mirror of
https://github.com/magefree/mage.git
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160 lines
4.6 KiB
Java
160 lines
4.6 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.target;
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import java.io.Serializable;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public interface Target extends Serializable {
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boolean isChosen();
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boolean doneChosing();
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void clearChosen();
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boolean isNotTarget();
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/**
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* controlls if it will be checked, if the target can be targeted from
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* source
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*
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* @param notTarget true = do not check for protection, false = check for
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* protection
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*/
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void setNotTarget(boolean notTarget);
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// methods for targets
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boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game);
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Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game);
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boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game);
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void addTarget(UUID id, Ability source, Game game);
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void addTarget(UUID id, int amount, Ability source, Game game);
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void addTarget(UUID id, Ability source, Game game, boolean skipEvent);
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void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent);
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boolean canTarget(UUID id, Game game);
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boolean canTarget(UUID id, Ability source, Game game);
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boolean canTarget(UUID playerId, UUID id, Ability source, Game game);
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boolean isLegal(Ability source, Game game);
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List<? extends Target> getTargetOptions(Ability source, Game game);
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//methods for non-targets
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boolean canChoose(UUID sourceControllerId, Game game);
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Set<UUID> possibleTargets(UUID sourceControllerId, Game game);
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boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game);
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void add(UUID id, Game game);
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void remove(UUID targetId);
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void updateTarget(UUID targetId, Game game);
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String getMessage();
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String getTargetName();
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void setTargetName(String name);
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String getTargetedName(Game game);
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Zone getZone();
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int getTargetAmount(UUID targetId);
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int getNumberOfTargets();
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int getMaxNumberOfTargets();
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void setMinNumberOfTargets(int minNumberofTargets);
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void setMaxNumberOfTargets(int maxNumberofTargets);
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List<UUID> getTargets();
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Filter getFilter();
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boolean isRequired();
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boolean isRequired(UUID sourceId, Game game);
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boolean isRequired(Ability ability);
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void setRequired(boolean required);
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boolean isRequiredExplicitlySet();
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boolean isRandom();
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void setRandom(boolean atRandom);
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UUID getFirstTarget();
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Target copy();
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// some targets are choosen from players that are not the controller of the ability (e.g. Pandemonium)
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void setTargetController(UUID playerId);
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UUID getTargetController();
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void setAbilityController(UUID playerId);
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UUID getAbilityController();
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Player getTargetController(Game game, UUID playerId);
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int getTargetTag();
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void setTargetTag(int tag);
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Target getOriginalTarget();
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}
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