Commit graph

134 commits

Author SHA1 Message Date
LevelX2
6b0f6be574 Fixed spelling bug of import mage.abilities.effects.common.continuous package. 2015-03-03 00:37:39 +01:00
LevelX2
7ce1e6de19 * Some minor changes. 2015-03-01 17:22:39 +01:00
LevelX2
11fb2412cb Fixed a bug of AI target selection that caused endless loops during build of test project. 2015-02-27 15:18:38 +01:00
LevelX2
80d3e6bd9a Fixed a bug of AI target selection that caused endless loops during build of test project. 2015-02-27 15:04:42 +01:00
LevelX2
4a5140d0ab Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost (fixes #185). Added the name of the object the cost is paid for to the feedback panel. 2015-02-26 13:52:02 +01:00
LevelX2
19d71aaf84 * AI PLayer - Fixed a problem with targets of Venser, Shaper Savant. 2015-01-31 10:00:16 +01:00
LevelX2
8d8a2074f0 * Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast. 2014-12-27 03:51:10 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd * Added possibility to allow other players to see hand cards of player. 2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262 *Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard. 2014-11-23 18:43:31 +01:00
LevelX2
97412e3e9e * Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet. 2014-11-17 17:37:02 +01:00
LevelX2
1396760d5e * Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters. 2014-10-31 18:34:41 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
f3ea64e27c * Changed handling of phases to stop to server based handling. 2014-09-25 00:33:58 +02:00
LevelX2
08b26ae57a * Deflecting Palm - Fixed that damage dealing did not work if the source was a spell. 2014-09-21 09:41:01 +02:00
LevelX2
cb6cc62ed4 If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager. 2014-09-03 09:49:44 +02:00
LevelX2
d46b4a7248 Fixed a bug of computer player handling TargetCreatureOrPlayerAmount. 2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b Added using RuleModification effect and setting targetAbility for triggered abilities 2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca * Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now. 2014-08-18 00:46:45 +02:00
LevelX2
25180e232e * AI - Added missing handling for TargetCardInExile. 2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd * Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink. 2014-08-16 19:27:43 +02:00
LevelX2
ea1a098300 * Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases. 2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf * Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work). 2014-07-27 11:22:22 +02:00
LevelX2
25e2fb59e1 Support of play_land event for get playable cards. 2014-07-26 15:01:17 +02:00
Quercitron
e5b2b39701 Make order of parameters the same for methods player.damage and permanent.damage 2014-07-18 02:11:11 +04:00
LevelX2
7d2b1c076a * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:19:03 +02:00
Quercitron
f2114f4701 Fix build for Player AI projects 2014-06-13 20:21:07 +04:00
North
1867a150c1 [refactor] removed generic parameter from Player 2014-06-03 11:19:49 +03:00
LevelX2
8087a07a9c * AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand. 2014-05-26 16:57:36 +02:00
LevelX2
915651335a Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time (fixes #421). 2014-04-29 17:32:24 +02:00
LevelX2
0523905cc6 AI - Added code to handle TargetSpellOrPermanent (not smart). 2014-04-22 16:37:21 +02:00
LevelX2
93b968d92a * Desecration Demon - Made AI not using the sacrifice ability any more. 2014-04-06 17:24:44 +02:00
LevelX2
73885ab01d * Iona, Shiel of Emeria - Added choice information to card tooltip. 2014-04-04 08:39:19 +02:00
LevelX2
ac93732b1a * Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player. 2014-03-24 16:03:16 +01:00
LevelX2
577b431029 * AI player - Fixed a bug that sometimes valid targets were not taken into account. 2014-03-15 17:44:56 +01:00
LevelX2
3dde0bab89 * Fixed AI announcing value for non mana variable costs. 2014-03-10 08:17:38 +01:00
LevelX2
7ebb8a9cbe * Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying). 2014-03-09 19:47:31 +01:00
LevelX2
8d2f4cc9ac * Draft - Added "Quit Tournament" button to draft panel. Minor formatting. 2014-02-28 17:47:27 +01:00
LevelX2
ee76ccfee4 Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet). 2014-02-12 17:18:06 +01:00
LevelX2
19679c9f6e Some minor changes / formatting. 2014-01-28 13:48:40 +01:00
LevelX2
b8af8106f6 Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions. 2013-11-21 14:28:54 +01:00
LevelX2
33c6bf1385 Ability picker shows now the name of the object instead of {this] in ability text.. 2013-11-06 14:32:50 +01:00
LevelX2
ba27dbf36e * Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly (fixes #360). 2013-10-20 14:21:54 +02:00
LevelX2
a2f1d08474 * removed some test debug messages. 2013-10-12 17:21:20 +02:00
LevelX2
e6c42edc4f Fixed false min target handling of computer player. Some minor changes and additions to framework. 2013-08-16 10:15:20 +02:00
LevelX2
4a28881f71 Added as thought effect to let creatures block tapped. 2013-08-03 20:14:11 +02:00
LevelX2
7c6666062e Fixed that AI can handle TargetDiscard or TargetCardInHand with MinNumberOfTargets > 1. 2013-07-18 13:19:44 +02:00
LevelX2
9838dea551 Added possibility to show tournament panel and watch tournament games (if allowed at tournament start) for spectators . 2013-07-16 17:39:02 +02:00
LevelX2
4721c6aaca Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target. 2013-07-15 19:56:01 +02:00
LevelX2
178b4cb158 Fixed random set for basic land definition. (Fixed issue #274) 2013-07-15 13:27:12 +02:00