mage/Mage.Sets/src/mage/cards/c/ChainerDementiaMaster.java

112 lines
4.7 KiB
Java

package mage.cards.c;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.PayLifeCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileAllEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.abilities.effects.common.continuous.BecomesColorTargetEffect;
import mage.abilities.effects.common.continuous.BecomesCreatureTypeTargetEffect;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author emerald000
*/
public final class ChainerDementiaMaster extends CardImpl {
private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("Nightmare creatures");
private static final FilterPermanent filterPermanent = new FilterPermanent("Nightmares");
static {
filterCreature.add(SubType.NIGHTMARE.getPredicate());
filterPermanent.add(SubType.NIGHTMARE.getPredicate());
}
public ChainerDementiaMaster(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.MINION);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// Nightmare creatures get +1/+1.
this.addAbility(new SimpleStaticAbility(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filterCreature, false)));
// {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ChainerDementiaMasterEffect(), new ManaCostsImpl<>("{B}{B}{B}"));
ability.addCost(new PayLifeCost(3));
ability.addTarget(new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE_A_GRAVEYARD));
this.addAbility(ability);
// When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new ExileAllEffect(filterPermanent), false));
}
private ChainerDementiaMaster(final ChainerDementiaMaster card) {
super(card);
}
@Override
public ChainerDementiaMaster copy() {
return new ChainerDementiaMaster(this);
}
}
class ChainerDementiaMasterEffect extends OneShotEffect {
ChainerDementiaMasterEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types";
}
private ChainerDementiaMasterEffect(final ChainerDementiaMasterEffect effect) {
super(effect);
}
@Override
public ChainerDementiaMasterEffect copy() {
return new ChainerDementiaMasterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
UUID cardId = this.getTargetPointer().getFirst(game, source);
new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source);
Permanent permanent = game.getPermanent(cardId);
if (permanent != null) {
ContinuousEffectImpl effect = new BecomesColorTargetEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
effect = new BecomesCreatureTypeTargetEffect(Duration.WhileOnBattlefield, SubType.NIGHTMARE, false);
effect.setTargetPointer(new FixedTarget(permanent, game));
game.addEffect(effect, source);
}
return true;
}
return false;
}
}