mage/Mage.Sets/src/mage/cards/h/HakbalOfTheSurgingSoul.java
2023-12-07 21:58:47 -05:00

138 lines
5 KiB
Java

package mage.cards.h;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.keyword.ExploreSourceEffect;
import mage.cards.Card;
import mage.constants.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author Grath
*/
public final class HakbalOfTheSurgingSoul extends CardImpl {
public HakbalOfTheSurgingSoul(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{U}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.MERFOLK);
this.subtype.add(SubType.SCOUT);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// At the beginning of combat on your turn, each Merfolk creature you control explores.
this.addAbility(new BeginningOfCombatTriggeredAbility(new HakbalOfTheSurgingSoulExploreEffect(), TargetController.YOU, false));
// Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
this.addAbility(new AttacksTriggeredAbility(new HakbalOfTheSurgingSoulEffect(), false));
}
private HakbalOfTheSurgingSoul(final HakbalOfTheSurgingSoul card) {
super(card);
}
@Override
public HakbalOfTheSurgingSoul copy() {
return new HakbalOfTheSurgingSoul(this);
}
}
class HakbalOfTheSurgingSoulExploreEffect extends OneShotEffect {
HakbalOfTheSurgingSoulExploreEffect( ) {
super(Outcome.Benefit);
staticText = "each Merfolk creature you control explores";
}
HakbalOfTheSurgingSoulExploreEffect(HakbalOfTheSurgingSoulExploreEffect effect ) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent(SubType.MERFOLK);
List<Permanent> creatures = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source, game);
Player player = game.getPlayer(source.getControllerId());
if (player != null && player.chooseUse(Outcome.AIDontUseIt, "Choose order for Merfolk to explore? (Note: You will need to set \"Auto-choose targets for player:\" to \"Off\" in Preferences.)", source, game)) {
TargetPermanent target = new TargetControlledCreaturePermanent(creatures.size(), creatures.size(), filter, true);
target.withChooseHint("the order in which to explore (first selected will explore first)");
player.choose(outcome, target, source, game);
for (UUID targetId : target.getTargets()) {
ExploreSourceEffect.explorePermanent(game, targetId, source, 1);
}
} else {
for (Permanent creature : creatures) {
ExploreSourceEffect.explorePermanent(game, creature.getId(), source, 1);
}
}
return true;
}
@Override
public HakbalOfTheSurgingSoulExploreEffect copy() {
return new HakbalOfTheSurgingSoulExploreEffect(this);
}
}
class HakbalOfTheSurgingSoulEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("a land card");
static {
filter.add(CardType.LAND.getPredicate());
}
public HakbalOfTheSurgingSoulEffect() {
super(Outcome.DrawCard);
staticText = "you may put a land card from your hand onto the battlefield. If you don't, draw a card";
}
private HakbalOfTheSurgingSoulEffect(final HakbalOfTheSurgingSoulEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (player.chooseUse(Outcome.PutCardInPlay, "Put " + filter.getMessage() + " from your hand onto the battlefield?", source, game)) {
TargetCardInHand target = new TargetCardInHand(filter);
if (player.choose(Outcome.PutCardInPlay, target, source, game)) {
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
return player.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
}
}
} else {
player.drawCards(1, source, game);
}
return true;
}
return false;
}
@Override
public HakbalOfTheSurgingSoulEffect copy() {
return new HakbalOfTheSurgingSoulEffect(this);
}
}