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https://github.com/magefree/mage.git
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112 lines
4.7 KiB
Java
112 lines
4.7 KiB
Java
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileAllEffect;
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import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesColorTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureTypeTargetEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author emerald000
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*/
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public final class ChainerDementiaMaster extends CardImpl {
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private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("Nightmare creatures");
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private static final FilterPermanent filterPermanent = new FilterPermanent("Nightmares");
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static {
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filterCreature.add(SubType.NIGHTMARE.getPredicate());
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filterPermanent.add(SubType.NIGHTMARE.getPredicate());
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}
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public ChainerDementiaMaster(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.MINION);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Nightmare creatures get +1/+1.
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this.addAbility(new SimpleStaticAbility(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filterCreature, false)));
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// {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ChainerDementiaMasterEffect(), new ManaCostsImpl<>("{B}{B}{B}"));
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ability.addCost(new PayLifeCost(3));
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ability.addTarget(new TargetCardInGraveyard(StaticFilters.FILTER_CARD_CREATURE_A_GRAVEYARD));
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this.addAbility(ability);
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// When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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this.addAbility(new LeavesBattlefieldTriggeredAbility(new ExileAllEffect(filterPermanent), false));
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}
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private ChainerDementiaMaster(final ChainerDementiaMaster card) {
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super(card);
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}
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@Override
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public ChainerDementiaMaster copy() {
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return new ChainerDementiaMaster(this);
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}
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}
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class ChainerDementiaMasterEffect extends OneShotEffect {
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ChainerDementiaMasterEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types";
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}
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private ChainerDementiaMasterEffect(final ChainerDementiaMasterEffect effect) {
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super(effect);
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}
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@Override
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public ChainerDementiaMasterEffect copy() {
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return new ChainerDementiaMasterEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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UUID cardId = this.getTargetPointer().getFirst(game, source);
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new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source);
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Permanent permanent = game.getPermanent(cardId);
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if (permanent != null) {
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ContinuousEffectImpl effect = new BecomesColorTargetEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield);
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effect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(effect, source);
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effect = new BecomesCreatureTypeTargetEffect(Duration.WhileOnBattlefield, SubType.NIGHTMARE, false);
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effect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(effect, source);
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}
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return true;
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}
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return false;
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}
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}
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