Francesco Burato
cf3dd2d94c
[app-wiring-refactor]: Define external configuration
2020-11-12 20:12:48 +00:00
Oleg Agafonov
a95e92455c
Fixed NPE on freeze fix in non started games
2020-09-18 22:00:11 +04:00
vyacheslav.raskulin
8b31333d9d
Collection creation is simplified
2020-09-09 15:03:01 +03:00
Oleg Agafonov
5831ba81fc
Merge pull request #7030 from BrunoChevalier/master
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Additional fixes for pvs-studio report, see #7021
* Rename BasicSaheekiSublimeArtificerTest.java to BasicSaheeliSublimeArtificerTest.java
* S3Uploader.java: Remove redundant null check
* Effects.java: remove redundant check. When in the else part, the lastRule already is guaranteed to not end on a dot
* TableController.java: change warning message when match == null to avoid nullpointer exception
* Reverted already fixed line from, see #7021
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-09-08 23:04:30 +02:00
Oleg Agafonov
fb1c230761
* Server: added comments support in news feed (server.msg.txt), removed outdated code;
2020-09-04 02:48:07 +04:00
Oleg Agafonov
cf640b734b
* Server: added stats about correctly ended tourneys and games in news feed;
2020-09-04 02:46:30 +04:00
Bruno Chevalier
672b78982f
TableController.java: change warning message when match == null to avoid nullpointer exception
2020-08-31 14:14:25 +02:00
Oleg Agafonov
30fe344e23
Test framework: added planes support in tests (command: addPlane)
2020-08-29 20:38:57 +04:00
Oleg Agafonov
ede06098e0
Fixed typos in tests and additional refactor
2020-08-29 19:04:26 +04:00
Oleg Agafonov
ab8a4eb26a
Little fixes and code refactor
2020-08-29 18:09:44 +04:00
Oleg Agafonov
b610d0a31a
Added default charset information in startup logs
2020-08-28 07:33:42 +04:00
Oleg Agafonov
6787688610
Tests: fixed random failed test testMysteryBooster1, removed redundant logs;
2020-08-26 14:20:39 +04:00
LevelX2
d51acbf090
* Removed unused imports.
2020-08-22 11:51:34 +02:00
Oleg Agafonov
e95b9f145c
GUI: deck legality improves:
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* Added partly valid status for deck legality panel (if all cards are fine but user must add more cards to complete, see #6854 );
* Improved legality errors sorting (important errors visible at the top now, e.g. commander's errors);
2020-08-03 02:03:54 +04:00
Oleg Agafonov
96155ec799
Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents ( #6888 );
2020-07-27 20:46:21 +04:00
Oleg Agafonov
3abe5e796a
Server: removed unnecessary logs, extra comments
2020-07-25 19:06:38 +04:00
18ths
99d5eafc8a
GUI enchancements (themes, sound notification, deck validation) ( #6755 )
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GUI enchancements (themes, sound notification, deck validation)
2020-07-17 19:15:02 +02:00
Oleg Agafonov
adbe84c540
Improved freeze checks and canRespond/isInGame usage
2020-07-01 13:48:22 +04:00
LevelX2
f0080462fa
* Allow player names with space for the init.txt test help.
2020-06-12 16:10:07 +02:00
LevelX2
b0ad0126ca
* Phase info added to the /Fix command. Some code cleanup.
2020-06-05 10:24:29 +02:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b)
2020-06-04 03:21:18 +04:00
SpeedProg
f36792be93
make jboss remoting2 work with openjdk11
2020-05-08 21:29:42 +02:00
Oleg Agafonov
823d677068
Planechase: refactor planes;
2020-04-13 21:50:40 +04:00
Oleg Agafonov
2e73f9d1c5
* UI: added turn number and step info in game logs
2020-02-28 20:27:07 +04:00
Oleg Agafonov
67cf4bc535
Cheat engine: added support of @ref command (replace @ref by commands from another group)
2020-02-27 03:07:28 +04:00
Oleg Agafonov
d202df1649
Code cleanup
2020-02-21 19:34:04 +04:00
Oleg Agafonov
459524b565
* Game: improved forced join on connection problem (player must leave game, more info in join message);
2020-02-21 12:41:20 +04:00
Oleg Agafonov
58d7a96031
* Game: improved fix command (more info and fixes);
...
* Game: improved game startup message (more info about private messages and players stats);
2020-02-21 12:10:54 +04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
f4a0c70cf3
Server: improved ping info (added last activity time)
2020-02-01 10:49:00 +04:00
Oleg Agafonov
2079065af3
* Server: added /pings chat command to show players and watchers ping info;
2020-01-31 22:30:31 +04:00
Oleg Agafonov
2db9419ff1
* Flicker of Fate - fixed that it return permanents tapped;
2020-01-30 05:38:23 +04:00
Oleg Agafonov
4ac88ad289
* Cheat engine: added command to activate opponent's playable ability
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* AI can't activate or play some things, but you can instruct it to do that;
* insert special command in init.txt to enable it: [@activate opponent ability]
* use cheat button to activate that command;
* you will see all playable abilities for your opponent;
* select any ability to activate (it will be activated by opponent);
* maybe buggy as all other cheat engine commands;
2020-01-29 07:44:48 +04:00
Oleg Agafonov
ab2fb29270
Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs)
2020-01-26 16:30:42 +04:00
Oleg Agafonov
e883ab0d97
Code cleanup (removed outdated server's config.properties settings)
2020-01-26 15:20:37 +04:00
Oleg Agafonov
56c0dc485c
Return old working version of force join (join all the time)
2020-01-18 09:52:07 +04:00
Oleg Agafonov
ce60a9d75b
* UI: choose ability to play improves (see 8add25fa12)
2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12
* UI: choose modes dialog improves:
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* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
* "Up to" modes choose dialog - added "done" button in dialog;
* "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
* Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
* Fixed that mode choose dialog doesn't close on cancel (#6199 );
2020-01-18 06:30:44 +04:00
Oleg Agafonov
cdce5c2c82
Server: ignore connection problem logs if user don't have game sessions;
2020-01-16 21:26:39 +04:00
Oleg Agafonov
4eacadb9f1
Server: added fix command call result to logs;
2020-01-15 07:22:36 +04:00
Oleg Agafonov
85ac603070
Merge pull request #6160 from phulin/rejoin2
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Send message to client to force rejoin [don't merge]
2020-01-14 01:48:24 +01:00
LevelX2
1f7a7a10b0
* Panopticon Plane - Fixed draw card abilities.
2020-01-11 01:25:26 +01:00
Patrick Hulin
1c9cd592bd
Send message to client instead of forcing rejoin if player is still connected.
2020-01-09 23:33:38 -05:00
Oleg Agafonov
ab1475d7e0
Little fixes
2020-01-09 08:52:25 +04:00
Oleg Agafonov
85e65c8f44
Code cleanup
2020-01-08 05:19:52 +04:00
Oleg Agafonov
6ce1e973f3
Additional improves to #6150
2020-01-07 12:01:34 +04:00
Oleg Agafonov
339c419d4b
* UI: multiple improves for adventure/split cards:
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* Split cards shows left and right mana cost (in deck editor, hand, etc);
* Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
* Adventure cards shows adventure spell name in deck editor's list;
* Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Patrick Hulin
dda8c904b6
Force-join players to a game if they haven't joined after 5 seconds.
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This check has always occurred for disconnected players; expand it to all players.
2020-01-06 17:39:34 -05:00
Oleg Agafonov
d6f2b52f1e
Merge fix
2020-01-03 19:06:21 +04:00
Oleg Agafonov
cc0679b6d3
Server: added logs about fix command usage;
2020-01-03 18:59:10 +04:00