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111 lines
4.2 KiB
Java
111 lines
4.2 KiB
Java
package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterEquipmentPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardIdPredicate;
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import mage.filter.predicate.permanent.AttachedToPredicate;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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* @author spjspj
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*/
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public final class ArmoryAutomaton extends CardImpl {
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public ArmoryAutomaton(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}");
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this.subtype.add(SubType.CONSTRUCT);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Whenever Armory Automaton enters the battlefield or attacks, attach any number of target Equipment to it.
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this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new ArmoryAutomatonEffect()));
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}
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public ArmoryAutomaton(final ArmoryAutomaton card) {
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super(card);
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}
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@Override
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public ArmoryAutomaton copy() {
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return new ArmoryAutomaton(this);
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}
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}
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class ArmoryAutomatonEffect extends OneShotEffect {
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private static final FilterArtifactPermanent filter = new FilterArtifactPermanent("Equipment");
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static {
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filter.add(SubType.EQUIPMENT.getPredicate());
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}
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public ArmoryAutomatonEffect() {
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super(Outcome.Benefit);
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this.staticText = "attach any number of target Equipment to it";
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}
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public ArmoryAutomatonEffect(final ArmoryAutomatonEffect effect) {
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super(effect);
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}
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@Override
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public ArmoryAutomatonEffect copy() {
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return new ArmoryAutomatonEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (player != null && sourcePermanent != null) {
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// dynamic filter (can't selects own attaches and can't selects twice)
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FilterPermanent currentFilter = new FilterEquipmentPermanent();
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FilterPermanent filterSourceId = new FilterPermanent();
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filterSourceId.add(new CardIdPredicate(source.getSourceId()));
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currentFilter.add(Predicates.not(new AttachedToPredicate(filterSourceId)));
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int countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
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while (player.canRespond() && countBattlefield > 0 && player.chooseUse(Outcome.Benefit, "Select and attach a target Equipment?", source, game)) {
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Target targetEquipment = new TargetPermanent(currentFilter);
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targetEquipment.setRequired(false);
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if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game) && targetEquipment.getFirstTarget() != null) {
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currentFilter.add(Predicates.not(new PermanentIdPredicate(targetEquipment.getFirstTarget()))); // exclude selected for next time
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Permanent aura = game.getPermanent(targetEquipment.getFirstTarget());
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if (aura != null) {
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Permanent attachedTo = game.getPermanent(aura.getAttachedTo());
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if (attachedTo != null) {
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attachedTo.removeAttachment(aura.getId(), game);
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}
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sourcePermanent.addAttachment(aura.getId(), game);
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}
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} else {
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break;
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}
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countBattlefield = game.getBattlefield().getAllActivePermanents(currentFilter, game).size();
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}
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return true;
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}
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return false;
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}
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}
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