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103 lines
3.5 KiB
Java
103 lines
3.5 KiB
Java
package mage.cards.d;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.common.FilterCreaturePlayerOrPlaneswalker;
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import mage.filter.predicate.mageobject.AnotherTargetPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetAnyTarget;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class DrakusethMawOfFlames extends CardImpl {
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public DrakusethMawOfFlames(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{R}{R}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.DRAGON);
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this.power = new MageInt(7);
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this.toughness = new MageInt(7);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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Ability ability = new AttacksTriggeredAbility(new DrakusethMawOfFlamesEffect(), false);
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Target target = new TargetAnyTarget().withChooseHint("to deal 4 damage");
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target.setTargetTag(1);
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ability.addTarget(target);
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FilterCreaturePlayerOrPlaneswalker filter = new FilterCreaturePlayerOrPlaneswalker("any target");
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filter.getCreatureFilter().add(new AnotherTargetPredicate(2, true));
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filter.getPlayerFilter().add(new AnotherTargetPredicate(2, true));
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filter.getPlaneswalkerFilter().add(new AnotherTargetPredicate(2, true));
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target = new TargetAnyTarget(0, 2, filter).withChooseHint("to deal 3 damage");
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target.setTargetTag(2);
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ability.addTarget(target);
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this.addAbility(ability);
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}
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private DrakusethMawOfFlames(final DrakusethMawOfFlames card) {
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super(card);
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}
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@Override
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public DrakusethMawOfFlames copy() {
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return new DrakusethMawOfFlames(this);
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}
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}
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class DrakusethMawOfFlamesEffect extends OneShotEffect {
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DrakusethMawOfFlamesEffect() {
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super(Outcome.Damage);
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staticText = "it deals 4 damage to any target and 3 damage to each of "
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+ "up to two other targets.";
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}
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private DrakusethMawOfFlamesEffect(final DrakusethMawOfFlamesEffect effect) {
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super(effect);
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}
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@Override
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public DrakusethMawOfFlamesEffect copy() {
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return new DrakusethMawOfFlamesEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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damage(4, source.getTargets().get(0).getFirstTarget(), game, source);
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source.getTargets()
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.get(1)
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.getTargets()
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.stream()
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.forEach(targetId -> damage(3, targetId, game, source));
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return true;
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}
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private static void damage(int damage, UUID targetId, Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(damage, source.getSourceId(), game, false, true);
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}
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Player player = game.getPlayer(targetId);
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if (player != null) {
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player.damage(damage, source.getSourceId(), game);
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}
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}
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}
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