Commit graph

459 commits

Author SHA1 Message Date
Oleg Agafonov
b1f914bbf4 version bump 2024-11-30 22:42:47 +04:00
xenohedron
5070f8bef7
Fix auto-choose targets for activated abilities and spells (#13036)
* rework Armory Automaton

* remove redundant "setRequired(false)" from effects that separate into piles

* replace setRequired(false) with minTargets 0

* remove setRequired(false) where minTargets already 0

* remove setRequired(false) where preceded by chooseUse

* Revert "Player auto-choose respects required targets (#10557)"

This reverts commit fb8424556e.
2024-10-26 20:23:50 -04:00
Oleg Agafonov
1ec277631f GUI, game: added card popup support in choose target amount dialogs (example: damage distribution, related to #9827) 2024-10-24 16:30:17 +04:00
Oleg Agafonov
2d9ac4e732 refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks 2024-10-24 15:31:04 +04:00
Oleg Agafonov
45ded61d6f server: improved compatibility to run server under java 9+ (related to #12768, #6197) 2024-09-13 14:53:05 +04:00
Oleg Agafonov
22c207bcd8 Lunar Convocation - fixed game error on usage (miss watcher); 2024-09-09 06:43:24 +04:00
Oleg Agafonov
278bda4c36 version bump 2024-09-08 22:13:45 +04:00
jimga150
4259b7fa39
[40K] Implement Seeker of Slaanesh; added new must attack option (#12712)
* Add player-based "must attack" requirement check

* Implement Seeker of Slaanesh and add (ignored) test

* Fix check for ability of any controlled creatures to attack

* rename misleading variable
2024-08-24 18:37:17 -04:00
ssk97
b70638acc9
Unbound Flourishing's X doubling should be a triggered ability (and related refactors) (#12597)
Complete rework of Unbound Flourishing, removing the multiplier code for casting X spells.
Adds ActivateAbilityTriggeredAbility, NotManaAbilityPredicate, AbilitySourceAttachedPredicate
CopyStackObjectEffect now uses a MOR.
OrTriggeredAbility now works with target pointer setting abilities.
2024-08-22 13:33:39 -07:00
Oleg Agafonov
de5de0e103 version bump 2024-08-16 19:35:42 +04:00
jimga150
e976920e2d
[BLB] Implement Season of Gathering and Pawprints mechanic (#12617)
* Add skeleton

* Implement Pawprints modal functionality

* Implement Seasons of Gathering

* remove unused imports

* Add Pawprints test

* use withPawPRintValue() instead of setter

* use 0 for non-pawprint mode and modes classes and move mode validation to addMode

* Use GreatestPowerAmongControlledCreaturesValue

* Fix pawprints check

* calcualte sleected pawprint count based on selected modes

* move max pawprints check to getAvailableModes

* fix max pawprints checks
2024-08-14 21:13:09 -04:00
Oleg Agafonov
754e5fc41a GUI, preferences: removed rare/useless settings:
* Show ability picker forced - removed and keep enabled for all;
* Show turn info in logs - removed and keep enabled for all;
2024-08-12 21:25:16 +04:00
Oleg Agafonov
a974af3c61 GUI: improved choose creature type dialog - important creature types added to the start of the list and marked as my/opponent (closes #8478) 2024-07-19 03:17:53 +04:00
Oleg Agafonov
7b2e9b390c GUI: added card hints in choose replacement effect dialog 2024-07-19 00:06:18 +04:00
xenohedron
fdd244786b refactor: improve method name (related to 86fa9278) 2024-06-13 00:43:51 -04:00
Oleg Agafonov
c2ae1386ff server: improved conceding logic with more protection from game errors/freeze (related to #11285, #11460) 2024-06-07 12:52:42 +04:00
Susucre
754b382e78
implement [MH3] Nethergoyf, refactor targets usages by game param (#12267) 2024-05-21 13:34:38 +02:00
Susucre
85cad4ff1e
cleanup AbilityType for easier check that an ability is an activated ability (#12153)
* cleanup AbilityType

* further cleanup

* cleanup instanceof

* tweak formatting

* rework Rex

* fix mistake in PlayerImpl

* cleanup 'instanceof' for 'ActivatedManaAbilityImpl'
2024-05-03 22:13:34 -04:00
Alexander Novotny
8771d9b7f5
Fix NPE (#12190) 2024-04-28 04:53:38 +04:00
Alexander Novotny
42906f519b
Fixed remembering self-referential choices (#12167)
* Fixed remembering self-referential choices

* Rename filtered message to auto answer message

* Always use auto answer message
2024-04-22 23:58:26 -04:00
Oleg Agafonov
08b99fcbf7 AI: removed outdated AIMinimax project (#7075), removed some useless player classes, code and config files, improved docs; 2024-01-15 05:03:21 +04:00
Oleg Agafonov
e79f562f4a server: improved logs for some use cases (related to #11572) 2024-01-05 23:13:20 +04:00
Oleg Agafonov
d4a1e27a44 GUI: improved choose X or number dialog (added source ability and card hint support, added limits info);
game: choose X - added source ability info to game logs;
2023-12-18 01:22:14 +04:00
Oleg Agafonov
960e896903
Network upgrade and new reconnection mode (#11527)
Network upgrade and new reconnection mode:
* users can disconnect or close app without game progress loose now;
* disconnect dialog will show active tables stats and additional options;
* all active tables will be restored on reconnect (tables, tourneys, games, drafts, sideboarding, constructing);
* user must use same server and username on next connection;
* there are few minutes for reconnect until server kick off a disconnected player from all player's tables (concede/loose);
* now you can safety reconnect after IP change (after proxy/vpn/wifi/router restart);

Other improvements and fixes:
* gui: main menu - improved switch panel button, added stats about current tables/panels;
* gui: improved data sync and updates (fixes many use cases with empty battlefield, not started games/drafts/tourneys, not updatable drafts, etc);
* gui: improved stability on game updates (fixes some random errors related to wrong threads);
* server: fixed miss messages about player's disconnection problems for other players in the chat;
* refactor: simplified and improved connection and network related code, deleted outdated code, added docs;
* tests: improved load test to support lands only set for more stable performance/network testing (set TEST_AI_RANDOM_DECK_SETS = PELP and run test_TwoAIPlayGame_Multiple);
2023-12-07 20:56:52 +04:00
Oleg Agafonov
ebaa92c537 game: fixed that some users was able to run outdated macro feature 2023-12-01 19:54:21 +04:00
xenohedron
35f4a898f9
Small rework for autochoosing color of mana to add (#11495)
fix #11494
2023-12-01 00:49:42 -05:00
Cameron Merkel
1132cc27ba
[ICE] Implement Snowfall (#11467)
* [ICE] Implement Snowfall

* Change filter text, declare Island subtype in constructor

* Make choice optional

* Inherit outcome from superclass; add check in HumanPlayer.java to prevent auto-selecting non-ChoiceColor choices
2023-11-27 23:41:40 -05:00
Oleg Agafonov
53add71826 Improved network stability and other related fixes:
* server: fixed that a critical errors ignored in user commands threads (now it will be added to the logs);
* network: fixed frozen user responses in some use cases;
* network: fixed accidental and incorrect user responses (only latest response will be used now);
* network: improved freeze logs, added problem method name and code's line number;
* cheats: removed outdated deck and card load logic (only init.txt commands supports now);
* cheats: fixed wrong priority after add card dialog (closes #11437);
* cheats: improved stability and random errors on cheat executes (related to #11437);
* docs: added details on network and thread logic, human feedback life cycle, etc (see HumanPlayer, ThreadExecutorImpl);
2023-11-24 21:22:16 +04:00
Oleg Agafonov
5b49fa4cc2 choose mode improves:
- fixed broken cards with once per turn choose (example: Galadriel, Light of Valinor, closes #11362);
- fixed cheat to skip required mode by cancel button (example: Black Market Connections, closes #11149, closes #10611);
- fixed empty modes list if nothing available to choose;
- improved compatibility with max modes and other modification effects;
- fixed that non-valid modes can be selected in some use cases;
2023-11-02 17:57:55 +04:00
Oleg Agafonov
81d44e615f gui: improved multi amount dialog (added cancel option, added mana symbols support in messages, improved form structure) 2023-11-02 12:30:40 +04:00
Alexander Novotny
87921494b8
Improve trigger auto ordering and aura attachment (Lynde QOL fixes) (#10648)
* Lynde trigger references objects

* Changed triggered ability auto-order to care about targets

* Copy card test

* When a copy effect comes in as a copy of an aura,
it checks if it's already attached before asking player to attach

* add comments and null check per review

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-11-01 21:40:04 -04:00
Oleg Agafonov
3abdb72910
dev: improved code coverage (jacoco) and static analyser (sonar) support (#11367):
* fixed code coverage data lost on failed tests;
* fixed code coverage report duplication and improved performance;
* fixed that sonar analyser can't see code coverage for some modules;
* added new aggregation module: Mage.Reports (used for code coverage report generation);
* reorganized pom and added additional instructions for jacoco and sonar usage;
2023-10-30 09:19:12 +04:00
Oleg Agafonov
b7ce9c80f0 refactor: improved ability's modes code (related to #11333) 2023-10-28 15:46:03 +04:00
xenohedron
18c6596cc0
Improvements to player selection of TargetAmount (#11341) 2023-10-26 02:12:15 -04:00
Susucre
7c454fb24c
Rework AsThough handling to allow choosing/affecting a specific alternate cast (#11114)
* Rework AsThoughEffect

* some cleanup of MageIdentifer

* refactor ActivationStatus

* fix bolas's citadel

* fix a couple of the Alternative Cost being applied too broadly.

* fix Risen Executioneer

* allow cancellation of AsThough choice.

* fix One with the Multiverse

* cleanup cards needing their own MageIdentifier

* last couple of fixes

* apply reviews for cleaner code.

* some more cleanup
2023-10-02 18:42:54 -04:00
Oleg Agafonov
8ebbeef8f4 Choose triggers order dialog - fixed game error on remember of multiple instances of the trigger (fixes #11194) 2023-09-23 20:16:55 +04:00
Oleg Agafonov
103f75975c Choose triggers order dialog - fixed that it can't remember ability name with card name in it 2023-09-22 09:44:39 +04:00
Oleg Agafonov
921015e6f1 Choose triggers order dialog - fixed that it can't remember ability for last usage 2023-09-22 09:09:52 +04:00
Oleg Agafonov
4e77ccb381 refactor: removed unused data from special action, improved code (related to #11137) 2023-09-17 14:37:49 +04:00
Oleg Agafonov
4b3a19b4d5 refactor: improved target usage, replaced setNotTarget by withNotTarget 2023-09-07 05:35:54 +04:00
arcox
2f0c1d84c5
Lint: fix 'declarations should use interfaces instead of classes' bugs (#11082) 2023-08-31 21:42:45 +04:00
Oleg Agafonov
da89ab6ad7 game: added runtime check for empty choice dialogs 2023-08-25 19:07:32 +04:00
Alexander Novotny
a36a7d9b7f
[LTR] Add Goldberry, River-Daughter (#10524)
* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
2023-07-28 21:29:40 -04:00
Alexander Novotny
fb8424556e
Player auto-choose respects required targets (#10557)
* Player auto-choose respects required targets
2023-07-04 07:02:46 +04:00
Oleg Agafonov
6529ead72f refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit) 2023-06-30 06:39:01 +04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
Daniel Bomar
92b6d7a531
[BRO] Implemented Gix, Yawgmoth Praetor (#9765)
* [BRO] Implemented Gix, Yawgmoth Praetor

* Add missing TestPlayer, PlayerStub implementations
2023-04-23 11:49:52 -04:00
Oleg Agafonov
5474787641 Refactor: added miss Ability source in some choose methods 2023-04-21 10:08:33 +04:00
Evan Kranzler
947351932b
Ready for Review: Implementing Battles (#10156)
* add types and subtypes

* add startingDefense attribute

* [MOM] Implement Invasion of Ravnica / Guildpact Paragon

* fix two small errors

* refactor various instances of "any target"

* fully implement defense counters

* battles can now be attacked

* [MOM] Implement Invasion of Dominaria / Serra Faithkeeper

* [MOM] Implement Invasion of Innistrad / Deluge of the Dead

* [MOM] Implement Invasion of Kaladesh / Aetherwing, Golden-Scale Flagship

* [MOM] Implement Invasion of Kamigawa / Rooftop Saboteurs

* [MOM] Implement Invasion of Karsus / Refraction Elemental

* [MOM] Implement Invasion of Tolvada / The Broken Sky

* simplify battle info ability

* fix verify failure

* some more fixes for attacking battles

* [MOM] Implement Invasion of Kaldheim / Pyre of the World Tree

* [MOM] Implement Invasion of Lorwyn / Winnowing Forces

* [MOM] Implement Invasion of Moag / Bloomwielder Dryads

* [MOM] Implement Invasion of Shandalar / Leyline Surge

* [MOM] Implement Invasion of Belenon / Belenon War Anthem

* [MOM] Implement Invasion of Pyrulea / Gargantuan Slabhorn

* [MOM] Implement Invasion of Vryn / Overloaded Mage-Ring

* [MOM] Implement Marshal of Zhalfir

* [MOM] Implement Sunfall

* implement protectors for sieges

* partially implement siege defeated trigger

* fix verify failure

* some updates to blocking

* [MOM] Implement Invasion of Mercadia / Kyren Flamewright

* [MOM] Implement Invasion of Theros / Ephara, Ever-Sheltering

* [MOM] Implement Invasion of Ulgrotha / Grandmother Ravi Sengir

* [MOM] Implement Invasion of Xerex / Vertex Paladin

* add initial battle test

* fix verify failure

* [MOM] Implement Invasion of Amonkhet / Lazotep Convert

* [MOM] update spoiler

* update how protectors are chosen

* update text

* battles can't block

* add control change test

* rename battle test for duel

* add multiplayer test

* [MOM] Implement Invasion of Alara / Awaken the Maelstrom

* [MOM] Implement Invasion of Eldraine

* [MOM] Implement Invasion of Ergamon / Truga Cliffhanger

* [MOM] Implement Invasion of Ixalan / Belligerent Regisaur

* battles now cast transformed (this is super hacky but we need to refactor TDFCs anyway)

* add TODO

* add ignore for randomly failing test

* a few small fixes

* add defense to MtgJsonCard (unused like loyalty)

* implement ProtectorIdPredicate

* small fixes
2023-04-13 20:03:16 -04:00
Oleg Agafonov
a15a0daa04 Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc) 2023-03-25 16:01:27 +04:00