package mage.game.permanent.token; import mage.MageInt; import mage.abilities.common.AttacksTriggeredAbility; import mage.abilities.effects.common.DamagePlayersEffect; import mage.abilities.keyword.HasteAbility; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.TargetController; import java.util.Arrays; /** * @author TheElk801 */ public final class BloodAvatarToken extends TokenImpl { public BloodAvatarToken() { super("Avatar", "3/6 black and red Avatar creature token with haste and \"Whenever this creature attacks, it deals 3 damage to each opponent.\""); cardType.add(CardType.CREATURE); color.setBlack(true); color.setRed(true); subtype.add(SubType.AVATAR); power = new MageInt(3); toughness = new MageInt(6); addAbility(HasteAbility.getInstance()); addAbility(new AttacksTriggeredAbility( new DamagePlayersEffect(3, TargetController.OPPONENT), false, "Whenever this creature attacks, it deals 3 damage to each opponent." )); availableImageSetCodes = Arrays.asList("STX"); } private BloodAvatarToken(final BloodAvatarToken token) { super(token); } public BloodAvatarToken copy() { return new BloodAvatarToken(this); } }