* UI Changes
* Add new buffer time options
* Main functionality
* Final implementation
Also added player UI for when they are using their buffer time (timer turns green)
* Added Goldberry
* Slight optimizaztion
* Happy Path Test
* More unhappy tests
* Sanity check for Goldberry's counter choices
* Updated player.getMultiAmount to support individual constraints
* Some cleanup
Also modified ResourcefulDefense to use new multi amount api
* Updated logging
* Added hint for number of counters
* Fixed issue with Resourceful Defense
* Improvements to defaults
Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.
* -1/-1 Counter test
* Fixed issue with -1/-1 counters
* Adjusted dialog to properly enforce constraints
* Fix Ring-bearer choosing & add some GUI + logs
* use a ring svg in a separate gold panel
* use a fontawesome svg
* add a couple null checks, group icon with commander
* rework rinbearer logic according to review
* fix typo in game log
* small fixes
* Slightly revamped basic card icons
All icon classes which were just static text have been removed, and instead replaced with a static instance.
A new icon for reach has been added
Some icons have been reused for new abilities (hexproof for shroud and ward, infect for toxic)
When a card would have two icons of the same type, the icons are instead combines into one with a combined hover tooltip.
* Fixed missing capitalization on ward, hexproof
* Limited-style sideboarding with unlimited basics enabled for Freeform Unlimited Commander
* FreeformUnlimitedCommander does not depend on FreeformCommanderFreeForAll anymore.
FreeformUnlimitedCommander has sideboarding.
In two-player matches of FreeformUnlimitedCommander, the player who goes first doesn't draw a card on their first turn anymore.
* FreeformUnlimitedCommanderTypeTest takes into account that sideboarding is allowed
* Fix to startingPlayerSkipsDraw condition
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Co-authored-by: sprangg <a@b.c>
* Fix error in draft pick logger that was failing on chaos drafts with fewer than 3 sets
* Implement Remixed Booster Draft
* Add debug test
* minor cleanup
* Cleanup unnecessary checks
* Fix elimination tournament type
* Add note for future improvement
- fixed that copy effect doesn't restore original image after effect's end;
- removed outdated availableImageSetCodes (all images auto-selected from tokens database now, related to #10139);
- refactor command objects to use CommandObjectImpl;
- refactor planes/emblems/etc objects to use MageObjectImpl, added copyable support;
- refactor another game objects to remove some duplicated fields;
- added tokens support in test render dialog;
- improved PT drawing;
- fixed broken second side switch button (related to #10231);
- fixed miss override in TokenImpl (all override with backFace must be removed, see todo);
* Make automatic deck submissions use sensible land suggestions
* Cover edge case of no colored mana symbols among cards in deck
* Add comments
* Get minimum deck size from deck validator
- added reminder / helper tokens support (example: Copy, Morph, Day // Night, related to #10139);
- added verify checks for reminder tokens;
- added images download for reminder tokens;
- now token images chosen by tokens database instead availableImageSetCodes (related to #10139);
- added additional verify checks for tokens database;
- fixed some tokens;
* add types and subtypes
* add startingDefense attribute
* [MOM] Implement Invasion of Ravnica / Guildpact Paragon
* fix two small errors
* refactor various instances of "any target"
* fully implement defense counters
* battles can now be attacked
* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper
* [MOM] Implement Invasion of Innistrad / Deluge of the Dead
* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship
* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs
* [MOM] Implement Invasion of Karsus / Refraction Elemental
* [MOM] Implement Invasion of Tolvada / The Broken Sky
* simplify battle info ability
* fix verify failure
* some more fixes for attacking battles
* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree
* [MOM] Implement Invasion of Lorwyn / Winnowing Forces
* [MOM] Implement Invasion of Moag / Bloomwielder Dryads
* [MOM] Implement Invasion of Shandalar / Leyline Surge
* [MOM] Implement Invasion of Belenon / Belenon War Anthem
* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn
* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring
* [MOM] Implement Marshal of Zhalfir
* [MOM] Implement Sunfall
* implement protectors for sieges
* partially implement siege defeated trigger
* fix verify failure
* some updates to blocking
* [MOM] Implement Invasion of Mercadia / Kyren Flamewright
* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering
* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir
* [MOM] Implement Invasion of Xerex / Vertex Paladin
* add initial battle test
* fix verify failure
* [MOM] Implement Invasion of Amonkhet / Lazotep Convert
* [MOM] update spoiler
* update how protectors are chosen
* update text
* battles can't block
* add control change test
* rename battle test for duel
* add multiplayer test
* [MOM] Implement Invasion of Alara / Awaken the Maelstrom
* [MOM] Implement Invasion of Eldraine
* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger
* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur
* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)
* add TODO
* add ignore for randomly failing test
* a few small fixes
* add defense to MtgJsonCard (unused like loyalty)
* implement ProtectorIdPredicate
* small fixes
- removed outdated code;
- updated logic to choose a set code for a tokens in different use cases (related to #10150);
- added many tests for client and server token's data (related to #10139);
- prepare for tokens database (related #6955);