* removed outdated storm counter button and settings (related cards must have same card hint);
* clean preferences dialog from empty events/actions;
* fixed logs folder names to release names in the labels;
* added bad connection mode to test client works on slow network, use -Dxmage.badconnection;
* added bad connection protection in events processing due event type;
* split events to different types (can be ignored, must be synced, etc);
* removed some unused server events.
* Clean original values transmitted with CardView.originalObject
* Move RateCard to mage.Common, support cardView as argument.
* Clean PermanentView constructor for TestCardRenderDialog
* create CustomOptionsDialog; update NewTournamentDialog to use it
* add custom options button to new table/tournament dialogs
* fix buffer time in new table dialog
* further UI improvements
- move multiplayer options back out to NewTableDialog
- hide multiplayer options when all are disabled
- rearrange other options for consistency
* update button label to show number of active custom options
* remove commented-out code
* extra deck cards not counted in deck size
* extra deck handling in deckbuilder
* move responsibility for extraDeckCard boolean to CardImpl
* remove redundant field copy
* The draft session waits for 5 seconds before making the pick for the timed out player
* Formatting
* Renamed constant
* Tweak
* If the draft pick's timeout value would increase the client's pick's timer, don't set it (might happen if the client or server is lagging)
* Lowered BOOSTER_LOADING_INTERVAL and AUTOPICK_BUFFER
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Co-authored-by: sprangg <a@b.c>
* UI Changes
* Add new buffer time options
* Main functionality
* Final implementation
Also added player UI for when they are using their buffer time (timer turns green)
* Added Goldberry
* Slight optimizaztion
* Happy Path Test
* More unhappy tests
* Sanity check for Goldberry's counter choices
* Updated player.getMultiAmount to support individual constraints
* Some cleanup
Also modified ResourcefulDefense to use new multi amount api
* Updated logging
* Added hint for number of counters
* Fixed issue with Resourceful Defense
* Improvements to defaults
Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.
* -1/-1 Counter test
* Fixed issue with -1/-1 counters
* Adjusted dialog to properly enforce constraints
* Fix Ring-bearer choosing & add some GUI + logs
* use a ring svg in a separate gold panel
* use a fontawesome svg
* add a couple null checks, group icon with commander
* rework rinbearer logic according to review
* fix typo in game log
* small fixes