Oleg Agafonov
67f02ec5ab
* AI: fixed error on cards with target player or planeswalker;
2019-04-30 12:53:41 +04:00
Oleg Agafonov
f273fdd071
* AI: fixed errors in cards with "copy the spell for each";
2019-04-18 12:54:28 +04:00
Oleg Agafonov
238aa7abdc
* AI: fixed game freezes for cards with different human/computer logic ( #5023 );
2019-04-04 09:00:30 +04:00
Oleg Agafonov
de4befb9c2
* Sideboarding: fixed that it possible to auto-submit 40 cards deck instead 60 in constructed formats ( #5579 );
...
Sideboarding: fixed that cheated deck with sideboard can be used instead lose the game;
2019-04-01 07:34:46 +04:00
Oleg Agafonov
4504ad5e6f
* Fixed infinite AI choose if there are not enough different targets, e.g. Biomantic Mastery ( #5023 );
2019-02-22 03:29:01 +04:00
Oleg Agafonov
b7a7a95180
Fixed infinite chooseTarget on invalid targets while AI plays ( #5023 );
2019-02-21 05:31:30 +04:00
Oleg Agafonov
7eba755666
Refactor card ratings, fixed rare error exception "comparison method violates its general contract" (different ratings in same card);
2019-02-01 17:41:29 +04:00
Oleg Agafonov
d06b79e9b4
Fixed infinite AI loop in TargetPermanent abilities (see #5023 )
2019-01-14 15:38:27 +04:00
Oleg Agafonov
2ebad63595
Added seeds support to random util:
...
* all xmage code uses shared util to generate random values;
* tests can uses seeds to repeat "random" results like deck builds or AI plays;
2018-12-30 03:52:30 +04:00
Jeff
1bac7fc04c
- Fixed Soul Strings. DoUnlessAnyPlayerPays now supports X costs.
2018-11-20 09:46:36 -06:00
brodee
6f93abfd5a
ai ratings revamp code review changes
...
* when resources are missing, fails gracefully
* uses highest found rating, rather than most recently found for the
case of sets containing duplicates
* moved ratings files to their own directory
* thread safe reading of all files
2018-10-28 14:23:53 -07:00
brodee
505a4b00a7
AI Draftbot rating system reworked, ratings added for 10 sets
...
the way stored ratings for cards has been reworked
1. each set has its own ratings file and it will be loaded dynamically
if the AI needs it
2. each ratings file for a set is normalized within itself, so the
rating systems don't need to be scaled to match eachother. essentially
cards are rated within the context of their set
3. changed the rarity rating booster to only apply to unrated cards
4. the file setsWithRatings.csv explains how to add additional ratings.
no code changes are required, but a recompilation will be required to
add the files to the jar.
2018-10-28 12:10:00 -07:00
brodee
4f61afa62b
AI updates, more cards will have the isRemoval bonus to their card rating
...
these weren't being picked up as removal spells and now are:
* modal spells where one mode is a removal spell
* spells that do a dynamic amount of damage, such as fireball
* cards that reduce the toughness temporarily or permanently
* cards that keep a creature tapped down
* cards that exile a creature
* cards that damage creatures that are attacking or blocking
* enchantments that exile a creature when they etb
* fight cards, and one sided fight cards
the ai will now rate those types of cards higher as they are removal
2018-10-28 00:16:14 -07:00
brodee
04457558b3
ai tweaks: improve rating for multicolor cards and reduce effect of rarity
...
multicolor cards are the payoffs for playing those colors so they should
be better
reduced the effect of rarity increasing the rating
2018-10-27 11:50:59 -07:00
brodee
843702bd86
draftbots and afk autopicks will more aggressivly take rares
...
two draft quality of life improvements for situations when real players
quit or go afk.
1. made the draftbot lean on rarity for card ratings. this helps make
the draftbots behave and not just pass bombs to the human players.
2. changed the draft autopick that happens when the timer runs out and
the player hasn't selected anything. I changed it to pick the last card
in the pack, which should be the rarest, so basically it raredrafts.
again making it so AFK players aren't just feeding real live human
players the best cards.
2018-10-26 22:17:57 -07:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00
Michael Simons
d0f0de33a2
Fixed typos
2018-06-03 23:22:39 -04:00
Michael Simons
b0d1f86890
Changes to try and better handle X mana costs with minimum X values with AI decisions #4906
2018-06-03 22:50:56 -04:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
27ced167fb
* Added logic to add permitting object to play/cast events.
2018-05-27 23:47:57 +02:00
LevelX2
3972695428
* Some changes to improve mana use of AI.
2018-05-21 11:50:49 +02:00
LevelX2
21e5591e29
* Some rework of handling of mana effects.
2018-05-13 22:52:14 +02:00
Oleg Agafonov
a69aac2243
Fixed tests and exceptions in AI choose target code
2018-05-01 01:34:24 +04:00
LevelX2
ec96f8a18e
* AI - Improved nadling of target selection if AI doe smot control the ability itself.
2018-04-30 08:05:17 +02:00
Oleg Agafonov
c24ba742f6
Fixed equal or == errors -- 23 cards and more (see #4407 )
2018-04-28 21:24:48 +04:00
LevelX2
242e55dcd4
* Fixed that Fall of the Thran allowed AI to get back dragons ( fixes #4848 ).
2018-04-24 23:22:29 +02:00
LevelX2
92793327f3
* returned UUID of used THOUGHT AS effect instead of boolean.
2018-04-21 22:32:45 +02:00
Evan Kranzler
ec3007d141
a few more changes to help with tests
2018-04-20 18:51:15 -04:00
Evan Kranzler
dc2d8145fd
added copy methods that I accidentally removed
2018-04-20 17:17:51 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master
2018-04-20 16:21:44 -04:00
Evan Kranzler
f07ac5e844
fixed issue with computer player handling target distribution
2018-04-20 12:35:39 -04:00
LevelX2
47ad1ea0ee
Fixed a AI target selecting problem.
2018-04-19 21:02:34 +02:00
Evan Kranzler
5fe607e852
updated targeting for cards that damage
2018-04-19 11:45:20 -04:00
LevelX2
245a3c5202
[DOM] Added Saga ability and Fall of the Thran.
2018-04-14 14:30:20 +02:00
LevelX2
442130beb6
Some minor changes.
2018-03-17 23:40:36 +01:00
LevelX2
b7fa942b10
* Fixed a problem that the AI did not care for maximum allowed mana payment for X mana costs.
2018-03-12 16:33:42 +01:00
LevelX2
a4c2e51ab3
* Added some missing AI target logic.
2018-02-13 10:33:33 +01:00
LevelX2
61c3798b83
Removed some system.out debug lines.
2018-02-12 11:38:35 +01:00
LevelX2
b60cd3d40e
Removed debug command.
2018-01-28 01:14:50 +01:00
Oleg Agafonov
9d131f6bde
Random generated decks improvements and fixes for AI:
...
* added generation of only basic lands decks;
* fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00
Jeff
9cd3c010fd
- Cleanup of AI classes.
2018-01-19 16:37:09 -06:00
Oleg Agafonov
3dda5712db
AI: fixed not working choice with key-value dialogs, random refactor
2018-01-04 00:23:20 +04:00
Evan Kranzler
34c31834c5
fixed an error
2017-11-26 17:23:39 -05:00
LevelX2
603e625d8d
Fixed a problem with AI opponent selection,
2017-11-25 12:55:26 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
5996aa12e6
Trove of Temptation working for Human.
2017-09-15 17:51:54 +02:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
cba7a510ea
* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman ( fixes #3867 ).
2017-08-30 00:30:46 +02:00
LevelX2
e909f5c801
C17 Added Portal Mage.
2017-08-28 16:50:00 +02:00
LevelX2
ea3d00a430
* Fixed that testing framework does not support snow mana payment ( fixes #3751 ).
2017-07-28 12:47:00 +02:00