackingCreature = (Permanent) game.getLastKnownInformation(attackingCreatureId, Zone.BATTLEFIELD);
|
||
if (attackingCreature != null) {
|
||
sb.append(attackingCreature.getLogName()).append(" [left battlefield)] ");
|
||
}
|
||
}
|
||
}
|
||
if (attackerExists) {
|
||
if (!group.getBlockers().isEmpty()) {
|
||
sb.append("blocked by ");
|
||
for (UUID blockingCreatureId : group.getBlockerOrder()) {
|
||
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
|
||
if (blockingCreature != null) {
|
||
sb.append(blockingCreature.getLogName()).append(" (");
|
||
sb.append(blockingCreature.getPower().getValue()).append('/').append(blockingCreature.getToughness().getValue()).append(") ");
|
||
}
|
||
}
|
||
|
||
} else {
|
||
sb.append("unblocked");
|
||
}
|
||
}
|
||
game.informPlayers(sb.toString());
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Check the block restrictions
|
||
*
|
||
* @param player
|
||
* @param game
|
||
* @return false - if block restrictions were not complied
|
||
*/
|
||
public boolean checkBlockRestrictions(Player player, Game game) {
|
||
int count = 0;
|
||
boolean blockWasLegal = true;
|
||
for (CombatGroup group : groups) {
|
||
count += group.getBlockers().size();
|
||
}
|
||
for (CombatGroup group : groups) {
|
||
blockWasLegal &= group.checkBlockRestrictions(game, count);
|
||
}
|
||
return blockWasLegal;
|
||
}
|
||
|
||
public void acceptBlockers(Game game) {
|
||
for (CombatGroup group : groups) {
|
||
group.acceptBlockers(game);
|
||
}
|
||
}
|
||
|
||
public void resumeSelectBlockers(Game game) {
|
||
//TODO: this isn't quite right - but will work fine for two-player games
|
||
for (UUID defenderId : getPlayerDefenders(game)) {
|
||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Retrieves all requirements that apply and creates a Map with blockers and
|
||
* attackers it contains only records if attackers can be retrieved //
|
||
* Map<creature that can block,
|
||
* Set< all attackers the creature can block and force it to block the attacker>>
|
||
*
|
||
* @param attackingPlayer - attacker
|
||
* @param game
|
||
*/
|
||
private void retrieveMustBlockAttackerRequirements(Player attackingPlayer, Game game) {
|
||
if (attackingPlayer == null) {
|
||
return;
|
||
}
|
||
if (!game.getContinuousEffects().existRequirementEffects()) {
|
||
return;
|
||
}
|
||
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
|
||
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, false, game).entrySet()) {
|
||
if (requirementEntry.getKey().mustBlock(game)) {
|
||
for (Ability ability : requirementEntry.getValue()) {
|
||
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
|
||
Player defender = game.getPlayer(possibleBlocker.getControllerId());
|
||
if (attackingCreatureId != null && defender != null && possibleBlocker.canBlock(attackingCreatureId, game)) {
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
if (attackingCreature == null || !attackingCreature.isAttacking()) {
|
||
// creature that must be blocked is not attacking
|
||
continue;
|
||
}
|
||
// check if the possible blocker has to pay cost to block, if so don't force
|
||
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
|
||
GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKER, attackingCreatureId, possibleBlocker.getId(), possibleBlocker.getControllerId()), game)) {
|
||
// has cost to block to pay so remove this attacker
|
||
continue;
|
||
}
|
||
if (!getDefendingPlayerId(attackingCreatureId, game).equals(possibleBlocker.getControllerId())) {
|
||
// Creature can't block if not the controller or a planeswalker of the controller of the possible blocker is attacked
|
||
continue;
|
||
}
|
||
if (creatureMustBlockAttackers.containsKey(possibleBlocker.getId())) {
|
||
creatureMustBlockAttackers.get(possibleBlocker.getId()).add(attackingCreatureId);
|
||
} else {
|
||
Set<UUID> forcingAttackers = new HashSet<>();
|
||
forcingAttackers.add(attackingCreatureId);
|
||
creatureMustBlockAttackers.put(possibleBlocker.getId(), forcingAttackers);
|
||
// assign block to the first forcing attacker automatically
|
||
defender.declareBlocker(defender.getId(), possibleBlocker.getId(), attackingCreatureId, game, false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 509.1c The defending player checks each creature he or she controls to
|
||
* see whether it's affected by any requirements (effects that say a
|
||
* creature must block, or that it must block if some condition is met). If
|
||
* the number of requirements that are being obeyed is fewer than the
|
||
* maximum possible number of requirements that could be obeyed without
|
||
* disobeying any restrictions, the declaration of blockers is illegal. If a
|
||
* creature can't block unless a player pays a cost, that player is not
|
||
* required to pay that cost, even if blocking with that creature would
|
||
* increase the number of requirements being obeyed.
|
||
* <p>
|
||
* <p>
|
||
* Example: A player controls one creature that "blocks if able" and another
|
||
* creature with no abilities. An effect states "Creatures can't be blocked
|
||
* except by two or more creatures." Having only the first creature block
|
||
* violates the restriction. Having neither creature block fulfills the
|
||
* restriction but not the requirement. Having both creatures block the same
|
||
* attacking creature fulfills both the restriction and the requirement, so
|
||
* that's the only option.
|
||
*
|
||
* @param player
|
||
* @param controller
|
||
* @param game
|
||
* @return
|
||
*/
|
||
public boolean checkBlockRequirementsAfter(Player player, Player controller, Game game) {
|
||
// Get once a list of all opponents in range
|
||
Set<UUID> opponents = game.getOpponents(attackingPlayerId);
|
||
//20101001 - 509.1c
|
||
// map with attackers (UUID) that must be blocked by at least one blocker and a set of all creatures that can block it and don't block yet
|
||
Map<UUID, Set<UUID>> mustBeBlockedByAtLeastX = new HashMap<>();
|
||
Map<UUID, Integer> minNumberOfBlockersMap = new HashMap<>();
|
||
|
||
// check mustBlock requirements of creatures from opponents of attacking player
|
||
for (Permanent creature : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURES_CONTROLLED, player.getId(), game)) {
|
||
// creature is controlled by an opponent of the attacker
|
||
if (opponents.contains(creature.getControllerId())) {
|
||
|
||
// Creature is already blocking but not forced to do so
|
||
if (creature.getBlocking() > 0) {
|
||
// get all requirement effects that apply to the creature (e.g. is able to block attacker)
|
||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||
RequirementEffect effect = entry.getKey();
|
||
// get possible mustBeBlockedByAtLeastX blocker
|
||
for (Ability ability : entry.getValue()) {
|
||
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
|
||
if (toBeBlockedCreature != null) {
|
||
CombatGroup toBeBlockedGroup = findGroup(toBeBlockedCreature);
|
||
if (toBeBlockedGroup != null && toBeBlockedGroup.getDefendingPlayerId().equals(creature.getControllerId())) {
|
||
minNumberOfBlockersMap.put(toBeBlockedCreature, effect.getMinNumberOfBlockers());
|
||
Set<UUID> potentialBlockers;
|
||
if (mustBeBlockedByAtLeastX.containsKey(toBeBlockedCreature)) {
|
||
potentialBlockers = mustBeBlockedByAtLeastX.get(toBeBlockedCreature);
|
||
} else {
|
||
potentialBlockers = new HashSet<>();
|
||
mustBeBlockedByAtLeastX.put(toBeBlockedCreature, potentialBlockers);
|
||
}
|
||
potentialBlockers.add(creature.getId());
|
||
}
|
||
}
|
||
}
|
||
// check the mustBlockAllAttackers requirement for creatures already blocking (Blaze of Glory) -------------------------------
|
||
if (effect.mustBlockAllAttackers(game)) {
|
||
// find all the attackers that the creature can block (and no restictions prevent this)
|
||
Set<UUID> attackersToBlock = new HashSet<>();
|
||
boolean mayBlock = false;
|
||
for (UUID attackingCreatureId : getAttackers()) {
|
||
if (creature.canBlock(attackingCreatureId, game)) {
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
if (attackingCreature != null) {
|
||
// check if the attacker is already blocked by a max of blockers, so blocker can't block it also
|
||
if (attackingCreature.getMaxBlockedBy() != 0) { // 0 = no restriction about the number of possible blockers
|
||
int alreadyBlockingCreatures = 0;
|
||
for (CombatGroup group : getGroups()) {
|
||
if (group.getAttackers().contains(attackingCreatureId)) {
|
||
alreadyBlockingCreatures = group.getBlockers().size();
|
||
break;
|
||
}
|
||
}
|
||
if (attackingCreature.getMaxBlockedBy() <= alreadyBlockingCreatures) {
|
||
continue; // Attacker can't be blocked by more blockers so check next attacker
|
||
}
|
||
}
|
||
// check restrictions of the creature to block that prevent it can be blocked (note L_J: not sure what this refers to...)
|
||
|
||
// check if enough possible blockers are available, if true, mayBlock can be set to true
|
||
if (attackingCreature.getMinBlockedBy() > 1) {
|
||
int alreadyBlockingCreatures = 0;
|
||
for (CombatGroup group : getGroups()) {
|
||
if (group.getAttackers().contains(attackingCreatureId)) {
|
||
alreadyBlockingCreatures = group.getBlockers().size();
|
||
break;
|
||
}
|
||
}
|
||
if (attackingCreature.getMinBlockedBy() >= alreadyBlockingCreatures) {
|
||
continue; // Attacker can't be blocked by the current blocker amount so check next attacker
|
||
}
|
||
} else {
|
||
attackersToBlock.add(attackingCreatureId);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if (!attackersToBlock.isEmpty()) {
|
||
for (UUID attackerId : attackersToBlock) {
|
||
if (!findGroup(attackerId).getBlockers().contains(creature.getId())) {
|
||
mayBlock = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
// if creature can block more attackers, inform human player or set blocks for AI player
|
||
if (mayBlock) {
|
||
if (controller.isHuman()) {
|
||
controller.resetPlayerPassedActions();
|
||
game.informPlayer(controller, "Creature should block all attackers it's able to this turn: " + creature.getIdName());
|
||
} else {
|
||
Player defender = game.getPlayer(creature.getControllerId());
|
||
if (defender != null) {
|
||
for (UUID attackingCreatureId : getAttackers()) {
|
||
if (creature.canBlock(attackingCreatureId, game)
|
||
&& !findGroup(attackingCreatureId).getBlockers().contains(creature.getId())
|
||
&& attackersToBlock.contains(attackingCreatureId)) {
|
||
// TODO: might need to revisit this (calls some pickBlockerOrder instances even for a single blocker - damage distribution appears to be working correctly however)
|
||
defender.declareBlocker(defender.getId(), creature.getId(), attackingCreatureId, game);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Creature is not blocking yet
|
||
if (creature.getBlocking() == 0) {
|
||
// get all requirement effects that apply to the creature
|
||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||
RequirementEffect effect = entry.getKey();
|
||
// get possible mustBeBlockedByAtLeastX blocker
|
||
for (Ability ability : entry.getValue()) {
|
||
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
|
||
if (toBeBlockedCreature != null) {
|
||
CombatGroup toBeBlockedGroup = findGroup(toBeBlockedCreature);
|
||
if (toBeBlockedGroup != null && toBeBlockedGroup.getDefendingPlayerId().equals(creature.getControllerId())) {
|
||
minNumberOfBlockersMap.put(toBeBlockedCreature, effect.getMinNumberOfBlockers());
|
||
Set<UUID> potentialBlockers;
|
||
if (mustBeBlockedByAtLeastX.containsKey(toBeBlockedCreature)) {
|
||
potentialBlockers = mustBeBlockedByAtLeastX.get(toBeBlockedCreature);
|
||
} else {
|
||
potentialBlockers = new HashSet<>();
|
||
mustBeBlockedByAtLeastX.put(toBeBlockedCreature, potentialBlockers);
|
||
}
|
||
potentialBlockers.add(creature.getId());
|
||
}
|
||
}
|
||
}
|
||
|
||
// check the mustBlockAny requirement (and mustBlockAllAttackers for not blocking creatures) ----------------------------------------
|
||
if (effect.mustBlockAny(game) || effect.mustBlockAllAttackers(game)) {
|
||
// check that it can block at least one of the attackers and no restictions prevent this
|
||
boolean mayBlock = false;
|
||
for (UUID attackingCreatureId : getAttackers()) {
|
||
if (creature.canBlock(attackingCreatureId, game)) {
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
if (attackingCreature != null) {
|
||
// check if the attacker is already blocked by a max of blockers, so blocker can't block it also
|
||
if (attackingCreature.getMaxBlockedBy() != 0) { // 0 = no restriction about the number of possible blockers
|
||
int alreadyBlockingCreatures = 0;
|
||
for (CombatGroup group : getGroups()) {
|
||
if (group.getAttackers().contains(attackingCreatureId)) {
|
||
alreadyBlockingCreatures = group.getBlockers().size();
|
||
break;
|
||
}
|
||
}
|
||
if (attackingCreature.getMaxBlockedBy() <= alreadyBlockingCreatures) {
|
||
continue; // Attacker can't be blocked by more blockers so check next attacker
|
||
}
|
||
}
|
||
// check restrictions of the creature to block that prevent it can be blocked (note L_J: not sure what this refers to...)
|
||
|
||
// check if enough possible blockers are available, if true, mayBlock can be set to true
|
||
if (attackingCreature.getMinBlockedBy() > 1) {
|
||
int alreadyBlockingCreatures = 0;
|
||
for (CombatGroup group : getGroups()) {
|
||
if (group.getAttackers().contains(attackingCreatureId)) {
|
||
alreadyBlockingCreatures = group.getBlockers().size();
|
||
break;
|
||
}
|
||
}
|
||
if (attackingCreature.getMinBlockedBy() >= alreadyBlockingCreatures) {
|
||
continue; // Attacker can't be blocked by the current blocker amount so check next attacker
|
||
}
|
||
} else {
|
||
mayBlock = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// if creature can block, inform human player or set block for AI player
|
||
if (mayBlock) {
|
||
if (controller.isHuman()) {
|
||
controller.resetPlayerPassedActions();
|
||
game.informPlayer(controller, "Creature should block this turn: " + creature.getIdName());
|
||
} else {
|
||
Player defender = game.getPlayer(creature.getControllerId());
|
||
if (defender != null) {
|
||
for (UUID attackingCreatureId : getAttackers()) {
|
||
if (creature.canBlock(attackingCreatureId, game)
|
||
&& !findGroup(attackingCreatureId).getBlockers().contains(creature.getId())) {
|
||
defender.declareBlocker(defender.getId(), creature.getId(), attackingCreatureId, game);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|
||
// check if for attacking creatures with mustBeBlockedByAtLeastX requirements are fulfilled
|
||
for (UUID toBeBlockedCreatureId : mustBeBlockedByAtLeastX.keySet()) {
|
||
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
||
if (combatGroup.getAttackers().contains(toBeBlockedCreatureId)) {
|
||
boolean requirementFulfilled = false;
|
||
// Check whether an applicable creature is blocking.
|
||
for (UUID blockerId : combatGroup.getBlockers()) {
|
||
if (mustBeBlockedByAtLeastX.get(toBeBlockedCreatureId).contains(blockerId)) {
|
||
requirementFulfilled = true;
|
||
break;
|
||
}
|
||
}
|
||
requirementFulfilled &= (combatGroup.getBlockers().size() >= Math.min(minNumberOfBlockersMap.get(toBeBlockedCreatureId), mustBeBlockedByAtLeastX.get(toBeBlockedCreatureId).size()));
|
||
if (!requirementFulfilled) {
|
||
// creature is not blocked but has possible blockers
|
||
if (controller.isHuman()) {
|
||
Permanent toBeBlockedCreature = game.getPermanent(toBeBlockedCreatureId);
|
||
if (toBeBlockedCreature != null) {
|
||
// check if all possible blocker block other creatures they are forced to block
|
||
// read through all possible blockers
|
||
for (UUID possibleBlockerId : mustBeBlockedByAtLeastX.get(toBeBlockedCreatureId)) {
|
||
if (combatGroup.getBlockers().contains(possibleBlockerId)) {
|
||
continue;
|
||
}
|
||
String blockRequiredMessage = isCreatureDoingARequiredBlock(
|
||
possibleBlockerId, toBeBlockedCreatureId, mustBeBlockedByAtLeastX, game);
|
||
if (blockRequiredMessage != null) { // message means not required
|
||
removeBlocker(possibleBlockerId, game);
|
||
controller.resetPlayerPassedActions();
|
||
game.informPlayer(controller, blockRequiredMessage + " Existing block removed. It's a requirement to block " + toBeBlockedCreature.getIdName() + '.');
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
} else {
|
||
// take the first potential blocker from the set to block for the AI
|
||
for (UUID possibleBlockerId : mustBeBlockedByAtLeastX.get(toBeBlockedCreatureId)) {
|
||
String blockRequiredMessage = isCreatureDoingARequiredBlock(
|
||
possibleBlockerId, toBeBlockedCreatureId, mustBeBlockedByAtLeastX, game);
|
||
if (blockRequiredMessage != null) {
|
||
// set the block
|
||
Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
|
||
Player defender = game.getPlayer(possibleBlocker.getControllerId());
|
||
if (defender != null) {
|
||
if (possibleBlocker.getBlocking() > 0) {
|
||
removeBlocker(possibleBlockerId, game);
|
||
}
|
||
defender.declareBlocker(defender.getId(), possibleBlockerId, toBeBlockedCreatureId, game);
|
||
}
|
||
if (combatGroup.getBlockers().size() >= minNumberOfBlockersMap.get(toBeBlockedCreatureId)) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
// check if creatures are forced to block but do not block at all or block creatures they are not forced to block
|
||
StringBuilder sb = new StringBuilder();
|
||
for (Map.Entry<UUID, Set<UUID>> entry : creatureMustBlockAttackers.entrySet()) {
|
||
boolean blockIsValid = true;
|
||
Permanent creatureForcedToBlock = game.getPermanent(entry.getKey());
|
||
if (creatureForcedToBlock == null) {
|
||
break;
|
||
}
|
||
if (!creatureForcedToBlock.isControlledBy(player.getId())) {
|
||
// ignore creatures controlled by other players
|
||
continue;
|
||
}
|
||
// creature does not block -> not allowed
|
||
// Check if blocker is really able to block one or more attackers (maybe not if the attacker has menace) - if not continue with the next forced blocker
|
||
// TODO: Probably there is some potential to abuse the check if forced blockers are assigned to differnt attackers with e.g. menace.
|
||
// While if assigned all to one the block is possible
|
||
if (creatureForcedToBlock.getBlocking() == 0) {
|
||
blockIsValid = entry.getValue().isEmpty();
|
||
for (UUID possibleAttackerId : entry.getValue()) {
|
||
CombatGroup attackersGroup = game.getCombat().findGroup(possibleAttackerId);
|
||
Permanent attackingCreature = game.getPermanent(possibleAttackerId);
|
||
if (attackersGroup == null || attackingCreature == null) {
|
||
continue;
|
||
}
|
||
if (attackingCreature.getMinBlockedBy() > 1) { // e.g. Menace
|
||
if (attackersGroup.getBlockers().size() + 1 < attackingCreature.getMinBlockedBy()) {
|
||
blockIsValid = true;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
blockIsValid = false;
|
||
// which attacker is he blocking
|
||
CombatGroups:
|
||
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
||
if (combatGroup.getBlockers().contains(creatureForcedToBlock.getId())) {
|
||
for (UUID forcingAttackerId : combatGroup.getAttackers()) {
|
||
if (entry.getValue().contains(forcingAttackerId)) {
|
||
// the creature is blocking a forcing attacker, so the block is ok
|
||
blockIsValid = true;
|
||
break CombatGroups;
|
||
} else // check if the blocker blocks a attacker that must be blocked at least by one and is the only blocker, this block is also valid
|
||
{
|
||
if (combatGroup.getBlockers().size() == 1) {
|
||
if (mustBeBlockedByAtLeastX.containsKey(forcingAttackerId)) {
|
||
if (mustBeBlockedByAtLeastX.get(forcingAttackerId).contains(creatureForcedToBlock.getId())) {
|
||
blockIsValid = true;
|
||
break CombatGroups;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
if (!blockIsValid) {
|
||
sb.append(' ').append(creatureForcedToBlock.getIdName());
|
||
}
|
||
}
|
||
if (sb.length() > 0) {
|
||
if (controller.isHuman()) {
|
||
controller.resetPlayerPassedActions();
|
||
sb.insert(0, "Some creatures are forced to block certain attacker(s):\n");
|
||
sb.append("\nPlease block with each of these creatures an appropriate attacker.");
|
||
game.informPlayer(controller, sb.toString());
|
||
}
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Checks if a possible creature for a block is already doing another
|
||
* required block
|
||
*
|
||
* @param possibleBlockerId
|
||
* @param toBeBlockedCreatureId
|
||
* @param mustBeBlockedByAtLeastX
|
||
* @param game
|
||
* @return null block is required otherwise message with reason why not
|
||
*/
|
||
protected String isCreatureDoingARequiredBlock(UUID possibleBlockerId, UUID toBeBlockedCreatureId, Map<UUID, Set<UUID>> mustBeBlockedByAtLeastX, Game game) {
|
||
Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
|
||
if (possibleBlocker != null) {
|
||
if (possibleBlocker.getBlocking() == 0) {
|
||
return possibleBlocker.getIdName() + " does not block, but could block creatures with requirement to be blocked.";
|
||
}
|
||
Set<UUID> forcingAttackers = creatureMustBlockAttackers.get(possibleBlockerId);
|
||
if (forcingAttackers == null) {
|
||
// no other creature forces the blocker to block -> it's available
|
||
// check now, if it already blocks a creature that mustBeBlockedByAtLeastX
|
||
if (possibleBlocker.getBlocking() > 0) {
|
||
CombatGroup combatGroupOfPossibleBlocker = findGroupOfBlocker(possibleBlockerId);
|
||
if (combatGroupOfPossibleBlocker != null) {
|
||
for (UUID blockedAttackerId : combatGroupOfPossibleBlocker.getAttackers()) {
|
||
if (mustBeBlockedByAtLeastX.containsKey(blockedAttackerId)) {
|
||
// blocks a creature that has to be blocked by at least one
|
||
if (combatGroupOfPossibleBlocker.getBlockers().size() == 1) {
|
||
Set<UUID> blockedSet = mustBeBlockedByAtLeastX.get(blockedAttackerId);
|
||
Set<UUID> toBlockSet = mustBeBlockedByAtLeastX.get(toBeBlockedCreatureId);
|
||
if (toBlockSet == null) {
|
||
// This should never happen.
|
||
return null;
|
||
} else if (toBlockSet.containsAll(blockedSet)) {
|
||
// the creature already blocks alone a creature that has to be blocked by at least one
|
||
// and has more possible blockers, so this is ok
|
||
return null;
|
||
}
|
||
|
||
}
|
||
// TODO: Check if the attacker is already blocked by another creature
|
||
// and despite there is need that this attacker blocks this attacker also
|
||
// I don't know why
|
||
Permanent blockedAttacker = game.getPermanent(blockedAttackerId);
|
||
return possibleBlocker.getIdName() + " blocks with other creatures " + blockedAttacker.getIdName() + ", which has to be blocked by only one creature. ";
|
||
}
|
||
// The possible blocker blocks an attacker for that is no attack forced
|
||
Permanent blockedAttacker = game.getPermanent(blockedAttackerId);
|
||
return possibleBlocker.getIdName() + " blocks " + blockedAttacker.getIdName() + ", which not has to be blocked as a requirement.";
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/**
|
||
* Checks the canBeBlockedCheckAfter RestrictionEffect Is the block still
|
||
* valid after all block decisions are done
|
||
*
|
||
* @param player
|
||
* @param controller
|
||
* @param game
|
||
* @return
|
||
*/
|
||
public boolean checkBlockRestrictionsAfter(Player player, Player controller, Game game) {
|
||
// Restrictions applied to blocking creatures
|
||
for (UUID blockingCreatureId : this.getBlockers()) {
|
||
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
|
||
if (blockingCreature != null) {
|
||
for (Map.Entry<RestrictionEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(blockingCreature, game).entrySet()) {
|
||
RestrictionEffect effect = entry.getKey();
|
||
for (Ability ability : entry.getValue()) {
|
||
if (!effect.canBlockCheckAfter(ability, game, true)) {
|
||
if (controller.isHuman()) {
|
||
controller.resetPlayerPassedActions();
|
||
game.informPlayer(controller, blockingCreature.getLogName() + " can't block this way.");
|
||
return false;
|
||
} else {
|
||
// remove blocking creatures for AI
|
||
removeBlocker(blockingCreatureId, game);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// Restrictions applied because of attacking creatures
|
||
for (UUID attackingCreatureId : this.getAttackers()) {
|
||
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
||
if (attackingCreature != null) {
|
||
for (Map.Entry<RestrictionEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
|
||
RestrictionEffect effect = entry.getKey();
|
||
for (Ability ability : entry.getValue()) {
|
||
if (!effect.canBeBlockedCheckAfter(attackingCreature, ability, game, true)) {
|
||
if (controller.isHuman()) {
|
||
controller.resetPlayerPassedActions();
|
||
game.informPlayer(controller, attackingCreature.getLogName() + " can't be blocked this way.");
|
||
return false;
|
||
} else {
|
||
// remove blocking creatures for AI
|
||
for (CombatGroup combatGroup : this.getGroups()) {
|
||
if (combatGroup.getAttackers().contains(attackingCreatureId)) {
|
||
for (UUID blockerId : combatGroup.getBlockers()) {
|
||
removeBlocker(blockerId, game);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public void setDefenders(Game game) {
|
||
for (UUID playerId : getAttackablePlayers(game)) {
|
||
addDefender(playerId, game);
|
||
}
|
||
}
|
||
|
||
public List<UUID> getAttackablePlayers(Game game) {
|
||
List<UUID> attackablePlayers = new ArrayList<>();
|
||
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
||
if (attackingPlayer != null) {
|
||
PlayerList players;
|
||
switch (game.getAttackOption()) {
|
||
case LEFT:
|
||
players = game.getState().getPlayerList(attackingPlayerId);
|
||
while (attackingPlayer.isInGame()) {
|
||
Player opponent = players.getNext(game);
|
||
if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
|
||
attackablePlayers.add(opponent.getId());
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case RIGHT:
|
||
players = game.getState().getPlayerList(attackingPlayerId);
|
||
while (attackingPlayer.isInGame()) {
|
||
Player opponent = players.getPrevious(game);
|
||
if (attackingPlayer.hasOpponent(opponent.getId(), game)) {
|
||
attackablePlayers.add(opponent.getId());
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case MULTIPLE:
|
||
attackablePlayers.addAll(game.getOpponents(attackingPlayerId));
|
||
break;
|
||
}
|
||
}
|
||
return attackablePlayers;
|
||
}
|
||
|
||
private void addDefender(UUID defenderId, Game game) {
|
||
if (!defenders.contains(defenderId)) {
|
||
if (maxAttackers < Integer.MAX_VALUE) {
|
||
Player defendingPlayer = game.getPlayer(defenderId);
|
||
if (defendingPlayer != null) {
|
||
if (defendingPlayer.getMaxAttackedBy() == Integer.MAX_VALUE) {
|
||
maxAttackers = Integer.MAX_VALUE;
|
||
} else if (maxAttackers == Integer.MIN_VALUE) {
|
||
maxAttackers = defendingPlayer.getMaxAttackedBy();
|
||
} else {
|
||
maxAttackers += defendingPlayer.getMaxAttackedBy();
|
||
}
|
||
}
|
||
}
|
||
defenders.add(defenderId);
|
||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_PLANESWALKER, defenderId, game)) {
|
||
defenders.add(permanent.getId());
|
||
}
|
||
}
|
||
}
|
||
|
||
@SuppressWarnings("deprecation")
|
||
public boolean declareAttacker(UUID creatureId, UUID defenderId, UUID playerId, Game game) {
|
||
Permanent attacker = game.getPermanent(creatureId);
|
||
if (attacker != null) {
|
||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER, defenderId, creatureId, playerId))) {
|
||
if (addAttackerToCombat(creatureId, defenderId, game)) {
|
||
if (!attacker.getAbilities().containsKey(VigilanceAbility.getInstance().getId()) && !attacker.getAbilities().containsKey(JohanVigilanceAbility.getInstance().getId())) {
|
||
if (!attacker.isTapped()) {
|
||
attacker.setTapped(true);
|
||
attackersTappedByAttack.add(attacker.getId());
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
public boolean addAttackerToCombat(UUID attackerId, UUID defenderId, Game game) {
|
||
if (!defenders.contains(defenderId)) {
|
||
return false;
|
||
}
|
||
Permanent defender = game.getPermanent(defenderId);
|
||
// Check if defending player can be attacked with another creature
|
||
if (!canDefenderBeAttacked(attackerId, defenderId, game)) {
|
||
return false;
|
||
}
|
||
Permanent attacker = game.getPermanent(attackerId);
|
||
if (attacker == null) {
|
||
return false;
|
||
}
|
||
CombatGroup newGroup = new CombatGroup(defenderId, defender != null, defender != null ? defender.getControllerId() : defenderId);
|
||
newGroup.attackers.add(attackerId);
|
||
attacker.setAttacking(true);
|
||
groups.add(newGroup);
|
||
return true;
|
||
}
|
||
|
||
public boolean canDefenderBeAttacked(UUID attackerId, UUID defenderId, Game game) {
|
||
Permanent defender = game.getPermanent(defenderId);
|
||
// Check if defending player can be attacked with another creature
|
||
if (defender != null) {
|
||
// a planeswalker is attacked, there exits no restriction yet for attacking planeswalker
|
||
return true;
|
||
}
|
||
Player defendingPlayer = game.getPlayer(defenderId);
|
||
if (defendingPlayer == null) {
|
||
return false;
|
||
}
|
||
Set<UUID> defenderAttackedBy;
|
||
if (numberCreaturesDefenderAttackedBy.containsKey(defendingPlayer.getId())) {
|
||
defenderAttackedBy = numberCreaturesDefenderAttackedBy.get(defendingPlayer.getId());
|
||
} else {
|
||
defenderAttackedBy = new HashSet<>();
|
||
numberCreaturesDefenderAttackedBy.put(defendingPlayer.getId(), defenderAttackedBy);
|
||
}
|
||
if (defenderAttackedBy.size() >= defendingPlayer.getMaxAttackedBy()) {
|
||
Player attackingPlayer = game.getPlayer(game.getControllerId(attackerId));
|
||
if (attackingPlayer != null && attackingPlayer.isHuman()) {
|
||
attackingPlayer.resetPlayerPassedActions();
|
||
game.informPlayer(attackingPlayer, "No more than "
|
||
+ CardUtil.numberToText(defendingPlayer.getMaxAttackedBy())
|
||
+ " creatures can attack "
|
||
+ defendingPlayer.getLogName());
|
||
}
|
||
return false;
|
||
}
|
||
defenderAttackedBy.add(attackerId);
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Add blocking group for creatures that already block more than one
|
||
* creature
|
||
*
|
||
* @param blockerId
|
||
* @param attackerId
|
||
* @param playerId
|
||
* @param game
|
||
*/
|
||
public void addBlockingGroup(UUID blockerId, UUID attackerId, UUID playerId, Game game) {
|
||
addBlockingGroup(blockerId, attackerId, playerId, game, true);
|
||
}
|
||
|
||
/**
|
||
* Use the previous addBlockingGroup instead (solveBanding should always be
|
||
* true outside this method)
|
||
*
|
||
* @param blockerId
|
||
* @param attackerId
|
||
* @param playerId
|
||
* @param game
|
||
* @param solveBanding check whether also add creatures banded with
|
||
* attackerId
|
||
*/
|
||
public void addBlockingGroup(UUID blockerId, UUID attackerId, UUID playerId, Game game, boolean solveBanding) {
|
||
Permanent blocker = game.getPermanent(blockerId);
|
||
if (blockerId != null && blocker != null && blocker.getBlocking() > 1) {
|
||
if (!blockingGroupsContains(blockerId)) {
|
||
CombatGroup newGroup = new CombatGroup(playerId, false, playerId);
|
||
newGroup.blockers.add(blockerId);
|
||
// add all blocked attackers
|
||
for (CombatGroup group : groups) {
|
||
if (group.getBlockers().contains(blockerId)) {
|
||
newGroup.attackers.addAll(group.attackers);
|
||
}
|
||
}
|
||
blockingGroups.put(blockerId, newGroup);
|
||
} else {
|
||
blockingGroups.get(blockerId).attackers.add(attackerId);
|
||
}
|
||
// "blocker.setBlocking(blocker.getBlocking() + 1)" is handled by the attacking combat group (in addBlockerToGroup)
|
||
}
|
||
if (solveBanding) {
|
||
Permanent attacker = game.getPermanent(attackerId);
|
||
if (attacker != null) {
|
||
for (UUID bandedId : attacker.getBandedCards()) {
|
||
if (!bandedId.equals(attackerId)) {
|
||
if (blockingGroups.get(blockerId) == null || !blockingGroups.get(blockerId).attackers.contains(bandedId)) {
|
||
Permanent banded = game.getPermanent(bandedId);
|
||
CombatGroup bandedGroup = findGroup(bandedId);
|
||
if (banded != null && bandedGroup != null) {
|
||
bandedGroup.addBlockerToGroup(blockerId, playerId, game);
|
||
addBlockingGroup(blockerId, bandedId, playerId, game, false);
|
||
blocker.setBlocking(blocker.getBlocking() - 1); // this intends to offset the blocking addition from bandedGroup.addBlockerToGroup
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
public boolean removePlaneswalkerFromCombat(UUID planeswalkerId, Game game, boolean withInfo) {
|
||
boolean result = false;
|
||
for (CombatGroup group : groups) {
|
||
if (group.getDefenderId() != null && group.getDefenderId().equals(planeswalkerId)) {
|
||
group.removeAttackedPlaneswalker(planeswalkerId);
|
||
result = true;
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
public boolean removeFromCombat(UUID creatureId, Game game, boolean withInfo) {
|
||
boolean result = false;
|
||
Permanent creature = game.getPermanent(creatureId);
|
||
if (creature != null) {
|
||
creature.setAttacking(false);
|
||
creature.setBlocking(0);
|
||
creature.setRemovedFromCombat(true);
|
||
for (CombatGroup group : groups) {
|
||
for (UUID attackerId : group.attackers) {
|
||
Permanent attacker = game.getPermanent(attackerId);
|
||
if (attacker != null) {
|
||
attacker.removeBandedCard(creatureId);
|
||
}
|
||
}
|
||
result |= group.remove(creatureId);
|
||
}
|
||
for (CombatGroup blockingGroup : getBlockingGroups()) {
|
||
result |= blockingGroup.remove(creatureId);
|
||
}
|
||
creature.clearBandedCards();
|
||
blockingGroups.remove(creatureId);
|
||
if (result && withInfo) {
|
||
game.informPlayers(creature.getLogName() + " removed from combat");
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
public void endCombat(Game game) {
|
||
Permanent creature;
|
||
for (CombatGroup group : groups) {
|
||
for (UUID attacker : group.attackers) {
|
||
creature = game.getPermanent(attacker);
|
||
if (creature != null) {
|
||
creature.setAttacking(false);
|
||
creature.setBlocking(0);
|
||
creature.clearBandedCards();
|
||
}
|
||
}
|
||
for (UUID blocker : group.blockers) {
|
||
creature = game.getPermanent(blocker);
|
||
if (creature != null) {
|
||
creature.setAttacking(false);
|
||
creature.setBlocking(0);
|
||
creature.clearBandedCards();
|
||
}
|
||
}
|
||
}
|
||
// reset the removeFromCombat flag on all creatures on the battlefield
|
||
for (Permanent creaturePermanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, game)) {
|
||
creaturePermanent.setRemovedFromCombat(false);
|
||
}
|
||
clear();
|
||
}
|
||
|
||
public boolean hasFirstOrDoubleStrike(Game game) {
|
||
return groups.stream()
|
||
.anyMatch(group -> group.hasFirstOrDoubleStrike(game));
|
||
}
|
||
|
||
public CombatGroup findGroup(UUID attackerId) {
|
||
for (CombatGroup group : groups) {
|
||
if (group.getAttackers().contains(attackerId)) {
|
||
return group;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
public CombatGroup findGroupOfBlocker(UUID blockerId) {
|
||
for (CombatGroup group : groups) {
|
||
if (group.getBlockers().contains(blockerId)) {
|
||
return group;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
// public int totalUnblockedDamage(Game game) {
|
||
// int total = 0;
|
||
// for (CombatGroup group : groups) {
|
||
// if (group.getBlockers().isEmpty()) {
|
||
// total += group.totalAttackerDamage(game);
|
||
// }
|
||
// }
|
||
// return total;
|
||
// }
|
||
public boolean attacksAlone() {
|
||
return (groups.size() == 1 && groups.get(0).getAttackers().size() == 1);
|
||
}
|
||
|
||
public boolean noAttackers() {
|
||
return groups.isEmpty() || getAttackers().isEmpty();
|
||
}
|
||
|
||
public boolean isAttacked(UUID defenderId, Game game) {
|
||
for (CombatGroup group : groups) {
|
||
if (group.getDefenderId().equals(defenderId)) {
|
||
return true;
|
||
}
|
||
if (group.defenderIsPlaneswalker) {
|
||
Permanent permanent = game.getPermanent(group.getDefenderId());
|
||
if (permanent.isControlledBy(defenderId)) {
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* @param attackerId
|
||
* @return uuid of defending player or planeswalker
|
||
*/
|
||
public UUID getDefenderId(UUID attackerId) {
|
||
UUID defenderId = null;
|
||
for (CombatGroup group : groups) {
|
||
if (group.getAttackers().contains(attackerId)) {
|
||
defenderId = group.getDefenderId();
|
||
break;
|
||
}
|
||
}
|
||
return defenderId;
|
||
}
|
||
|
||
/**
|
||
* Returns the playerId of the player that is attacked by given attacking
|
||
* creature
|
||
*
|
||
* @param attackingCreatureId
|
||
* @param game
|
||
* @return
|
||
*/
|
||
public UUID getDefendingPlayerId(UUID attackingCreatureId, Game game) {
|
||
UUID defenderId = null;
|
||
for (CombatGroup group : groups) {
|
||
if (group.getAttackers().contains(attackingCreatureId)) {
|
||
defenderId = group.getDefenderId();
|
||
if (group.defenderIsPlaneswalker) {
|
||
Permanent permanent = game.getPermanentOrLKIBattlefield(defenderId);
|
||
if (permanent != null) {
|
||
defenderId = permanent.getControllerId();
|
||
} else {
|
||
defenderId = null;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
return defenderId;
|
||
}
|
||
|
||
public Set<UUID> getPlayerDefenders(Game game) {
|
||
return getPlayerDefenders(game, true);
|
||
}
|
||
|
||
public Set<UUID> getPlayerDefenders(Game game, boolean includePlaneswalkers) {
|
||
Set<UUID> playerDefenders = new HashSet<>();
|
||
for (CombatGroup group : groups) {
|
||
if (group.defenderIsPlaneswalker && !includePlaneswalkers) {
|
||
continue;
|
||
}
|
||
if (group.defenderIsPlaneswalker) {
|
||
Permanent permanent = game.getPermanent(group.getDefenderId());
|
||
if (permanent != null) {
|
||
playerDefenders.add(permanent.getControllerId());
|
||
}
|
||
} else {
|
||
playerDefenders.add(group.getDefenderId());
|
||
}
|
||
}
|
||
return playerDefenders;
|
||
}
|
||
|
||
public void damageAssignmentOrder(Game game) {
|
||
for (CombatGroup group : groups) {
|
||
group.pickBlockerOrder(attackingPlayerId, game);
|
||
}
|
||
for (Map.Entry<UUID, CombatGroup> blockingGroup : blockingGroups.entrySet()) {
|
||
Permanent blocker = game.getPermanent(blockingGroup.getKey());
|
||
if (blocker != null) {
|
||
blockingGroup.getValue().pickAttackerOrder(blocker.getControllerId(), game);
|
||
}
|
||
}
|
||
}
|
||
|
||
@SuppressWarnings("deprecation")
|
||
public void removeAttacker(UUID attackerId, Game game) {
|
||
for (CombatGroup group : groups) {
|
||
if (group.attackers.contains(attackerId)) {
|
||
group.attackers.remove(attackerId);
|
||
group.attackerOrder.remove(attackerId);
|
||
for (Set<UUID> attackingCreatures : numberCreaturesDefenderAttackedBy.values()) {
|
||
attackingCreatures.remove(attackerId);
|
||
}
|
||
Permanent creature = game.getPermanent(attackerId);
|
||
if (creature != null) {
|
||
creature.setAttacking(false);
|
||
if (attackersTappedByAttack.contains(creature.getId())) {
|
||
creature.setTapped(false);
|
||
attackersTappedByAttack.remove(creature.getId());
|
||
}
|
||
}
|
||
if (group.attackers.isEmpty()) {
|
||
groups.remove(group);
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Manual player action for undoing one declared blocker (used for
|
||
* multi-blocker creatures)
|
||
*
|
||
* @param blockerId
|
||
* @param groupToUnblock
|
||
* @param game
|
||
*/
|
||
public void removeBlockerGromGroup(UUID blockerId, CombatGroup groupToUnblock, Game game) {
|
||
Permanent creature = game.getPermanent(blockerId);
|
||
if (creature != null) {
|
||
List<CombatGroup> groupsToCheck = new ArrayList<>();
|
||
for (CombatGroup group : groups) {
|
||
if (group.equals(groupToUnblock) && group.blockers.contains(blockerId)) {
|
||
groupsToCheck.add(group);
|
||
for (UUID attackerId : group.getAttackers()) {
|
||
Permanent attacker = game.getPermanent(attackerId);
|
||
if (attacker != null) {
|
||
for (UUID bandedId : attacker.getBandedCards()) {
|
||
if (!bandedId.equals(attackerId)) {
|
||
CombatGroup bandedGroup = findGroup(bandedId);
|
||
if (bandedGroup != null) {
|
||
groupsToCheck.add(bandedGroup);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
for (CombatGroup group : groupsToCheck) {
|
||
group.blockers.remove(blockerId);
|
||
group.blockerOrder.remove(blockerId);
|
||
if (group.blockers.isEmpty()) {
|
||
group.blocked = false;
|
||
}
|
||
if (creature.getBlocking() > 0) {
|
||
if (group.equals(groupToUnblock)) {
|
||
creature.setBlocking(creature.getBlocking() - 1);
|
||
}
|
||
} else {
|
||
throw new UnsupportedOperationException("Trying to unblock creature, but blocking number value of creature < 1");
|
||
}
|
||
boolean canRemove = false;
|
||
for (CombatGroup blockGroup : getBlockingGroups()) {
|
||
if (blockGroup.blockers.contains(blockerId)) {
|
||
for (UUID attackerId : group.getAttackers()) {
|
||
blockGroup.attackers.remove(attackerId);
|
||
blockGroup.attackerOrder.remove(attackerId);
|
||
}
|
||
if (creature.getBlocking() == 0) {
|
||
blockGroup.blockers.remove(blockerId);
|
||
blockGroup.attackerOrder.clear();
|
||
}
|
||
}
|
||
if (blockGroup.blockers.isEmpty()) {
|
||
canRemove = true;
|
||
}
|
||
}
|
||
if (canRemove) {
|
||
blockingGroups.remove(blockerId);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Manual player action for undoing all declared blockers (used for
|
||
* single-blocker creatures and multi-blockers exceeding blocking limit)
|
||
*
|
||
* @param blockerId
|
||
* @param game
|
||
*/
|
||
public void removeBlocker(UUID blockerId, Game game) {
|
||
for (CombatGroup group : groups) {
|
||
if (group.blockers.contains(blockerId)) {
|
||
group.blockers.remove(blockerId);
|
||
group.blockerOrder.remove(blockerId);
|
||
if (group.blockers.isEmpty()) {
|
||
group.blocked = false;
|
||
}
|
||
}
|
||
}
|
||
boolean canRemove = false;
|
||
for (CombatGroup group : getBlockingGroups()) {
|
||
if (group.blockers.contains(blockerId)) {
|
||
group.blockers.remove(blockerId);
|
||
group.attackerOrder.clear();
|
||
}
|
||
if (group.blockers.isEmpty()) {
|
||
canRemove = true;
|
||
}
|
||
}
|
||
if (canRemove) {
|
||
blockingGroups.remove(blockerId);
|
||
}
|
||
Permanent creature = game.getPermanent(blockerId);
|
||
if (creature != null) {
|
||
creature.setBlocking(0);
|
||
}
|
||
}
|
||
|
||
public UUID getAttackingPlayerId() {
|
||
return attackingPlayerId;
|
||
}
|
||
|
||
public Map<UUID, Set<UUID>> getCreaturesForcedToAttack() {
|
||
return creaturesForcedToAttack;
|
||
}
|
||
|
||
public int getMaxAttackers() {
|
||
return maxAttackers;
|
||
}
|
||
|
||
@Override
|
||
public Combat copy() {
|
||
return new Combat(this);
|
||
}
|
||
|
||
}
|