theelk801
6208adde58
Merge branch 'master' into refactor/multiple-names
2025-06-04 15:49:52 -04:00
theelk801
d05d3bbc97
refactor some instances of ConditionalInterveningIfTriggeredAbility
2025-06-04 14:56:12 -04:00
theelk801
b21fe38de2
refactor some abilities to use TriggeredAbility:: withInterveningIf
2025-06-04 09:00:10 -04:00
theelk801
562bd9ffeb
rework some effects to use CardUtil::getEffectValueFromAbility
2025-06-04 08:35:08 -04:00
Steven Knipe
bccbb2ee8e
Rename DamagedPlayerControlsTargetAdjuster to ThatPlayerControlsTargetAdjuster
2025-06-03 20:09:21 -07:00
Susucre
10695d555e
fixes Phelia, Exuberant Shepherd return trigger
...
fixes #13722
2025-06-03 20:50:07 +02:00
theelk801
8f9f317c19
[ACR] Implement Ratonhnhaketon
2025-06-03 11:00:09 -04:00
theelk801
1cb421ece7
[CLB] Implement Commander Liara Portyr
2025-06-03 07:22:51 -04:00
Oleg Agafonov
74c885a331
GUI, deck: improved bracket level calculations (added infinite combos support, part of #13341 )
2025-06-03 08:03:39 +04:00
Evan Kranzler
5f59e45302
Merge branch 'master' into refactor/multiple-names
2025-06-02 17:15:42 -04:00
theelk801
02b649f180
[BLC] various text fixes
2025-06-02 16:52:09 -04:00
theelk801
fe4d6d3197
[BLB] various text fixes
2025-06-02 16:30:11 -04:00
theelk801
ca1145c967
rework text generation for modes with costs and/or flavor words
2025-06-02 12:37:34 -04:00
theelk801
cb7620860b
[FIC] Implement Urianger Augurelt
2025-06-02 12:06:21 -04:00
theelk801
db4b076b93
[FIN] Edgar, King of Figaro makes all flip events winnable
2025-06-02 09:18:24 -04:00
theelk801
699b8d59dc
more text fixes (DRC is now 100%)
2025-06-01 21:19:16 -04:00
theelk801
5e83c3c3f0
various text fixes
2025-06-01 17:10:15 -04:00
Susucre
a445142d39
fix and test Font of Agonies
...
fixes #13717
2025-06-01 22:52:31 +02:00
Steven Knipe
4237d0729c
Shared zcc init code
2025-06-01 13:01:20 -07:00
theelk801
1ab9eeaad8
[J25] various text fixes
2025-06-01 10:29:05 -04:00
Susucre
cfd51d7dce
refactor: add FilterSource to match TargetSource ( #13703 )
...
Small fix of enabling TargetSource to choose/target a Command Object
2025-06-01 15:52:51 +02:00
theelk801
534038f2ba
[J25] Implement Psemilla, Meletian Poet
2025-06-01 09:30:42 -04:00
Oleg Agafonov
8d7bd60061
Player under control - fixed that it doesn't hide opponent's hand after control lost (part of #13353 );
2025-06-01 10:21:47 +04:00
Oleg Agafonov
71b0613355
tests: added verify check for wrong target tags usage, improved work with tagged targets (related to 8b2a81cb42)
2025-06-01 08:54:24 +04:00
ssk97
3223d99b2a
refactor: remove notTarget targets from abilities ( #13651 )
...
Adds OneShotNonTargetEffect and PutCountersTargetCost
Fixes the target timing of spells/abilities, as non-targets should be chosen on resolution.
2025-05-31 20:36:15 -07:00
Steven Knipe
8b29853e4c
Fix Vault 13 test and card once zcc fix is merged
2025-05-31 19:29:21 -07:00
Steven Knipe
7a3b069d9e
ForEachOpponentTargetsAdjuster -> ForEachPlayerTargetsAdjuster
2025-05-31 19:28:08 -07:00
xenohedron
fc1d5ce4cf
refactor: new predicate for mana value equal to counters on source
2025-05-31 22:09:52 -04:00
xenohedron
00084bfd7d
refactor: move class to correct package
2025-05-31 22:09:52 -04:00
xenohedron
fdb8fe83af
text fixes [MRD] [DST] [5DN]
2025-05-31 22:09:52 -04:00
xenohedron
566839ceeb
refactor cards to new common class
...
"When a [] enters, you may return this card from your graveyard to the battlefield enchanting that creature"
2025-05-31 22:09:52 -04:00
xenohedron
99189ea7a3
text fixes [ODY] [TOR] [JUD] [ONS] [LGN] [SCG]
2025-05-31 22:09:52 -04:00
theelk801
1abaeaabdb
make affinity filters package private
2025-05-31 22:02:33 -04:00
Evan Kranzler
db193bd499
Rework affinity implementation ( #13707 )
...
* rework affinity implementation
* move filters
2025-05-31 22:00:13 -04:00
theelk801
bca7fb8ccb
a few more text fixes
2025-05-31 20:20:48 -04:00
Oleg Agafonov
b8a8d92b14
deck: updated The Paper Cube, fixed legacy/vintage (part of #13705 )
2025-06-01 00:06:18 +04:00
Oleg Agafonov
eba4d0276d
deck: updated Legacy Cube to latest version, removed outdated cubes, improved last update info (part of #13705 )
2025-05-31 23:11:44 +04:00
Evan Kranzler
a7dcd6988f
[FIC] Implement Locke, Treasure Hunter ( #13695 )
2025-05-31 13:42:39 -04:00
Oleg Agafonov
3d45a24959
Draft Cubes rework (better cube from deck, dynamic data, better errors processing, actual MTGO Vintage Cube) ( #13705 )
...
- GUI, table: added dynamic data support for Cube Types (no more depends on server's config names, part of #12050 );
- server: replace multiple MTGO Vintage Cubes by single cube, updated to April 2025 (part of #12050 );
- server: fixed table freeze on starting error (related to #11285 );
- GUI, table: added better support of Cube From Deck (client/server side errors, additional info about loaded cards, etc);
2025-05-31 20:15:31 +04:00
Susucre
2034b3fe59
cleanup CantBeCounteredControlledEffect
2025-05-31 17:43:25 +02:00
Susucre
77613ad318
add TODOs on hacked Spellbane Centaur
2025-05-31 17:12:20 +02:00
theelk801
a9cd45c84e
[FIN] more text fixes
2025-05-31 10:09:59 -04:00
theelk801
a27302654c
[FIC] more text fixes
2025-05-31 09:51:19 -04:00
Oleg Agafonov
2e7e78d1e5
GUI, table: allow unlimited draft bots amount, fixed computer names in 10+ tables (part of #13701 )
2025-05-31 13:10:03 +04:00
Oleg Agafonov
f2826cc676
GUI, table: added drafts with single multiplayer and multiple 1vs1 games support ( #13701 )
...
- new tourney's single game mode allow to play tourneys/drafts with all players in one game without multiple rounds;
- it's allow to setup classic drafts with 1 vs 1 games and multiple rounds
- added AI opponents supported including draft bots from a public servers;
2025-05-31 10:39:23 +04:00
theelk801
a61851db09
[FCA] a few text fixes
2025-05-30 22:20:13 -04:00
theelk801
1051ccbe9d
[FIC] various text fixes
2025-05-30 22:20:13 -04:00
theelk801
9ef2aac469
[FIN] various text fixes
2025-05-30 22:20:12 -04:00
Susucre
bf487046e1
add Serializable to PreventNextDamageFromChosenSourceEffect::ApplierOnPrevention
2025-05-31 04:09:36 +02:00
Evan Kranzler
9e2a1a59e0
[FIC] Implement G'raha Tia, Scion Reborn, rework DoIfCostPaid and "do only once" effects ( #13660 )
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* rework effects with DoIfCostPaid and "do this only once each turn"
* [FIC] Implement G'raha Tia, Scion Reborn
* [FIC] Implement Emet Selch of the Third Seat
* rework Emet-Selch
* add test
* add static methods to handle whether ability was used this turn
2025-05-30 21:28:11 -04:00