Oleg Agafonov
c2e7b02e13
Reworked and improved special mana payment abilities (convoke, delve, assist, improvise):
...
* now it can be used to calc and find available mana and playable abilities;
* now tests and AI can use that abilities;
* now it follows mtg's rules and restrictions for mana activation order (rule 601.2f, see #768 );
2020-06-19 13:09:45 +04:00
LevelX2
1e36b39434
- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
...
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
(that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd ).
2020-06-10 22:28:23 +02:00
jeffwadsworth
d6c2f031d0
- Fixed #6236
2020-02-06 17:47:08 -06:00
Oleg Agafonov
5adab75324
Revert "format: organize imports"
2020-02-05 02:17:00 +04:00
Leandro Doctors
8a0a9acff7
format: organize imports
2020-02-04 16:21:48 -03:00
Oleg Agafonov
85e65c8f44
Code cleanup
2020-01-08 05:19:52 +04:00
Oleg Agafonov
ca4a4528fb
* Play with top card library - fixed that player can see next top card before casting current top card;
2020-01-08 04:54:17 +04:00
Oleg Agafonov
b6d76a7c02
* Gain abilities - fixed wrong order effects with changeling ability (all creature type effect, #6147 );
2020-01-07 06:38:34 +04:00
Oleg Agafonov
2460408da8
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
2019-12-26 07:44:46 +04:00
Evan Kranzler
48a678fad9
Implemented Covetous Urge
2019-09-21 19:40:19 -04:00
Oleg Agafonov
367a1fd189
Added ConditionalPreventionEffect to support prevention effects with conditions ( #5738 )
2019-05-01 12:49:19 +04:00
Oleg Agafonov
534037e095
* Until end of your turn - fixed that effects discarded too early in multiplayer games ( #5759 , #5676 );
...
Tests: added dozen tests for end of turn effects and related cards.
2019-04-28 11:27:08 +04:00
Oleg Agafonov
081ac7ca3c
Fixed Single Combat that it does not prevent cast on next turn;
2019-04-23 16:05:34 +04:00
igoudt
dcb1affb9d
use isActivePlayer where possible, some minor text fixes
2018-06-29 21:18:05 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
Evan Kranzler
d645c1a5d8
Implemented Will Kenrith
2018-05-21 19:59:17 -04:00
LevelX2
b9dff66fcb
* Kormus Bell - Fixed a bug with order land type changing effects are applied ( fixes #3470 ).
2017-07-28 16:56:31 +02:00
LevelX2
ffd0c24c9c
Some minor changes.
2017-07-28 12:21:52 +02:00
ingmargoudt
972ed6a3f2
changed enum comparison to ==.
...
isDependentTo returns empty set rather than null
2017-02-19 23:38:47 +01:00
spjspj
51a1c8d345
spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies of ContinuousEffect weren't having dependendToType set (was defaulting to null). Add addDependencyType to UrborgTombOfYawgmoth and setDependedToType to KormusBell.
2016-06-14 22:30:06 +10:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
436c82d25a
* Manor Gargoyle - Fixed that the lose of defender ability did not stop it having indestructibility.
2016-03-12 10:31:12 +01:00
LevelX2
6b643fbda8
* Fixed that some P/T settings were handled as character defining abilities but they were not.
2015-12-31 18:25:51 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00